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This Thread is about my universe that I've been designing since I was 6. It's something that has a lot of depth that I'm constantly improving on, but I want to post it somewhere and my journal doesn't seem like the right place to post it. So here is this thread!
A brief History and explanation of the universe: THIS IS CURRENTLY OUTDATED, PLEASE IGNORE THIS ARTICLE
The first thing is that this world is set in the future. A future with a quite a lot of different races. The Revice, were humans, the reason The Revice are called that was because the army on earth was known as "Revice", just a cool name, but when humanity first discovered long distance space travel due to space distortion, they met another race called Atos or "The union". Atos resemble the Covenant from the halo universe in a lot of ways, they are a collaboration of many different alien species under one empire (I will go into the species later). Anyway, the Atos were extremely powerful compared to humanity and immediately went to war with humanity, humans went into many projects including the famed "Final Hope" project which was to build a union of super strong soldiers to fight off the Atos (Like Space Marines or Spartans). However, the 30,000 soldiers of the Final Hope were moved to one of the Atos's home worlds to capture one of their leaders, this turned out to be a trick put on by the Atos and the Atos had used that planet as a decoy. An entire invasion force was brought onto earth and earth and other human colonies were systematically destroyed, the only survivors of humanity were people of the far off worlds and the final hope themselves, these people were all part of the army. Humanity eventually regrouped and became extremely strong, but as all civilian life was destroyed, humans were no longer called humans but were now called "The Revice".
After The Revice regrouped and became strong, they discovered four other races besides the Atos. The Atos were a collaboration of different alien species, some included Scythers, little lizard things with blades as arms, troopers, lizard like things that were anthro, strikers, more mammal and aggressive then troopers, Champions, 4 armed massive thick skinned creatures and Bounty hunters, pretty much living armour that are gigantic and extremely powerful. Another race that was discovered was the Zarge, the Zarge were a race of numerous numbers that were a race of babarians and destruction and chaos, they loved battle and fought as much as they could. Zarge have a very strong first for technology in order to increase their dominance in the galaxy, without the proper tools and intellect to design technology themselves they often study the technology of other races they recently destroyed. Another race is the Sentinels, the sentinels are living machines that resemble a mix between C-3PO and terminators, they are heavily equipped with weapons and were created by unknown origins, their goals seem to be to only destroy all sentient life. The fourth race discovered was the Gymebots (pronounced "Gamebots"), thought to be the first species of the galaxy, they are known to be created of a substance made of pure concentrated energy, all their weapons and material are made of the same stuff. Their single purpose is to reproduce and gain a greater survival for their species, they reproduce however by converting other races into energy. When a Gymebot dies it explodes into a massive amount of energy which converts mass around the area to energy sometimes creating more Gymebots around the area, making this race almost impossible to kill. The last race humans discovered at this time was the Blue Cross, pretty much humans that lived elsewhere, humanoid aliens.
The Blue Cross heard of an invasion fleet by the Sentinels on their home world Crimson. The army was so massive that the sentinels would almost certainly destroy the entire Blue Cross race. The Blue Cross in an act of desperation looked into make a group of super soldiers, unlike the universe has ever seen, these soldiers would outmatch the Final Hope made by the Revice and would definitely outmatch the New Hope the Revice made (super soldiers made by a cheaper but less effective method). The Blue Cross created the 151 Exterminators, the strongest force ever known to exist in the galaxy. These 151 people did not age, they were immune to disease and they were extremely efficient killers. The exterminators would be the undoing of Blue Cross as the exterminated completely devastated their own creators along with the entire sentinel invasion force. The Sentinels survived but the Blue Cross was scattered and created the new race known as "the Black Elegance". The exterminators would destroy everyone in their way, completely demolishing anyone who stood in their way, which seemed to be everyone because their only goal was destruction. This is now where the story begins...
A recruit in the Revice called Alexander and another one called sniper, both went under experimental surgeries to stop aging, this succeeded immensely. Alexander, who was a very strong guy who liked using a double sided axe in battle, and Sniper, a guy who was insanely accurate and never once missed a shot, became good friends and served on a space craft with final hope soldiers known as the "Limotarsa". The Limotarsa found it's way being invaded by the 151 exterminators and almost all people on board were killed. However, during this rampage Exterminator 2: Brock, had been planning a revolution against the exterminators leader: Sam, Brock eventually would shoot Sam in the back of the head causing a great civil war between the exterminators and almost in a few days all the exterminators but Sam, Brock and a guy called Vran, were killed. This marks the end of the exterminator rampage but Sam eventually agreed to serve for the Revice and Alexander and Sniper became a group and our main protagonists. They had many adventures in this universe, but going through all of them will take way too long, so lets just say they met a guy called "Silver Brain" who used two high intensity lasers to cut things in half. Sam had a son called Oscar and Silver Brain had a son he called Silver Wing, unfortunately, in an epic battle between Sam and Brock, both ended up dying, and thus is the end of the first chapter of the story, the Sam Chronicles.
However, Oscar had the genes of the exterminators and had the same attributes as them, and he grew up with Sniper and Alexander and Silver Wing and they had many adventures, silver brain died of old age. On a expedition to a planet from the Zarge, they found destroyed a race known as the "Grechin" which were extraordinary cultivators of extremely sophisticated and expert jets and space craft. The Zarge soon obtained one of the largest and most devastating fleets in the galaxy because of this and the Zarge eventually started taking over the entire galaxy. This was not very good for all the other races and soon enough all races were involved in a massive intergalactic war, known as the "Universal War". However, a major turning point in the universal war was when the Zarge discovered a planet full of an insect called "Skull beatles". These beatles were parasitic organisms that infected a host that grew more beatles, the host would then complete the actions of the queen of these beatles, however these beatles were relatively harmless. However, due to the radiation let out by the ships of the Zarge, these beatles mutated quickly and soon mutated to adapt to space and infect hosts much quicker, this is the creation of a completely new and devastating race, the Radio or "The Plague". Entire colonies of Zarge were infected within in days, other organic races began to be infected and soon the entire universal war was cut short as millions of people were turned against themselves as themselves in the plague. The only two races unaffected were the Gymebots and the Sentinels, the Gymebots decided that they would find a cure for the Skull beatle outbreak, but this left their defenses open and the Sentinels would attack the Gymebots. Thus ending the Universal War with the Sentinels as the victors.
A recurring antagonist was Vran, an exterminator, Oscar had a son called Kyle and Oscar was killed by Vran. Kyle was special, he was stronger than his father and his grandfather combined, Kyle, as only 6 years old (with the help of Alexander, Sniper and the aging Silver Wing) sought out Vran to destroy him. At only the age of 10 he killed Vran (though Vran would later return as a cyborg). Kyle was known to be the most influencial human ever to exist, his words and actions brought the lingering human race to the greatest race ever known. Two extreme events happened during Kyle's life. Before these events silver Wing had a son called "Gold Wing", they recruited a person called "Silver Blade" into their ranks and another person was found called "Necromancer" who had two light saber like weapons. Sniper and Alexander were still alive. Eventually they found a guy called "Nightmare" who had been studying on how to open a portal to another dimension, so they eventually did, which started an event of unforeseen consequences.
The new dimension was full of hostile life and properties that this universe had not seen, including factors of extreme energy, soon portal storms tore apart entire solar systems as various hostile life, dubbed "The Realm Creatures" destroyed everything. The new dimension was known as "The Realm". The Realm was a universe "above" our universe, our universe was tiny, young and inferior to the Realm, The Realm creatures had an unusual effect to be able to distort the physical properties of our universe such as space time, making them extremely powerful foes. The Radio had occupied about half the entire galaxy when The Realm portal storms and creatures greatly diminished that number. People argue whether, because of this, the introduction of the Realm was a good thing or a bad thing, either way it was entirely catastrophic for all species. Kyle and his team, depressed by what they had done to the universe, sought to bring back the universe to justice, for all of Kyles life he would find a way to close the gap between our universe and The Realm. However, 600 relics from the Realm made it into our universe, which were like accessories, these accessories gave the wearer specific abilities to modify the physical properties of the universe, however only one relic could be used for each wearer, these relics were called "The Elements". Once the wearer was fused with an Element it was impossible to remove unless the wearer was killed, Kyle was given the first Relic known as the "Jewel Crown" which gave Kyle the ability to form a special cybernetic suit around him at will, this suit had the ability to harness the power of "Dark Energy" which is energy that is always around the universe at all times. When Kyle harnessed the power of Dark Energy he could convert it into normal energy with lethal results. The elements were only known by the Revice and thanks to Kyle, and through Kyles leadership, the Revice obtained almost all the elements for their own people, the elements severe power and strategic use would eventually give the Revice a significant amount of dominance, spawning the Universal War II between all races.
During the Universal War II to stop the exponential growth of the Revice, there was a lot of fighting and destruction. However, Kyle and his team eventually discovered an old ancient relic that was had been placed by the Realm before the Big Bang. This artifact was known as the Universal Cannon and had the ability to destroy the entire universe. The Revice were fearful that if this was put into the wrong hands (the universal cannon was about the size of a planet) the entire universe could be destroyed. The Universal War II eventually became only about the possession or destruction of the Universal Cannon, it was later discovered that this cannon could not be destroyed which only made the war worse. Kyle and his team managed to get inside the Universal Cannon where they discovered something startling, The Realm had actually created the universe we live in. Not only that, but the Universal cannon didn't actually come from the Realm, an entire civilization existed long before the big bang, this civilization was so advanced that eventually, a team of extremely smart cultists actually created the Universal Cannon and detonated it. Such few people would destroy the entire universe, however a side effect was found, the universe was not completely destroyed but made smaller, the smaller universe than expanded again, in a process we know as "The Big Bang". This the universe was created by the Realm and the universe as we know it was created by this Universal Cannon. Eventually Kyle had no choice, the Universal cannon could not be destroyed, but to avoid this process happening again Kyle, using all the energy he could from the Jewel Crown, sacrificed himself in order to teleport the Universal Cannon into The Realm, he then activated the cannon destroying most (not all) of the Realm. This fulfilled his dream Kyle had and his inspiration and leadership would stay with humanity forever, The Revice almost praised him as a god, for he was the person who was humanities salvation. During the Universal Cannon war, Sniper, a long time recurring character was killed, as was Silver wing. Alexander, Silver blade, Gold Wing, Necromancer and Nightmare all were still alive.
Kyle had a son before he died, which he named Sam in honor of his grandfather, however Kyle never met his son. Sam was different then Oscar and Kyle and retained his exterminator instinct. Always angry at his father for never seeing him and for closing off most of the Realm from the material universe (making the elements completely powerless) he had secretly sought to undo everything Kyle had done. Sam eventually joined up with Alexander and others and had lots of adventures, Sams team never knew of Sams hidden desires. Sam eventually discovered that re-opening the Realm to full capacity would be impossible, he eventually discovered the remains of Crimson, the birth place of the exterminators. He had discovered how to remake the 151 Exterminators and he decided to do that secretly. Without his team or the Revice knowing, Sam created the Exterminators once more and became the leader of the new set of Exterminators. Sam betrayed his team and shot Gold Wing in the back, killing him, he eventually had a quest to regain the strength of the Exterminators and making them the most feared in the universe once more.
