In the year 200 a.m. In the mythical land of Ferelden. The land stretches from the Korcari wilds, up to the Waking sea. Most of the lands is ruled by the humans, but not all the land. To the north west in the Frostback mountains, lies the great Dwarven city of Orzzamar. To the east in the Brecilian forest the great elven people live in scatter groups.
GroupsHumans- Humans are skilled swordsmen, and mages, they are tall and have a nice build.. They are respected almost every where in Ferelden, and are united under a central monarch. The humans occupy most of the land, and are the most spreed out, and least united. They often suffer from internal conflict, where noble family fight each other for land, and trading rights.
Dwarven- Dwarfs are short and stubby humanoids. They are great swords men, but they lack the ability to use magic, but that also leaves them with a high resisent to magic. They live off and old age cast system,
Levels-
- Nobles- The ones who where born into royalty, these consist of the nobles, and the kings men. The only way to become a nobles is to have someone become a paragon in your family. A paragon is a great person who is chosen by the elders, to become a great person, and who display something great.
- Knights- The second level of Dwarven society consist of the fighting work force. They are treated with such high respect, only to the nobles. The dwarven knights are some of the strongest in the world.
- Working class- This consist of smiths, farmers, and dealers.
- Castles- this isn't a level a level in Dwarven society, they believe that these are no longer worthy of being dwarfs, and they brand them and send them to a poor part of city. To be a castles is to not exist, you are branded and are treated worse then the dirt they you lay on. A castles is inducted into a bath of Lyrium, and there body structure is changed. They grow scales and become half scale/ half dwarf. If you are born castles you are born with scales, and are still treated like crap.
The only dwarfs not mentioned are the scribes, they aren't within the level system, but they are treated like knights.
The dwarfs born into the castles, have the ability to be mages, and they are sent to the circle of magi.
Elves- Elves are tall and thin half human/ half animal. Those that live in Brecilian forest live in spreed out groups, that is lead by an elder. These groups believe that the animal trait your are born with is your spirit animal. Elves are some of the greatest archers, and have a stronger connection to the fade then the humans, but that also means they are smaller and are able to handle two handed weapons as good as a human or a dwarf. The elves that live in human city's are treated like crap, and are often discriminated against. Most of the time they are indentured servants, but are treated like slaves.
Classes specializationsWarriors - Templar, the Templar pulls there inner strength to resist and even sometimes dissolve all magic.(elves can not learn, and dwarfs can't exspell magic out side there own body)
Mages- Spirt healer, uses the power of the fade to heal them self's or others. A strong spirit healer may even be able to regenerate lost limbs (elves are naturally stronger healers, dwarfs can not learn.)
Rouge- Shadow, uses its surroundings to blend in, invisible to the untrained eye. Low level Shadow rouges can't stay hidden if they move a lot, and aren't always invisible to higher skilled enemies.(non human ability)
Rules- No God modding
- Be kind to other players
- Don't use any inside information to better your self in the role play. (like of you played the game)
- Post at least once a day
- You are lower class, no nobles
- The castles can only be some kind of scalie (no wings, or large tail that could wield a weapon, ect), the elves are always half human/half animal (no birds, sea creatures, or any thing that will give you an advantage, to a point)
Other Stuff- The game master (me) will let you know when you get your first specialization, or any other one. (note that there are more then those, they are just basic ones)
- I'm giving you the ability to gradually increase your own ability over time, please don't take advantage of it, and make a god/
- You will start with the stander weapons for your class, and I will allow you to earn more over time, but wait for me to say so
- This has the basics of the game, but Its not the game. I will change things as I see fit, and will fallow a different path.
Any questions fell free to ask
Character SheetName:
Group:
Class:
Location: (all mages must live in the circle of magi, you are sent there as soon as you show sign of magic.)
Bio:
I'll add mine later[/list]