In an epic battle between the Sam and Alexander, Silver blade, Necromancer and Nightmare, all three Necromancer, Nightmare and Silver blade were killed. Sam and Alexander fought it out, Alexander being the only recurring character in the whole universe. Eventually, to a battle I never wanted to end (I simulated the battle for almost 3 months) I decided to end it, Alexander would sacrifice himself to Kill Sam and they would both die. When they both died, this marked the end of the story and I no longer continued onto the future. Instead, I created different stories in the same universe, although none of the different stories I have ever created are as interesting as the main one. I was always a bit sad that I ended the story, but I didn't want to go back and the conclusion was quite good. This was the universe I created, through years of imagination, this is only the major details as well. This was my childhood.
Important things to note:
- The Revice is humanity. They were given the full name "Revice" when earth was destroyed.
- Darkons refer to fundamental space-time bending particles. When a darkon moves it emits dark energy and bends space-time.
- The Realm refers to a larger universe that, at one point, got connected to our universe. The residents of this universe are known as the Realm Creatures or just Creatures
- The Races go as follow: The Revice, Sentinels, Atos, Zarge, Creatures, Blue Cross/Black Elegance, Gymebots (AKA Terronix) and The Radio.
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Information about various forms of Faster Than Light Travel of different races within this universe
Darkons:
Darkons are particles of dark matter. They were discovered by compacting atoms to such a degree that the atoms actually crushed apart releasing a series of never before seen particles known as Darkons. These Darkons are what comprise of Dark Matter, they have a very unique effect of distorting space-time. Darkons distort space-time through dark energy, every Darkon emits and reacts to dark energy similar to an electron and an electric field. Dark energy warps space time closer to the Darkon, creating a space-time shift. However, as most Darkons are inactive and stationary, no noticeable or observable effect occurs.
This however changes when a Darkon accelerates, as the space-time shift is out of phase with the rest of the universe, creating an imbalance of space-time. This can be used for many reasons, for faster than light travel (explained later) or by using massively changing dark energy fields tearing targets apart (as weaponry). It has many other uses as well of course. As stated earlier, Darkons react to dark energy fields, every Darkon emits a dark energy field surrounding that particle, but the particle is also effected by other dark energy fields so that it moves. However, all Darkons are attempting to get a balance of dark energy fields, so any imbalance made by accelerating Darkons are soon "reset", despite this, many imbalances occur (explained further).
Knowing this information, the development of Dark Energy Reactors became possible and beneficial. Dark Energy Reactors are made by compacting matter to such a degree that Darkons are released, the Darkons create varying dark energy fields that effect other Darkons. Dark Energy fields and Darkons can be manipulated using a man made engineered substance known as Elchon. Elchon deflects Darkons and blocks dark energy fields, meaning that pulses of dark energy can be directed. If done in the right way, the pulse of a Dark Energy Reactor can be used to distort other Dark Energy Fields to absorb and move other Darkons, causing the reactor to be rather self-powered. However, Darkons do decay over time by getting launched to far out of the reactors reach, so reactors only last a certain amount of time. But the idea of having reactors that are mildly self sustaining creates the possibility of faster than light travel
*Basics on how Dark Matter and Dark Energy work and how this effects space-time*
STVN (Space-Time Vortex Navigation)
STVN (an acronym for Space-Time Vortex Navigation) is the most common form of faster than light speed used, it is used by almost all races for long distance travel. Although, incorrectly deemed "Faster than light" and "Teleportation" STVN doesn't have an object move faster than physical laws, but instead changes the space and time around that object allowing it to travel long distances extremely quickly. The process works by using a Dark Energy Reactor in a space cruiser to launch a large cluster of Darkons in-front of the ship at near light speed. The large cluster of Darkons compacts relative space of a distance to a very significant degree, causing a minor "rip" in space, which, in an actual fact is more of a short-cut, a worm hole. The Worm hole itself is not sustaining for very long and is in-fact invisible, so seemingly it seems as if the ship moving just vanishes, when in an actual fact it's just moving through space-time at a different rate then normal objects. Although the distance between point A and B is drastically shortened, the time within in the rip is also slowed down. So although it may take a week for people on a cruiser to travel 100 light years, to people not traveling, it would seem like it took half a second. This is where it is often confused with teleportation and is often considered teleportation.
That said, there are several limitations for STVN. The most basic one is that ships moving with STVN can only move in a straight line but they can still collide with matter. This means that paths have to be very well planned out before STVN can occur, as to not hit a planet or another space-station. That being the most basic effect, there are two other more advanced and more destructive issues. The Rip Current and The Warp Storm.
Rip Currents are caused due to the large Dark Energy Field of the cruiser disturbing other Darkons in the cruisers path. The cruisers dark energy field actually attracts static Darkons to it, causing the Cruiser to "pick up" Darkons. As accelerating Darkons create a noticeable distortion of space-time, the cruiser picking up Darkons creates a very violent stream of rapidly changing dark energy fields (and thus rapidly changing space-time). What's worse, as Darkons are attracted to the cruiser, the dark energy influence of the cruiser increases, meaning the effect of a rip current increases the longer the cruiser travels (as it picks up more Darkons). This means, that at short distances Rip currents are no problem, but at large distances (over 100 light years) a rip current can become self sustaining. A self sustaining rip current has rapid, violently changing dark energy fields effecting Darkons around them, which in turn induce dark energy fields. This creates Rip Currents that can last for thousands of years, being very destructive for anyone who passes through them.
Warp Storms are caused when the cruiser stops moving and reaches it's destination. Cruisers stop distorting space-time when the initially shot Darkons decay or no longer stay true to their path. When the Cruiser stops moving, the initial dark energy field that "picked up" additional Darkons vanishes, so the Darkons that the cruiser picked up propel randomly in every direction. The resulting Dark Energy Field (and space-time shift) can cause devastating effects, this effect is known as the Warp Storm. Luckily, most warp storms are insignificant, but the magnitude of the warp storm (like the Rip Current) is proportional to the size of the cruiser and the distance the cruiser travels. Because of all these factors, STVN are limited to around 100 light years or less, you can chain many STVN jumps together, but this takes time and considerable energy. Despite these flaws, this is still seen as the best and most efficient way of long distance travel on a large scale.
*This is about the most common form of teleportation used*
Paths:
Paths is a special form of teleporation used by The Realm Creatures (Creatures) and The Realm Followers (Followers). Creatures have the ability to warp space-time, this is due to naturally regenerating Darkons within the Creatures themselves, they can release small amounts of Darkons at will to manipulate space-time.
Creatures use Darkons as a gateway from our universe to The Realm as well, they also use the very Darkons to communicate messages from our universe to the Realm, this is because Darkons are the only particles that exist in both The Realm and our universe. The Realm Followers are people of our universe (the majority being of the black Elegance or a rouge human colony known by The Revice as "Heretics") artificially inject themselves with Darkons so they can manipulate matter as well. Unfortunately, this allows the influence of the realm to spread to them, and the Realm overseers (almost like the Realm leaders) can convert Followers to our race.
Darkons are not uniform, they are placed unevenly throughout the universe, the cause of this is unknown (though it's believed to have come about due to the first firing of the universal cannon [see older article for detail]). However, these means that occasionally there is a certain area of the space with zero or very few Darkons. As Followers can only manipulate a few Darkons at a time, shooting Darkons into this area can amplify the dark energy field and space-time shift emitted, due to no opposing Dark energy fields being present. This can create a tiny wormhole that can transport units instantly (through a very similar process as STVN) across a small space span of around 100km. The severe limitations of this form of teleportation are mainly the randomness of these paths. As they are not artificial, but natural, the actual paths are random. If a follower wants to get from Point A to B via teleporation there would need to be a path already connecting those two points. What makes it worse is that once one path is taken, it is populated with new Darkons and can't be used again, however, there influences pushes over darkons closer to them, creating new paths. So a path can never be used more than once, but anytime a path is used a new path is created.
Creatures can use a special form of Path knows as an Exclusive Path, only creatures have the capabilities to use this path and it is currently unknown how they do this. However, Exclusive paths allow Creatures to move from Our universe, to the Realm and back to our universe. The benefits of this is they can sling shot off the realm, to bypass distance limitations for our universe. This means they can use the Path method to travel 100's of light years, without any form of warp storm or rip path. All the disadvantages of normal Paths though still apply to Exclusive Paths.
*A form of Teleportation used by The Realm Creatures and the Realm Followers*
Light-Matter Transfer
Light Matter Transfer is seen as the most efficient way of teleportation that is only used for the sentinals. Sentinals have personal light-matter convertors that take all the molecular information of the sentinal and transfer that into electromagnetic waves at the expense of the original sentinal body. Pretty much, sentinals turn into light. Although sentient races have the technology to achieve this, certain ethical issues including the idea of being "destroyed" and a clone recreated on the other side, prohibit sentient races from this form of teleportation. Sentinals, being organic machines, don't see this as a bad thing, sentinals are very collective creatures and one unit is seen as insignificant, there is no concept of consciousness or soul in the sentinal race.
Light-Matter Transfer allows Sentinals to move any distance at the speed of light almost instantly. However, traveling a distance of 100 light years at this speed would take... 100 years. To combat this, sentinals use a mix between light-matter transfer and STVN, this is known as DLMT (Distant Light Mass Transfer). DLMT is when a space-time wormhole is opened due to the STVN method, but then the sentinals cruisers are converted into light and then go through the wormhole. This gets rid of almost all the limitations to conventional STVN. As light can travel through matter, collision is not an issue, as light has no mass, nor is a warp storm or a Rip current. Thus, the use of DLMT has allowed sentinals teleportation to become vastly superior to that of any other race.
*The Method of teleportation used by the Sentinals*
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Information about the advanced AI of the sentinels: (how they function)
Note: Revice refers to the race, why a human refers to an individual
Sentinels:
The artificial intelligence of the sentinels is of unimaginable complexity, beyond human technology. Although the sentinels origins are vague and only based with loose theories, the reason of the immense complexity and advancement of their technology can be explained by a leading principle used in Revice AI manufacturing protocol. The effect is known by the Revice as the Exponent Effect; that is, if you create an AI that can create a smarter AI, that smarter AI can create an even smarter AI and the process continues until you have an almost omniscient AI.
The Exponent Effect is one of many Revice legislation used to outlaw improper AI use. The Revice have legal limits on the intelligence of an AI. It is said that an AI that could achieve the Exponent Effect must not be manufactured, under penalty of death. Another AI legislation is the Reasonable Sapience Quota (RSQ). The RSQ outlines what is and what isn't acceptable in the amount of sapience an AI can have, this includes but is not limited to: whether or not an AI can feel pain, the rate at which an AI can learn, the access of an AI and making an AI indistinguishable to a human is outlawed. Because of these legislation, AI research for manufacturing is severely limited, with only a few militant groups advancing technology for their own creation. Most AI research is used in damaging or destroying enemy AI's, the highest resource of study is into the Sentinels AI.
Studies have been made to date the Sentinels being active before humans by over 280,000 years, so if the effect was exponential, the sentinels would of achieved true unification and omniscience before humans even resembled what they do today. The actual fact is that the process is not entirely exponential, but has a peak intensity which decreases beyond that peak, the rate of increase begins to decrease after a certain time. This was true for the sentinels due to an excess in programmable material, so much so that the rate at which the sentinels created new data was faster than the rate which technology advanced far enough for that new data to be processed along with the old data. Sentinels grew faster than they could support, the processing power of large cluster servers (which will be explained later) would be limited between the excess of programs, creating a race which actually decreased it's intelligence faster than it increased it's intelligence. This peak is the peak where the sentinels grew much, much slower, at this time period new races began to form as well, creating conflict, the conflict and lose of sentinel programs actually allows the cluster servers to disperse processing more significantly for each sentinel. The less sentinels there are, the smarter the sentinels, every sentinel that gets lost makes all the other sentinels smarter and more organized with long distance sentinel groups. This change between intelligences creates a constantly changing, dynamic rate of increase in the sentinels technology, going from very slow to unbelievably fast. However, despite these changes, sentinels intelligence is still increasing, meaning that eventually sentinels will reach a point of near omniscience and will be able to eliminate and control all other sentient races.
There are three different classes of sentinel intelligence that is within each sentinel unit, the individual class, the network class and the cloud class. Sentinels can refer to two different things, the hardware or the software of the sentinel, usually the hardware is known as the “Unit” and the software is known as the “Program”. In the individual class of processing data in sentinels, the Unit is a near perfect quantum computer processing an astounding amount of information. It is said that the minds of a billion humans would be almost enough to comprehend the mind of a single Unit. Units have a very large potential in processing data in this regard, they can receive the output of outside stimuli more accurately and advanced then any other race, seeing individual microbes from kilometers away. This would make them invincible foes, but that is only the potential capabilities of a Unit. Units are designed to hold different amounts of programs, a single unit can hold quadrillions of programs, each work together in parallel, creating an extremely smart Unit. However, when a unit malfunctions or is destroyed, the programs within that unit are erased, meaning that a Fully Stocked Unit (FSU, refers to a unit with a maximum amount of programs that the unit can hold) is seen as extremely valuable and FSUs are usually kept away for battle for this very reason. Most sentinels have the individual intelligence level of around 3 average humans, containing roughly 4,000,000 programs each unit, roughly 0.000000043% of the units program capacity, creating minimal program loss if a unit is destroyed. The energy to run a unit is made using internal Dark Energy Reactors, extracting and vibrating Darkons from inside the unit, creating a continuous source of energy (how sentinels managed to create such small Dark Energy Reactors is still not known), however, this source eventually decays due to Darkon Decay, meaning that a single unit has an expected life-time of around 800 years. The material a unit is made of is made of quite strong metallic elements and alloys, the creating of these materials is used through nuclear fusion of hydrogen to create materials such as diamond or titanium.
The second class of sentinel data structure is known as the “Network Class”. The network class works as a protocol above the individual class. The network class refers to the network of data shared between sentinels, the transfer of messenger programs from one unit to another to update certain stimuli. Due to limitations of the speed of light, these networks are quite limited in distance, there is no network that will expand beyond an average planets distance. Using Space-Time Vortex Navigation techniques would prove inefficient for such a small entity as a single unit. The network works pretty simply, each unit gathers data through the individual class, then compiles that data into small compact files that are sent to every other unit in the near area. When a unit receives an external input file from another unit, the files are added to the general units data allowing an updated screen shot of the units surroundings. That is if one sentinel sees you, it is likely all other sentinels in the general area see you as well. Sentinels also have the capability to move essential programs from one unit to the next, this means that if a smart unit of 10,000,000 programs is required for a scenario, but there are only 2 units of 6,000,000 programs present, then one unit can donate 4,000,000 of it's own programs to the other unit. This process is relatively quick, but a normal unit requires at least 150,000 programs to function, but at such a small amount of programs, the unit basically has the intelligence of a small animal. This combination of perspectives and updated data creates very smart, coordinated and fast reacting foes, memories are also extensively saved, meaning sentinels can go back to past data trends and predict enemies new moves in real time. An instant network of units can be quite devastating, if you are behind a wall and there is a sentinel walking past, it is possible that the sentinel can still see your every movement required that another sentinel, somewhere, is observing you. The Revice have designed a Network Blocking Device that actually destroys the network of sentinels in and around the area, meaning that sentinels become entirely uncoordinated with each other, making them easy prey. This exploitation was originated from observing a naturally occurring Terronix pulse emission, the weapon is considered the greatest weapon against the sentinels and without it, it is very possible that the sentinels would of exterminated the Revice under first contact.
The last and arguably most important class of the Sentinels is the Cloud class. The cloud refers to a large density of Fully Stocked Units extremely close together in an almost instantaneous network. The structure in which a cloud is stored is known as a cluster server. These are the general hive minds of the Sentinels and much about them is not understood, what is known though is the entire mass of programs, perspectives, ideas and calculations works on grounds that are so significantly different from anything a human could comprehend. These cluster servers have so much information going through them, it is said that a thousand years of human history and perspectives could be computed in mere seconds. The cluster servers are generally what coordinate large sentinel armies or remote sentinel locations not in a network. The cluster uses standard Space-Time Distortion techniques to contact units almost instantaneously relative to the standard physical universe. These servers however have limitations, the sheer amount of power that is used to run these large cluster servers is limited. A cluster server is the only place sentinels can duplicate and modify existing programs, constantly improving the efficiency of programs, but as stated above, the program creation can sometimes be faster than the development of more efficient programs. This means that if too many programs are made, then the cluster server can only give limited information to each program, the more programs the less information each individual program will get. These pretty much means the more sentinels, the less organized these sentinels are. This is the reason why there is not an infinite amount of programs being duplicated within these cluster servers, it is also the reason why the sentinels have not increased in intelligence to a degree of almost omniscience in the time they have been active. Destruction of a cluster server is seen as catastrophic to the sentinels as an incomprehensible amount of data is lost forever, for this reason sentinels are extraordinarily protective of their cluster servers and protect them above all else.
These three Classes of sentinel data processing, Individual Class, Network Class and Cloud Class are what fundamentally defines the sentinels and their significant intelligence and ability to grow. The sentinels continue to improve at an unsteady rate, but the sentinels are always improving and only time will tell if the sentinels will become strong enough to destroy all over races. During Kyle's rain and the catastrophic opening the Realm, around 215 cloud servers were destroyed in the process, setting the sentinels technology back many, many years. It took a very long time for the sentinels to come grow back to full strength after that event.
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Information about the Realm Creatures. Philosophies, society and how they work.
The Realm is a universe that far exceeds the capabilities and bounds of our universe. The Realm Creatures refer to life that formulates within the Realm. The Realm Creatures are responsible for the creation of our universe, through currently unknown means. The Realm is the most dense space of Darkons in existence, it is known to be an extremely unstable realm of space that has significantly extended physical laws of our universe. As our universe was created from the Realm, our universes physical laws derived from the Realm. However, the physical laws of our universe are somewhat more bounded and restricted then the physical laws of the Realm, meaning that was is impossible in this universe could potentially be possible in the Realm. This has lead to the theory that our universe was created artificially, by the Realm Creatures, purposely adding physical law restrictions. If this theory is true it also means there could be potentially millions of other universe just like our own, but with different physical laws adapted from our universe.
The Realm was opened by Kyle and Necromancer using the Catalyst. The Catalyst is a name given for an artifact that irradiated a significant amount of Dark Energy and was extremely dense. When firing a slow neutron into the Catalyst, it created a nuclear reaction which created enough energy to break apart the molecular structure of the Catalyst, (the catalyst at this time looked like a giant Black Rock). This energy allowed the free movement of the Darkons emitting the Dark Energy, causing them to escape. This escape was supplied with a dramatic space-time shift, the likes which the universe had never seen, as an unbelievable amount of dense, fast moving Darkons were released at the same time. This space-time shift opened a doorway into the Realm, which the Realm Creatures instantly noted and kept open, causing free access between our universe and the Realm. It is believed that our universe was created artificially by the Realm Creatures as a method of either testing technological limits, or studying the effects a universe can have on a society. It is believed however that our universe was somehow lost, after it's creation and the Realm was not able to locate it nor access it. Because of this our universe was allowed to grow without direct intervention, causing our universe to not match up with the standards or wants of the Realm Creatures. This meant that, when they finally found our universe again, there first instinct was to attempt to destroy it, less it grow any bigger and become a threat to the Realm itself. (This was made true when Kyle actually fired The Universal Cannon in the Realm causing the Realm to be devastated).
The Realm is the most dense accumulation of Darkons in existence, when a portal from our universe and the Realm is opened, this creates a dramatic influx of incoming Darkons and "created energy" (relative to our universe) to enter our universe, causing significant changing space-time fields and devastating warp storms. The Realm Creatures have unique, inbuilt, synthetic, genetic technology that allows them to modify and move, on a macroscopic level, the influx and movement of Darkons. This essentially allows them to warp space-time, which they can use as devastating weapons of mass destruction, individual unit teleportation, a seemingly infinite energy supply and ability to portal in and out of the Realm and our Universe. This makes Realm Creatures arguably the most dangerous threat to our universe, even a Fully Stocked Sentinel could not predict the movement or tactics of a Realm Creature as the Realm Creature is able to accomplish what would be considered impossible. As the Realm has different laws of physics to our universe, the Realm Creatures, using sling shot effects into the Realm and around our universe, can do things that are seen as physically impossible, such as creating matter and energy. This causes some extremely unexpected turn of events, such as a Realm Creature floating in space, which would be able to create an space cruiser from seemingly nothing.
The Realm is governed by Overseers, who contact via Space-Time Distortion Communication to each and every Realm Creature as a hive mind. The Overseers have no official name and it is impossible to tell how many Overseers there actually are, but the Revice have given them names and pinned it down that at least 3 overseers exist. Overseers have a very weak influence of any Darkon possible in our universe, this means that an Overseer, a creature from the Realm, can move, on a microscopic level, Darkons of our universe without actually entering our universe. The Overseers use this as a form of psychological communication in order to convert races of our universe, such as The Revice (humans) or Atos, to follow the goals of the Realm. This is known as Corruption and has lead to the existence of the "Heretics" and the Black Elegance. The Overseers ability to corrupt is directly effected by the density of Darkons in a area, usually the density of darkons is quite small in a human, so the corrupting effect is negligible. However, some humans who choose to have the same synthetic implants as the Realm Creatures, in order to change space-time at will, will notice a considerable increase in Darkon matter within them. This means that they have become corruptible and they will be corrupted by the Overseers. This is why The Revice has not condoned nor allowed the modifying implants that would allow the mental changing of reality and space-time. This also means that corrupted individuals usually DO have the power to change space-time, making them extremely hazardous foes.
The three overseers are known to the Revice due to religious teachings of the corrupted, particularly the Black Elegance. The Black Elegance teachers of three "gods" (which are the overseers). Saintri' (God of Madness), Marku'm (God of Technology) and Ba'ral (God of Destruction). The Titles in the brackets are titles given by the Revice, the Black Elegance calls Saintri', the god of truth, Marku'm, the god of prosperity and Ba'ral, the god of salvation. Saintri' followers dedicate themselves to the idea of intense corruption of all races, believing that that Saintri' is the only salvation for our universe and believing that the "truths" Saintri' tells are the truths that must be followed. Saintri' followers specialize in intense psychological warfare. Marku'm followers believe in the idea of the "machine" and that all must be one with technology. Marku'm followers often have cybernetic upgrades and forced biological implants in order to create a larger influx of Darkons within there systems, believing that this will make them closer to Marku'm. Because of this, it is known that Marku'm followers are known to have the strongest space-time warping abilities of all the other followers, making them extraordinarily dangerous foes. Ba'ral followers believe in that the total destruction of our universe will be the salvation of it, believing that our universe will transcend to it's original roots within the realm. Ba'ral followers are renowned beserkers and babarians that will stop at nothing to destroy everyone and everything who is not willing to follow the Cause of the overseers.
The Realm Creatures have destroyed a significant amount of our universe and the Radio (The Plague), simply due to the warp storms that are created when they enter. They are known to be highly unpredictable foes and with the high degree of corruption within the society, there existence has caused a significant social change in all other races. As access to the realm gives access to previously impossible things, the Realms existence was imperative for the existence of the Elements, artifacts that used the physical properties of the Realm to modify our universe. The Elements were the primary reason the Revice became a dominant race and so it is often argued whether the opening of the Realm to our universe was a good or bad thing. The discussion was ended when Kyle cut most ties from the Realm to our universe, causing the Elements to have little effect and power.
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In this next article I'm going to be writing about the weaponry of each race in the universe, as there is a lot to cover, I'll be mainly covering the weaponry and design of navel ships (space-ships) of each race. (Note: this is only general ideas of weapons, most races can use several customisations of these weapons)
Revice:
The Revice's navel ships are mainly built of most metals such as titanium, as the Revice is relatively novice to space travel and they use a robust form of STVN, their ships resemble this. STVN requires a large, extremely fast cluster of Darkons to be fired directly infront of the ship to create a space-time vortex through space, allowing quick access between extremely long distances. However, to gather enough energy to actually fire the Darkons, a very large Dark Energy Reactor is required, to accelerate the available Darkons, multiple pulses of Dark Energy needs to be applied continuously to the Darkons, in order to do that the Darkons need to travel a large linear or cyclonic distance. This means that large ships can resemble a massive cannon, as the needs of STVN navigation is usually quite significant. This method has been able to give arise to extremely large mass-accelerator weapons to "latch" onto the main Darkon accelerator. Meaning that Revice ships are usually quite significantly equipped, but unfortunately this makes Revice ships few.
Magnetic Anti-Matter Cluster Launcher (MAMCL): The MAMCL is the largest military cannon manufactured for any star-ship. Using the energy of a Dark Energy Reactor a mass of Anti-Protons is created, this mass is heavily clumped together to a point of near absolute density, being attracted by the strong nuclear force and being repulsed by surrounding electrons, creating a negative electric field of almost 5 PeV. The surrounding electrons don't just act as a mechanism to keep the anti-protons together, but they also create a shell that deflects small amounts of matter from reacting with the large anti-matter cluster. The cluster can weigh anywhere from 1KG to 1,000 kg, depending on the size of the Dark Energy Reactor on the ship. The Anti-Matter slug is fired through electromagnetic propulsion of the surrounding electric field, when flying through a vacuum only small amounts of matter can get in the way, this is deflected by the surrounding electric field of the Anti-Matter slug. However, if large amounts of matter get in the way (such as an enemy space cruiser), then the electric field will be unable to repulse the matter and the Anti-Matter and Matter will collide. This will ideally convert the two colliding objects into energy, causing a massive energy release. A slug of Anti-matter with a mass of 1KG is capable of releasing the energy of approximately 1022x more than the nuke landed on Nagasaki.
There are several disadvantages to the use of this kind of weaponry however. For one, it can only be used in space combat, not as orbital strikes, as the atmosphere on a planet could be enough to break the magnetic field causing premature detonation. This would be ok if the slug left shrapnel, but unfortunately all of slug is converted during detonation, which means that no kind of shrapnel is ever left. Because of the lack of Shrapnel, this weapon is usually used as a hull breach weapon, most weapons in the Revice are designed purely for punching holes in ships, rather than general damage. Another problem with MAMCL is the storage of the Anti-Matter slugs, if the electromagnetic field surrounding the slug fluctuates incorrectly, even for a second, it could cause the slug to detonate inside the ship. Most ships counter this problem by creating the slug in battle, but this can be a lengthy process and means that the gun takes a very long time to "charge up". Another disadvantage is that the slug can react strangely with an enemies ships kinetic barriers. As most "shields" are made using electromagnetism, the effect this has on the slugs own electromagnetic field can be varied. Depending on the enemies kinetic barrier, the slug might go straight through the barrier or may be deflected by the barrier entirely. Despite this flaws, it is still used as one of the most destructive weapons in the Revice arsenal, capable of destroying entire cruisers in a single shot.
Relativistic Mass Accelerator Cannons (RMACs): A RMAC is a simple form of electromagnetic accelerator gun. Using a charged metal slug, often the size and shape resembling a telegraph pole, large electromagnetic pulses can be used to accelerate the slug. This slug can be accelerated through a linear mass accelerator up to 0.98c (that is, 98% the speed of light). This creates an extremely fast moving projectile that can be used to penetrate ships. This weapon is very effective against most targets, the projectile can be very, very fast and due to relativistic effects, can move in unpredictable ways. This is the most common form of naval Weapon, certain subclasses have been made such as the SAD (System Alliance Destroyer) which fires a single, long round that is extremely good for penetrating enemy targets, the Overshock Pellet (known as "Dark Rain") which fires a buck shot of small projectiles causing mass damage on many different areas of a ship, and the EMSP (Electromagnetic Shock Pulse) using the actual electromagnetic propulsion to shoot an EMP device into the enemy ships orbit, causing damage to cybernetics and computer frameworks. RMACs can be used as orbital weapons, often with quite devastating results. RMACs are the Revice's main ship cannons.
Zarge:
Zarge has surprisingly one of the largest and most powerful space fleets in the entire galaxy. Zarge have got their technology prowess from taking the technology of hundreds of other conquered races and adding that conquered races technology to their own. Because of this their ships are of very varied and unique design, it is often cited that Zarge don't actually know how most of their technology works, only how to build it, how to maintain it and repair it. An common example used in the Revice is, the Zarge look a Mass Accelerator and go "This moves this metal really fast, but if these big things have scratches, then the metal doesn't move". Only a select few Zarge know actually the science behind their mechanics, but those are few in number and are often the ones in charge of constructing such devices. Despite this, the Zarge has some very surprisingly high tech weaponry, dwarfing that, in terms of destructive power, of other races.
Space Ripper: The simple named "Space Ripper" is a large spike made of extremely dense dark matter. Dark Matter is essentially an extremely large group of darkons that absorb all EMR due to the space-time shifts, the gathering of dark matter is extremely difficult and it is unknown to the Revice how to create dark matter of that size, the Zarge use some sort of technology to compact darkons into a dense space so that they stick together. A Dark Matter spike being projected out of a cannon at 0.9999c is unbelievably catastrophic. Creating a space-time shift throughout it's entire trail, it impacts an enemy ship with ease (traveling to that enemy ship instantly using it's own generated STVN). The fired slug leaves behind a massive blue lightning-like field due to the immense space-time shift on it's trail, changing all the electric charge in the area creating a large electric static shock. This is why it is sometimes, although incorrectly, coined as the Lightning Cannon. When the shell impacts an enemy ship, the darkons gathered break apart in every direction creating violently changing space-time fields, this effect (as talked about in the article on "teleportation") is called a Warp Storm. A single blast from this cannon can literally get space to tear a ship apart. Although the method to create such large amounts of Dark Matter is unknown, it is known that it takes an extremely long time to create it, Zarge may have to wait days before firing this weapon, meaning that it's a weapon only for extremely selected objects. Apart from that, the projectile also leaves a Rip Current that can cause problems with moving past for both friendly and enemy ships.
Spike Canister: The Spike Canister is in use by most Zarge weapons. Firing a large hardened spike shell through normal Electromagnetic Acceleration techniques, (though the Zarge have managed to accelerate these canisters to a mind blowing 0.99998c). The impact of the Spike and the enemy ship is enough to penetrate the enemy ship and destroy the spike. This means that the spike can often contain certain devices that can be impacted inside an enemy ship. Most of these spike canisters contain explosives or incendiary devices used to kill personal inside a cruiser. However very unique and creative adaptions have been made in scope of these canisters, including Electromagnetic pulse generators, commonly known as "shield crackers", to take down enemy kinetic barriers. Biological weapons and even computer virus emitting arrays have been used inside these Spike Canisters. Spike Canisters are extremely deadly for personal inside a ship and are the main naval weapon used for the Zarge.
Sentinels:
Sentinels often do not partake in naval battles in a conventional sense. Sentinels use extremely sophisticated cyber warfare and radioactive emitting weapons, rather than conventional kinetic projectiles. Sentinels ships (that aren't the standard cluster servers) are usually quite compact and small, this is because sentinel fighter ships do not actually contain the sentinels hardware, but only the software that defines the sentinels. A sentinel war ship is essentially a computer with guns. However, transport ships are much larger and ships that are required for STVN are considerably larger.
Cyber Warfare: Sentinels key focus in naval battles is disabling an enemies computers and ships. Sentinels have unbelievably computational capabilities and are able to hack into significant ship main-frames faster than any known sentient hacker. Their knowledge and understanding is often overwhelming. over 2,000,000,000,000 known computer viruses have been detected, each working in radically different ways. Creating a firewall to protect against sentinel cyber attack is almost impossible and useless. Instead, the use of electromagnetic kinetic barriers around a ship can disrupt incoming EMR signals coming from the sentinel ship. This means, that as long as a ship has it's kinetic barriers up, a sentinel cannot really hack into a ship, (it also means that the ship can't communicate through standard internet means) however if the ships kinetic barriers go down, the Sentinels can hack into the ship in seconds.
Electromagnetic Bursts: To disrupt kinetic barriers, or kill occupants of a ship, sentinels rely on powerful electromagnetic bursts. Using a Darkons to modify space-time fields, an almost black hole of electrons can be made, creating an extremely dense electric point. When this point is fired in a reactor, the resulting charge fluctuation releases extremely powerful EMR of all wavelengths. By directing this EMR into a single point, extremely powerful lasers can be made. In close range, this lasers can burn through metal, but in long distances the lasers increase in area and decrease in intensity. Thus, this lasers are usually used to slowly cook occupants of an enemy space-cruiser by heating the space cruiser up with a constant flow of electromagnetic bursts. This effect can also have radically different and unpredictable effects to electromagnetic barriers including overcharging and deactivating them. This mode of weaponry is considerably effective, but with no weapons to actually cause structural damage on a ship, sentinel space weaponry can be limited.
Atos:
The Atos are a collection of races, a unification of several races put into the same unity. The Atos naval ship designs is that of many races working together (it is often said that the Atos is an almost perfect example of a utopian race). Atos weaponry differ from most, using large bolts of plasma and electric "bolts", the Atos space-combat is effective against most means. Atos surprisingly do not use much Darkon technology on their weapons, this both causes advantages and disadvantages to their technology. The disadvantage is that their technology, although extremely sophisticated, is not as effective as most other races. The Advantages however is that most defenses are generated with Darkons in mind, the Atos's lack of Darkons means that these defenses aren't designed for Atos attack, making Atos considerably foes.
Plasma Arc Cannon: The Plasma Arc Cannon is a marvel of science and engineering, a combination of two lethal elements to create an extremely harmonious and lethal weapon. The Plasma Arc Cannon uses nuclear fusion technology to heat substances up to a degree so hot that they turn to plasma. Then, through a series of cyclonic electron particle accelerators, the plasma is bombarded with high energy electron particles. The mix of subatomic particles of different charges creates a surprisingly reacting substance known as "Electro-Plasma". This electro plasma is plasma that is fundamentally ruled by the electromagnetic force of electrons, meaning that the plasma works as a sort of electricity. When fired out of a cannon the Electro-Plasma will follow at 0.99c an enemy ship and will impact any shield barriers in the way, the charge of the plasma will disrupt kinetic barriers based on electromagnetic technology and the plasma will remain almost unaffected by the kinetic barrier. The electro-plasma will impact the enemy space cruiser and the high temperature will burn straight through the metal, also causing electrostatic interference for communication devices. This makes this kind of weaponry extremely lethal for almost any ship, making this a very useful weapon in an Atos Arsenal. The problem with the weapon is, there is not much penetration involved and the weapon is limited to short distances.
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Well under the idea of a friend I have thought about making a wiki for this world. But for now:
As their are still several races to go in terms of naval weaponry that I didn't finish in my first post, I decided I would conclude the difference in naval weaponry with the remaining races. The Radio; Realm's Creatures; The Terronix and the Black Elegence.
The Radio
The radio don't actually use conventional naval weapons. The Radio is more in reference to the Skull beetle parasite that can infect and control host bodies. Thus they are essentially a swarm of zombie inducing skull beetles that have the ability to survive in space. Without any proper use of higher intelligence, the skull beetles can still make "nests" that are used as warships. Through a process of evolution the Radio have managed to construct basic uses of weaponry to invade other naval ships.
Barrage Asteroid: The Barrage Asteroid is the firing of a large rock into an enemy naval ships Kinetic Barriers. The Barrage Asteroid is accelerated due to large scale cyclonic mass accelerator technology. The existence for the Radio to achieve such advance in technology is simply due copying other races in the technological prowess. This what initially quite a startling display of intelligent manufacturing done the Radio that was extremely unexpected; theories on how the Radio managed to construct this device is either the existence of an intelligent hive mind or due to simply quick accelerated evolution, but neither theory has been completely proven. Either way, how they actually create the asteroid is even more Intelligent. The nests simulate gravity through a series of quick moving rotations, however, the design of special areas with increased mass actually creates an induce gravity field that has pieces of rock orbiting a central mass. This means that using the Mass Accelerator, small dirt is fired in the coming orbit which eventually clumps together to a fast moving heavy asteroid. Then, using a hive gate to open and close the central mass, the central mass can be exerted from the space ship leaving the asteroid with no centripetal force to keep in orbit, causing to go accelerating in a single line. This line points to the enemy ship and causes a usually super heavy asteroid to go colliding with enemy ships. While a normal Kinetic barrier could deflect light pieces of matter, the asteroid is usually the size of a small moon and thus can cause massive damage and break almost any kinetic barrier. On top of this, the asteroid usually contains skull beetles that can infect the local population. This makes the Asteroid barrage extremely deadly, however the disadvantage is it usually can only be fired once every few weeks, thus the Radio naval fleet is usually very selective in what they fire.
Realm's Creatures
Realm's creatures are creatures from a dominant dimension known simply as the Realm. Realm creatures have the natural ability to manipulate Darkons and thus bend space-time, thus their naval weapons are highly dependent on extremely advanced Darkon fields. Once more, they also have access to the Realm which allows them to manufacture extremely sophisticated weapons that would be impossible to design for any other race. The two primary weapons that are used are shown below.
Darkon Curve Spike (DCS): The Darkon Curve Spike is a large spike of dark matter that emits a controlled flow of darkons. The spike uses a sophisticated quantum-entangled computer interfaces to give real time data on the trajectory of the spike. The computer on the Darkon also regulates darkon emission on each side of the spike, this technology is used by creating small subatomic portals to the realm which releases a significant influx of darkons. As stated before, dark matter is essentially an extremely dense cluster of darkons that space-time warp is so significiant all electromagnetic radiation is absorbed. The control of the darkon projectile release means that Realm's Creatures have an extremely advanced control mechanism for how space-time is bent during the trajectory of the Darkon Curve Spike. This means that Darkons can literally curve space to allow spike to fire from previously impossible angles. An example is, A Realm ship in front of a Revice ship could still shoot the back of the Revice ship without any noticeable projectile moving. This means that the Realm's Creatures can essentially choose, without worry, what angle they want to shoot an enemy ship from, regardless of the location of their own ship, allowing them to exploit weak points of enemy ships. This also means that detecting a realm ship can be difficult even if it's firing on you. Darkon Curve Spike's usually are quite low in mass and Darkon Density and thus don't cause a significant impact to an enemy ship, a small warp storm can initiated on impact however, meaning that kinetic barriers and ships in general can be victim to this deadly weapon.
Teleporting D-Mass Bomb: The D-Mass bomb refers to a large spherical and Unstable dark matter ball. This ball eventually collapses on itself and releases darkons in every direction, causing a massive warp storm. The concept of the D-mass bomb has been widely thought about in other races, but it is impossible to achieve using other races technology as the D-mass bomb is simply to unstable and it is considered extremely difficult to get that density of dark matter. However, the natural manipulation of Darkons and the teleportation to the Realm means that the Realm don't suffer these consequences, however the D-Mass bomb is still extremely unstable in our universe and would detonate on creation. To solve this, the Realm will actually create a large realm portal that will teleport the bomb INSIDE an enemy ship, bypassing any exterior armour or Kinetic barriers, releasing the equal of a small nova inside a spaceship, completely destroying any enemy ship. If this technology was perfected, the Realm would stand as the most destructive force known to the history of this universe. However, in order to teleport the D-mass bomb, several co-ordinates need to placed on the ship. In order to get perfect accuracy, 6 small drones need to be orbiting the enemy ship in order to give accurate performance. These drones are often hard to detect but easy to destroy, if the enemy can destroy just one of these six navigation drones, then the Realm will be unable to accurately teleport a D-mass bomb inside the enemy ship.
Terronix:
The Terronix or Gymebots are being made of a plasma like substance known Terroflux which can create a diamond hard substance known as Terronyte. Terroflux seems to be a careful state of matter that is neither matter nor energy but more of a twilight between the two. It is believed the Terronix is the oldest known race to our universe and is seemingly unintelligent. However, it's known that the Terronix are actually probably the most intelligent of all races, exhibiting such complicated Darkon manipulating technology just from the Terroflux they are made of, however there is no known form to communicate with the Terronix and thus they are considered both mysterious and frightening. Their naval ships, like their bodies, weapons and technology, is made of the Terronyte and Terroflux material.
TerroFlux Grid Pulse: The Terroflux Grid pulse is the corner stone of many sentient races trying to manipulate this technology. This includes the Atos's electro-plasma, the Revice's Network Blocking Device and the, soon to be mentioned, Black Elegance Tesla Grid. The TerroFlux Grid pulse fires a large, expanding wave of large volumes of terroflux. Not much is known about the substance itself, but what is known is that it hold a significant amount of thermal energy, capable of heating pieces of space to over 800,000,000 degrees. The large temperatures of the pulse can literally burn through any known material in the existence of the universe, however the wave is stuck by a form of wave expansion. That is, after 80KM, the wave only heats 25% of it's original value, 80KM further and it's a further 25%, and so on. After around 1000km, the wave only heats to a degree of 23.84 degrees. This means that it's a relatively short distance weapon, but has been extremely lethal. The amount of energy released in the burn is almost immeasurable and is why many other races seek to mimic it. The effect that the Revice have used is the effect this has on networks, it acts a sort of EMP due to the huge release of EMR in almost all frequencies and intensities. Meaning that almost all connections are jammed, this also has an effect of disabling most electromagnetic kinetic barriers.
The Black Elegance:
The Black Elegance use generally the same weapons the Revice do, their designs are quite similar in terms of the use of RMAC's (Relativistic Mass Accelerator Cannons). However, there is one key difference in the design of The Black Elegance.
The Tesla Grid: While this is not actually a conventional weapon and is more a Kinetic Barrier, the Tesla Grid is a marvel of energetic engineering. By bombarding plasma with electrons a similar, but less effective, material of Electroplasma can be made. The electroplasma made by the Black Elegance is not as efficient or stable as the Electroplasma made of the Atos. However, the use of this Electroplasma is quite different, by implementing Quantum Entanglement Devices in a network, using small molecule relays in a large sized grid, a very effective defense barrier can be made. Each molecule relay shoots a small beam of light to all over molecule relays, each molecule relay is surrounded by a macroscopic canister of Electroplasma. If matter gets in the way of a beam of light, the beam of light is not received by the relay and it changes it's quantum state, this in turn changes the quantum state of several other relays next to that first relay instantly. A computer reads the quantum state of each relay and if the quantum state changes, it will momentarily discharge the Electroplasma, this electroplasma will be instantly accompanied by neighboring discharges and it will create a sort of arc. This arc is full of fast moving Electroplasma which can destroy ships and projectiles. The grid is so complex that even a rock sized particle will simulate a discharge and will be burnt. This amount of discharge makes one of the best known Kinetic barriers in the known galaxy.
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This next article is about the black Elegance and the history behind this race.
The Black Elegance, before being called the Black Elegance, was called the blue cross. The blue cross were a large span of humanoid aliens that had conquered a large portion of the universe. The Blue Cross is not their real name, but it was the name given to them by the Revice due to their species flag, which resembles that of a blue cross. The flag resembles a lot of the philosophy of the blue cross at the time, the blue cross believed strongly in the application of the butterfly effect and aspects of choice and destiny, believing that a single persons choices effect not only that persons life, but everyone else around them. Thus there is strict discipline and a totalitarian society where each individuals choices are carefully monitored in order to ensure the survival of the races future. The blue cross represents destinies crossing paths, the real name of the blue cross was never currently known, the blue cross didn't actually name themselves in an ordinary fashion, but simply called themselves "our race" or "us" never actually giving a definite or applied name to the blue cross. The blue cross and Revice engaged in the War of the Sapience, a long 40 year direct conflict between the Revice and The Blue Cross. The war itself started when The Revice, in the early age of expansion, sent a drone to investigate the blue cross, which at this time was quite a strong force. The Blue Cross managed to capture the spy satellite and read through and translate it's communication logs which suggested that the Revice were planning to invade the Blue Cross, the Blue Cross retaliated with a preemptive strike which sparked the 40 year conflict.
The Blue Cross was a very sustaining force, where every individual had a role. Although the society was very controlled by the leading authority known as the Sheron, the leading authority was strictly designed to offer the best and most prolonged existence of The Blue Cross species. However, as The War of the Sapience was being lost by the Blue Cross as the Revice were advancing from one side, the Blue Cross decided to expand into other territories to gain a tactical advantage, expanding into the Sentinel territory. This gained the strict attention of the Sentinels, who saw this as an act of aggression and decided to wipe out the Blue Cross in a quick and easy move, the sentinels advanced their fleet onto the Blue Crosses home planet, which formal name was Crotan, but the Revice called Crimson due to the crimson appearance of the planet from space. The sentinel army that amassed would of completely destroyed the stretched Blue Cross forces so they underwent the infamous Exterminator Project. The Exterminator Project was a project designed to create one hundred and fifty immortal, regenerating super soldiers that would become the strongest single weapon against the forces of the universe. This project was generally considered a success, the project lasted three years and went off many technologies from other species and already found technology from the Blue Cross, however as the Sentinels massed on Crimson, having destroyed all major colonies around it, the Blue Cross were forced to awaken the super soldiers early. The Exterminators were a relative success, being extraordinarily durable, has fast regenerating capabilities, unbelievably advanced intellect and had almost immortal and unstoppable lethal skill. However, the Exterminators posed no loyalty to the Blue Cross, in fact they had quite a superiority complex as sentient beings, instantly seeing their creators as inferior and using Crimsons highly advanced Tesla grid (as seen in the article above) to actually discharge electro-plasma on Crimson itself, destroying almost all of the home planet of the Blue Cross. Then, the 150 exterminators fought on the sentinels and ultimately drove them away, the Exterminators then acted as unstoppable space pirates and became, without doubt, the most influential group of people in the universe.
The crushing defeat at Crimson lead to an even more devastating defeat by the Revice as the War of the Sapience concluded with the Revice being the victor. With the Blue Cross utterly scattered and defeated, they retreated back and went into hiding, the blue cross weren't heard from again for another 250 years. The Blue Cross had actually been doing strong reconnaissance and information gathering, especially gathering the logs of the exterminator project. The exterminators to the Blue Cross was seen as a failure and was also perceived as the single reason why the race collapsed, this strengthened their philosophy of destinies and how single choices ripple throughout the universe. The Blue Cross had believed that it was merely societies choice that had fundamentally lost the war, so they all unanimously agreed for the smaller units of society, such as the workers, to be rid of what they called, "the torture of choice". Thus, with their information gathering, highly advanced mechanical suits, known as Exo-suits, were given to every Blue Cross member, but the most highest authority. The suits were a marvel of technology, they allowed for the manipulation of light creating cloak shields, allowed for the manipulation of light to disguise members as people of other races, they allowed for quick regenerating ability based on the technology used to manufacture the exterminators, allowed for visors that can see an extended range of the electromagnetic spectrum and were hard and black armor that the Blue cross could use. These suits main effect though, was to administer a small brain-altering drug that caused the subject of the suit to be completely loyal to the Sheron and the Blue Cross as a whole, while still being able to think. This drug allowed for completely loyal, but effective, soldiers that could think of new strategies on the fly and got rid of the "torture of choice", however an adverse effect of the drug is that it caused the race to become sterile, being unable to reproduce through standard means. The suits regenerative abilities allow for a Blue Cross soldier to live for over 4,000 years, however off-springs are still created through artificial insemination means.
The Blue Cross wasn't spotted by the Revice until the suits had already been administered and a society had already started growing, the Revice, being unable to recognize that they were blue cross, gave them their current name "The Black Elegance" as their suits were black and the species seemed to use primarily stealth tactics. The Black Elegance were first seen as more of a nuisance than anything, not even a threat, they appeared non-hostile to all other alien forces. However, it was later revealed that many high ranking officers of the Revice, and high ranking officials of other races, were actually disguised Black Elegance spies. The Black Elegance had favoured stealth and espionage, they became seen as an extremely large threat as they were able to move through the ranks of another enemy race without ever being discovered. Despite all these spy networks within other races, their motives were never known until later. Their motives were actually to find a device or method to be able to see and predict the future, the Black Elegance thought this was the best method to advance the Black Elegance race, as the ripple and consequences of choice could be predicted and seen, allowing the Black Elegance to change their methods to suit the perfect needs of their race. However, such a method was not discovered until Kyle opened a gateway from our dimension to the Realm, which showed how individuals could manipulate space-time given the right Darkon enhancing synthetic implants.
The Black Elegance saw this as the main method they could achieve fortune telling so they immediately attempted to utilize it using the Darkon implants. However, this led them to be corrupted by Saintri', an overseer of the realm (more on this is discussed in an earlier article). Saintri' had promised that the Black Elegance could gain the power of seeing the future through the Realm overseers, however the condition for them to get this is that all members of the Black Elegance were given the synthetic Darkon implants in order to be closer to the Realm overseers. This was of course a lie, however the Black Elegance, desperate for such technology, obeyed the Realm overseer after consulting the Shenon, this lead to the entirety of the race being corrupted by the Realm, this race remains the only race that was systematically corrupted by the Realm. The Black Elegance now obey, with divine and unmatched loyalty, the Realm overseers. Memory of the promise they were given is long forgotten and most Black Elegance soldiers are unaware of their lives before they had the Darkon Implants, making the Black Elegance the servants of the Realm. The Black Elegance still uses primarily espionage technology and still contains some sapience and free-thinking ability, despite being completely loyal to their new masters. The Black Elegance have the strongest Darkon manipulation powers of all the races, with the exception of the Realm creatures. The Black Elegance are now primarily used by the realm to gain information on their enemies. The Black Elegance still remain a strong problem for the race of our universe. After Kyle closed off the gap from our universe to the Realm, the Black Elegance were still being contacted by the overseers, as some of the realm was still intact, the overseers could still contact the Black Elegance and still manipulate their movements. Thus even as the Realm threat stopped becoming so much of an issue, the realm could still, and have always, acted through the forever loyal Black Elegance.
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More detailed information on The Revice discovery of Darkons and the principle of how Darkons work.
The discovery and mathematical fundamentals of Darkons
What is now the most important aspect of technological development, the discovery of the elementary particle the Darkon, was first proposed by the physicist James L. Rimey in 2056. In an attempt to unify the four forces of the universe (Electromagnetism, Weak force, Strong force and Gravity), Rimey sought to suggest that the Higgs field, the field that gives all particles mass, and gravity are the same concept and are caused by the same phenomena. With that, he also proposed the idea that a “gravity particle” would exist, this particle would be an elementary particle, smaller than quarks but above all, undetectable. The reason these particles are undetectable is because they simply do not react with matter or energy, thus they cannot be observed as any electromagnetic wave would simply pass straight through any of these particles. Because of its detectability, it has been given the famed name, Darkon. It was ultimately not accepted within the scientific community.
Although James L. Rimey was unsuccessful in unifying all four forces, he began an age of immense innovation and discovery bringing forth a new branch set of physics that would soon become the ultimate ability of space travel and technological development. Rimey concluded that Darkons could not be detected, but at the same time concluded that the effect of a Darkon could be detected if it were to accelerate. It was experimental scientist Lee Chen who first observed the effect of Darkon space-time diffraction in 2081. Using modern particle accelerator techniques through high energy electromagnetic propulsion in a cyclic particle accelerator, the scientists at PEAR (Particle Energy and Acceleration Research) was able to create extremely high energies, creating a tiny black hole. This black hole created a warp in space-time that simulated a wave, rather than a vortex, the black hole itself was only very temporary, it created a random fluctuation of space-time fields that were not expected by normal physics progression. It was Lee Chen who first noticed that these effects were because they managed to accelerate Darkons around the room, with an uneven amount of Darkons the time ripples within the room were also uneven causing strange movements. Using this Lee Chen suggested the idea of Dark Energy, an energy that is released from Darkons that affect other Darkons and mass, this Dark Energy is very similar to the Dark Energy of the universal expansion.
Lee Chen then used the information of the time ripples and his new idea of Dark Energy and suggested the three laws of Darkon propagation.
1. Darkons can only be moved through Dark Energy.
2. Darkons emit Dark Energy by accelerating.
3. The effect of the time warp given by Tw = a / d (Acceleration / Distance from the ripple)
Through these laws, scientists were able to better grasp and accept the idea of Darkons and in 2083 Scientist Clark Meterson proposed the idea of a Darkon reactor to consistently move Darkons. The proposed idea was to exploit phenomena called the “Open Wave Effect”. This effect was due to the fact that Dark Energy was not a scalar field but rather had direction, either towards or away from the source. Generally, in linear movement the front of Darkon (or in front of the Darkons direction of movement) will have space-time refraction away from the source, stretching space-time rather than condensing it. However, behind the Darkon (the opposite direction of movement) space-time is condensed. As all Darkons are pushed towards another accelerating Darkon, this would mean that Darkons being in front of an accelerating Darkon would be pushed away from the original Darkon, causing them to accelerate themselves, causing its own time ripple effect which would attract the original Darkon particle to accelerate even more. On the other side however, Darkons directly behind the accelerating source will be “trapped” and accelerated towards the original moving Darkon, causing the original moving Darkon to slow down. The combination of effects can be exploited to create an infinite regression of moving Darkons, by simply moving a cluster of Darkons in a circle, the Darkons in front would increase speed and so would the Darkons in the back, however each would decrease speed as well, creating an infinite propulsion of speed increase and decrease, causing infinite acceleration and deceleration. (In other words, the Darkons vibrate as they spin)
Certain problems with the reactor factor in the reason why linear transformation isn’t possible. Because of the third law of Darkon propulsion, Darkon energy will inevitably decrease and the effects of the vibrations will be extremely small, as the particles in front of the Darkon are pushed forward, the effects of the Darkon Energy those Darkons release is reduced, at the same time the Darkons pulling the initial Darkon backwards, will eventually catch up to the original Darkon, making their influence much stronger. This means that the original Darkon will eventually, inevitably, stop accelerating, a process known as Darkon decay. This effect does not happen in perfect circular motion (though perfect circular motion is rather difficult to implement, meaning that a Darkon reactor can still have a limited lifetime of about 1 – 1,000,000 years).
In the year 2094, when black hole creation (the only known way to move Darkons) was perfected, the first Darkon Reactor was created. In the same year, Meterson also discovered how to convert Dark Energy into Electrical Energy. A generator, partially placed in a Darkon reactor and allowed to move, will experience the constant vibrations and changes within the Darkon reactor, causing one side of the generator to move and thus generate electricity. This generation was extremely great and led to the most efficient form of energy transmission to date due to the sheer amount of force the space-time dilation caused, the problem was however, the effect of the Darkons within the generator drastically reduced the life-time of the Darkon revolution (as the Darkons in the generator itself slowed down the movement), meaning that Darkon Reactors could only generate electricity for roughly 23 years, however the quantity of energy released in this time period is extraordinarily massive, equalling about the same amount of energy the sun released in 50 years in an ideal reaction.
With this and Darkons space-time Dilation effects, also created the material Echelon in the year 2152 (almost a century after Darkons were first proposed). Echelon was meant to be a material that was not affected by Darkon field manipulation. The material had an extremely wide array of masses around it that would slow down any accelerating Darkons within the vicinity, and more so reflect the any Darkons. As Dark Energy was applied to the surface of Echelon, Darkons would move to the inner layers of the Echelon. The outer layer would contain dimples of highly concentrated Darkons, which would be moved towards the initial Darkons that acceleration, causing the Darkon to be pulled back by the tremendous force. This would slow down the new moving Darkon and would thus not cause any Dark energy movement to leak out of the Echelon. Echelon is usually rated on its durability (huge Dark Energy waves may not be effected by the backwards Darkon force and may not stop), how long it lasts (the effect causes the dimples to become malformed, meaning that the Echelon does become damaged) and how much time dilation fields were leaked. By the time of 2900’s (the time in which Exterminators were created) Echelon B-94 was the most efficient form of Echelon, with a leakage field of 4.53 x 10^-15, a durability of a field of 940 PDJ (Peta-Dark Jules, the 940 is roughly the power of a direct STVN burst from a space cruiser). Despite this, some larger Darkon waves still would bypass the Echelon barrier. Since the proposition of James L. Rimey Darkons have been instrumental in FTL travel, technological advancement, weaponry and introduced humans to the universal society.
The scale DJ (Dark Jules) is the fundamental measuring system used by the Revice to measure Dark Energy levels.
Unit Example
1 DJ The amount of Dark Energy emitted from 1 nm of Darkons moving 1m.
1 KDJ The Dark Energy required from a Warp-storm noticeable at 25 cubic metres
1 MDJ The Dark Energy required from a Warp-storm noticeable at 414,504 m3
1 GDJ Roughly the amount of Dark Energy elite Realm Guardian can produce.
The amount of Dark Energy required of STVN travel for 19,832,817.6KM.
1TDJ The amount of Dark Energy a small Dark Energy reactor produces in 21 minutes.
The amount of Dark Energy required for STVN travel of approximately a light year.
The Dark Energy required from a Warp-storm noticeable at 10x the earth volume.
1PDJ The amount of Dark Energy that is required to destroy non-protected Battle cruisers.
The amount of Dark Energy required for STVN travel almost 20,000,000 light years
1EDJ The amount of Dark Energy in a typical warp storm of a large STVN jump.
The amount of Dark Energy believed to be contained in the Jewel Crown element.
The amount of Dark Energy required for STVN travel to the Realm once.
1ZDJ The amount of Dark Energy a Realm overseer can produce in a century directly.
The Dark Energy required from a Warp-storm noticeable at a billion milky ways.
The formula to figure out how far one can travel via STVN with a certain amount of Dark Energy is given by…
D = (A^E)^E
D = Distance (in km)
E = Dark Energy (in DJ)
A = STVN constant (1.230527025)
The reason for this formula is because as the faster the Darkon is accelerating, the more back Darkon force is being applied in a natural log scale, as well the amount the other Darkons are being captured by the initial Darkon, the slower other Darkons will be captured (due to the initial Darkon slowing down), giving an log scale in a log scale, giving the double exponential formula as follows.
Effect of a random Darkon wave in volume for the formula is very simple, it’s
D = (A^E^E)^ √3.
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Information about the many large scale conflicts of the Revice
The War of End:
"The War of End" is ironically the beginning of a large interstellar conflict between the Revice and the Union (Also known as the Atos or Symbias). Humanity, after discovering darkon technology, went out to space to explore the galaxy and find new planets to settle on. This ultimately drew attention from the many races, the first extra-terrestrial beings the humans went into encounter with were actually the Xenox, but the encounter was relatively neutral as the Xenox did not see the Revice as a threat. After a long time period of space exploration and colonization, the Revice eventually gained the attention of the Union. The Union, believing the Revice to be growing at a pace in which they could be perceived as a threat, attacked any Revice home world that was in their controlled sectors. Humanity saw this as an act of aggression and declared war on the Union, not knowing exactly how powerful the Union actually was. A large squadron of Revice warships, known as the "First Fleet" went straight into the Union sector to destroy as many ships as possible. The First Fleet was very unsuccessful, being destroyed almost immediately after first contact, with over 24 Revice ships being destroyed, humanity eventually realized the seriousness of the threat the Union held.
Small conflicts on the borderland of the Human and Union sectors began, with the Union ultimately being victorious. The war had not reached full scale proportions, however humanity was getting more and more desperate as time went on. As an act of desperation, work into powerful genetically altered soldiers that would equipt power armor, known as "The Final Hope" were made. These super soldiers were brilliant designed with observations of the Blue Cross and through captured technology of the Union itself. As an act of aggression in order to cripple the Unions chain of command, the leaders of the Revice sent the Final Hope soldiers to one of the Unions council worlds, known as Atria. 15,000 Final Hope soldiers went to the planet, fending off against over 300,000 Union soldiers as well as an estimated 2,000,000,000 Union civilians. The Final Hope however, were ultimately successful, despite over 85% of the entire task force being killed. The council world was destroyed and any Union minders (the Union Leaders) were killed.
The Union saw this as a severe act of aggression and sought to ultimately stop the war, in what is known as the Great Purge. The Union, intercepting transmissions from the Revice, quickly found the location of humanities home planet, earth, and caused a full scale invasion. The invasion lasted a mere 46 hours, with over 75% of the whole Revice task force being centered in the battle. Although the battle was quick, many Union soldiers and warships were defeated, however ultimately the Union was successful and the planet earth was destroyed. Seeing as the only people who were permitted to be in space were the military (AKA the Revice) it is said that humanity died and only the Revice remained. The Union, after destroying most of the Revice and all of humanity ceased any conflict, believing that any more resource or casualties taken on their side will be a waste. It took over 300 years for the Revice to come of power once again and with the discovery of the Elements, opening of the Realm and through the military leadership of the exterminator Kyle, humans eventually became the most dominant species in the galaxy. After the war was completed, super soldiers were created through cheaper means that were almost as efficient, these new soldiers were aptly named "New Hope" and now make up the brunt of the Revice elite division.
The War of Sapience:
The War of Sapience happened around 230 years after the War of End, the war of Sapience details the war between the a constantly growing and rebuilding Revice against the already established Blue Cross. The Revice, who had been observing the Blue Cross and their technologies through interception, had eventually discovered several weak points in the Blue Crosses military infrastructure, the foremost being their aversion to individual choice. The Revice thought that an invasion would mean total capture of their technology, which would spear head the Revice's advancement in the universe ten fold. The Blue Cross were well aware of the observations of the Revice, but they saw the observations as a harmless regard of a neutral occupier, they eventually captured a spy satellite which contained transmission information from some Revice commands to rouge Revice soldiers. The spy satellite unveiled to the Blue Cross the Revice's intention to invade. This caused them to retaliate in a preemptive strike, attacking border worlds in the Revice Regions. The most infamous being the Battle of Frost, where 300 Blue Cross warships captured a high profile Revice planet for observation equipment of the Blue Cross sectors.
Exploiting their aversion to individual choice was the key corner stone of the Revice victory over the Blue Cross. As the Blue Cross took most of their orders from highly intelligent officials, they were very tactical and skilled in full scale combat. However, a deeply dynamic battlefield based on smaller base parties attacking the Blue Cross meant that quick decisions had to be made which would be hard to accomplish given the state of the Blue Cross Society. Due to this, the Revice Opted out away of full scale invasions and instead move towards multiple small scale invasions on each planet, causing a divide and conquer strategy that eventually left the Blue Cross slow at reacting. Despite the Blue Cross's superior technology, because of this strategy the Revice would eventually drive back the Blue Cross and have the Blue Cross sector decrease and decrease, this part of the war lasted 36 years.
The war was eventually won when the Blue Cross gave the attention of the ever powerful Sentinels, causing them to create the Exterminators and having their home-world destroyed (see Black Elegance Article). With the Sentinels and Exterminators busy fighting each other, the Revice were able to reap most of the technologies of the Blue cross, spear heading their tehcnological advancement, and allowing them to become a much more forbiddeable race against the galaxy.
The Quarantine Wars:
The Quarantine Wars details a combined effort of the Revice and the Xenox to block the invasion of the Plague. The Plague, or Radio, were irradiated skull beetles that the Xenox unknowingly unleashed onto the universe. Being able to destroy hosts and control them, converting them to breeding grounds, as well as the ability to propagate and survive in space (due to absorbing energy through solar radiation and the ability of mass hibernation) these beetles became a large threat to all races in the galaxy. Most races of the galaxy were affected by the plagues, with the exception of the Terronix and Sentinels.
The Xenox used most of their resources to stopping the Plague but were unable to defeat the skull beetles. Seeking help from other races, being unable to ask the Union for help due to past conflicts, Sentinels and Terronix being unaffected and as well not friendly towards the Xenox, as well as the Blue Cross being essentially destroyed, the Xenox only had the Revice to turn to. The Revice, being neutral to the Xenox and being affected by the plague themselves, decided to create an alliance with the Xenox in order to stop the plague. The brutish ferocity of the Xenox in warfare, as well as the tactful discipline of the Revice, allowed for an extremely dangerous force.
Both races eventually discovered a weakness with the plague, they needed solar energy to survive, and although they could hibernate in deep space, any stars that were too far away would kill the skull beetles before they could get to their destination. Using this exploitation, the Xenox and Revice destroyed stars that would act as bridges to other parts of the galaxy, then they would exterminate any skull beetle presence in any of the already bridged galaxies. This strategy effectively meant the skull beetles were confined to small sections, known as Quarantine zones, the effort of the Revice and the Xenox allowed for the Plague threat to be controlled. After the war against the plague, the Revice and Xenox still contained some friends ties, although small conflicts arose from time to time. The Xenox is considered to be the only race that would ever side with the Revice in a conflict.
The Great Civil War:
Upon Kyle's opening of the Realm, the power to manipulate darkons with the mind became readily accessible. This led a lot of people to put in auto-generating darkon implants found within the Realm Creatures in order to warp space-time and become more powerful soldiers. However, this allowed connection with the Overseers to be easier and soon enough most people who had undergone the procedures became brain washed by the Realm creatures. The cult of renegade humans grew and grew in size, many people would be drawn in through lies and propaganda made by these cults, while many more would have the procedure forced on them, as well a want to be able to achieve telekinesis was still present causing the cult to grow in size.
The cult caused a lot of infighting, with the ease the cult could have as disguising themselves as Revice citizens, and the space-time manipulation abilities the cult had, the cult became an incredible threat to the Revice, despite only making up less than 10% of it's population. Fighting ensured throughout all fronts of the battle, men would fight their friends as they were turned by the approaches of the realm. Soon whole planets were captured by this cult, aptly named "heretics". However, with the superior numbers of the Revice against the Heretics, it was inevitable that the Revice would win, the war only lasted about 6 months.
Despite this, the war had taken its tole on Revice troops. Mass casualties were generated due the Heretics ferocity, space-time shifting powers and guidance of the overseers. The war also took a social tole, creating much more sovereign control over the population. Some conspiracy theorists of the Revice believe that the Heretics were manufactured by the Revice, or allowed to happen, in order to gain more control over the population. After the Heretics were defeated by the war, the limitation of darkon implementation was severely limited, people able to bend space-time were deeply feared. Settlements of the Heretics still exist however, these settlements are relatively small though, causing little threat to the Revice.
The Universal War:
The Universal War is the largest, most influential, devastating and catastrophic war the entire universe has ever known. Spurred on by the Revice's opening of the Realm, most races were shifted into a state of shock, disrupt and panic due to the new enemy of the Realm. The introduction of the Elements as well caused a drastic power grab as most races saw this new idea as a concept to gain inter-galactic dominance. Despite this, the war took some time to start. The first known conflict to arise was between the Realm Creatures and the Terronix, due to the Terronix hive mind (Known as the G-O) was really a renegade Realm Overseer. Rising tensions between the Xenox and the Union also was a great cause of the universal war, the tensions came between a power struggle between territories. The Xenox was heavily attacked by the Realm creatures and the Union used this window of opportunity to wage a full scale war on the Xenox, which also caused the Realm creatures to attack the Union, causing a war between the Realm Creatures, Xenox and the Union.
The Xenox requested help in the defending of their race to the Revice, but due to the Great Civil War (seen above) the Revice were unable to help, this broke a fragile truce between the Revice and the Xenox causing them to be engaged in war too (As well as getting all other races to be engaged in war). The sentinels saw this war between races as a useful means to wipe out any threats of sentient life, so they began massive assaults on the less populated areas of each race, however the Terronix countered the Sentinels as they planned to destroy the G-O. This lead the war of the Realm Creatures closer to the Sentinels, causing the Sentinels to be wrapped into the war between the Realm Creatures and the Terronix. As well, the black elegance emerged, which were the brainwashed blue cross disguised as many races leaders (see above), causing even more fighting to occur not just between races but within races. Finally, the Xenox as a form of desperation being attacked at all sides, moved to the quarantine zones and unleashed small deposits on races, adding them to the battle. Eventually, these two super cells of war combined and created an all out war between the Revice, The Union, The Xenox, the Heretics, the Plague, the Realm Creatures, the Sentinels, The Terronix and the Black Elegance,
The Revice however, had most of the Elements and thus had a very far advantage. As well, they had Kyle, the original opener of the realm and the most powerful warrior in the universe. This allowed them to find out about most of the artifacts, such as the G-O's true identity and the existence of the universal cannon, a cannon that can destroy the entire universe that was installed by the Realm as a final safe code when they created are universe. The existence of the Universal cannon finally led to a mad dash by almost all the races. The final climax of the war happened around the Universal Cannon, which was ultimately teleported to the Realm by Kyle and activated within the Realm. The aftermath of the war led many of the former powerful races weak and vulnerable, while the Revice was as powerful as ever.
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Due to my last article exceeding the maximum amount of words, here's the continuation of it that details what happened after the Universal war
The Great Conquest:
As a direct result of the Universal War, the Revice became considerably more powerful and became the dominant species in the universe. The existence of an all dominant species became a problem for all the other species of the universe, especially as the Revice were aggressive and soon sought to create an empire. This resulted in the Revice dominating, destroying or absorbing all the races in the Galaxy in what is known as The Great Conquest. The first conflict in this regard occurred with the Union. Due to the now weakened Union, as well as the original ties to the Union in destroying Earth, the Revice targeted them roughly 30 years after the Universal War. The full scale attack on the unprepared Union caused severe casualties in the Unions side and minor casualties on the Revice's side. The Union, getting desperate, started using more powerful weapons and tactics, utilizing warp storms and technology based of the Realm, this caused a devastating conflict between both the Realm and the Union but eventually the Revice had gained the upper hand. The war ended when the last Union Minder caused the star of his home planet system to hyper-nova when a Revice invasion began, this caused the death of the whole system including much the Revice, but it also ultimately caused the destruction and disbanding of the Union.
The sentinels, now aware of the power the Revice had, fled to a different part of the system well away from Revice territory. Despite this Revice warships followed and defeated large portions of the Sentinels, causing severe casualties and unit/program loss. The Sentinels however did manage to flee. The Xenox were given an option to join the Revice empire or be obliterated. At first, resistance was given, with large Xenox warships fighting on Revice worlds, these conflicts were soon stopped however when the speed and efficiency of the Xenox being defeated was noted. Eventually the Xenox realized that without joining the Revice there species was due to extinction and decided to join the Revice empire and assist them conquesting the galaxy. The Terronix however decided to fight against the Revice. The unprecedented and unpredicted strength of the Terronix threat became a significant concern to the Revice-Xenox Coalition.
The war between the Terronix and the Revice-Xenox Coalition lasted decades, massive casualties on both sides were felt but eventually the overwhelming power of the Revice meant that the Terronix was ultimately defeated. The G-O telepathically communicated with the Oscar, the son of Kyle, telling him about the exterminators and how the Revice would be the universes undoing. The G-O threatened to re-open the universe to the Realm if the Revice continued, the Revice then opted for a truce with the Terronix, under the condition that the Terronix leave their system. The G-O reluctantly agreed and left the system with the rest of the Terronix. With all the major players either destroyed, dominated or chased away, the Revice began an age of prosperity and became a truly vast and expansive empire.
The War on Exterminators:
Oscar was the son of Kyle, who in turn was the son of Sam. Sam was an exterminator, the aforementioned powerful super soldiers and strongest warriors in the universe. Kyle became known as the most influential person in the universe as he had the genetic structure of the Exterminators, as well he opened the Realm and was infused with the elements, allowing him to have extremely powerful space-time warping powers, being capable of destroying entire battle ships with his mind. Oscar was the son of Kyle, he had no such space-time warping abilities but dedicated his life into replicating it so he could achieve the greatness of his father. The problem was, due to his father cutting off the Realm, the space-time abilities Kyle had would of been impossible as the Realm was almost entirely cut off. This caused a great anger in him about his father, not liking his fathers ideals and causing a great desire to be more powerful than his father.
This anger and motivation was greatly increased by the G-O's telepathic transmission to Oscar, informing him about the exterminators and where he could find the original plans to create them. Oscar saw the exterminators as a way to achieve his goal, which caused a life-long conquest to find the exterminator plans and re-create them in their intended glory. These plans went almost unnoticed and were covered up by Oscar, Oscar eventually fled the Revice and was believed to of gone into hiding, but indeed he was simply working on his exterminator project. Oscar was not seen by the Revice for another 8 years, in which time Oscar discovered the exterminator plans, created the exterminators and perfected them, beyond the capabilities of the original exterminators. As well Oscar was able to install controlling neural transplants into the Exterminators themselves, ensuring they would not revolt.
Oscar was able to create an army of over 100,000 exterminators, that were even more powerful than the 151 exterminators that threatened the galaxy, such a long time ago. This massive army of exterminators became the largest single threat to the Revice, almost all of the Revice's resources were put into destroying the exterminators, but the army was almost unstoppable, killing billions of Revice lives for every one exterminator life. Eventually the war was ended by Alexander, life-long friend of Sam, Kyle and Oscar, after defeating and killing Oscar, gaining the ability to control the Exterminator army. Using this ability, Alexander decided to destroy the exterminators rather than control them, as he believed no man should have that amount of power. The unfortunate truth was though, the exterminators had already destroyed a significantly large portion (over 80%) of the Revice empire, causing the Revice to move back to primal routes and planetary travel, rather than interstellar travel. This war marked the end of the great and long intergalactic period, causing the end of all civilization that were capable of intergalactic travel, many of the old technologies lost or destroyed. Perhaps a new series of species will spring up after some time, or maybe the sentinels will come back, or the terronix. Only time will tell..
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This article is about the Union of aliens formally known as the Symbias. Considered one of the most advanced and utopian of societies, they are responsible for the destruction of earth and the transition from humanity to the Revice.
The Union, calling themselves the Symbias, called by humans as the Atos, are a galactic wide collaboration and coalition of multiple alien species that live in the same society with the same morals. The species were first started with the extremely intelligent species known to the Revice as "Minders", they are reminiscent of octopuses and are the discoverers of electro-plasma as well as one of the first species to discover Darkon technology. The minders home planet is unknown, but they now live as the overlords of the entire Union, considered the highest of authority, they are given high ranking political and military roles. The minders first military brute force was what the humans call strikers. Strikers are armored, humanoid beasts, they are strongly scaled and are usually quite bulky. How the minders got the alliance with the Strikers is unknown, but it is believed that domination through advanced technology could be the case. The next race to join the Union was what the Revice call "The trooper", they are lizard like scaled beings with a thin on the back of there neck, they joined the Symbias about 300 years after it's creation and now make up a majority of its population. Troopers are known for there patience, discipline and respect and make up a brunt of the Symbias military. These make up the main "authority" members of the race, however more species exist in the Symbias. This includes the Scyther, animal like insect-bipeds with large talons, they're usually used to swarm an enemy. As well as the Champion, extremely strong four armed beasts that make up the Symbias's heavy support. Both these species have very limited intelligence and hence are only usually used in the military.
The Symbias is an extremely Heirarchical and ranks are in general based on race, although exceptions have been known to be made. Because of this heirarchy, the races of the Symbias are given names based on there general rank in society, translated to English these ranks go as follow (with A being the highest rank and F being the lowest rank)
A - Minders
B - Strikers
C - Troopers
D - Champions
E - Scythers
F - Non-Symbias races
This heirarchy has actually been one of the most stable influences that has kept the Symbias together for such a long time (over 30,000 years). The heirarchy is put in place so that each species strengths are used to there full potential, the strikers being generally more intelligent than troopers (and less obedient) are given higher ranks for more strategic positions. While the Scythers are given low ranks in order for them to participate in the work force and Symbias sports. Pretty much each species is happy with there ranks, although small disputes and revolutions do occur, this is usually halted quite quickly. The troopers and Strikers are extremely devoted to there Minder overlords, treating them almost like gods. The minders also rely heavily on the troopers and strikers ability for protection.
A majority of the Symbias technology is based on the substance known as Electro-plasma. A charged plasma that is capable of self-sustained states, liquid forms, extreme conductance, modulated temperature control and self-sufficiency even outside a vacuum. The technology is considered a marvel by other species and no other species has been able to master it's creation like the Symbias, it's creation is kept as a closely guarded secret. From early on, the Symbias have refused to use Darkon technology as weaponry, the reasons for this is in a cultural and religious sense. They believe the technology will bring on an age of de-evolution for the symbias happening to use "the dark technology" that has plunged most other species into a state of conflict and oppression. As well it is feared that the technology itself can cause the fabric of space to tear apart. The only time they use darkons is in STVN travel and suspected electro-plasma creation.
The Symbias have many wide-spread religions but the most followed is the "Incartus". The Incartus is philosophy that the universe, as a whole, is a reflection of the live within that and how that life prospers. The belief is, that as life changes and becomes more unruly, so does the universe around that life, which can lead to darker paths. Darkon technology is considered one of the largest factors contributing to this disorder in the universe and is another reason why it isn't often used. A less followed religion is known as the "Grado", Grado is the belief that the minders are the creators of the universe, even some minders themselves believe there ancestors created the universe. Grado followers give there utmost loyalty to minders and have a belief in the old minders.
The Symbias's relationship with other species has been mixed to hostile. The Symbias first war was with the tribal Xenox, this war led to a stalemate and eventually the war simply concluded with no real victor. However, the Xenox and Symbias have at very hostile and conflicted relations with each other and are considered arch rivals. The Symbias were the first species to declare war on humanity and eventually destroyed earth. The Revice were originally called the United Nations Spacial Exploration Unit, however during the war it was unofficially renamed (and then official near the destruction of earth) Revice, due to the Symbias always referring to them by that name. It means "New Foe", and despite the Revice existing for a very long time, Symbias continue to call Revice soldiers Revites (the single noun of Revice), keeping there name in hold for history.
The Symbias have had very hostile relations with the Black Elegance, after during the Universal War it was discovered that one of the most influential minders was a Black Elegance causing the closest the Symbias have come to a mass revolution. The Symbias have had neutral relations with the Sentinels, there territories are relatively far from each other so disputes are not very common. The Symbias do have hostile relationships with the Realm, as almost every other species in our universe, as well they did indirectly help the quarantine wars by supplying the Revice and Xenox with supplies. The Symbias also have relatively hostile relations with the Terronix, especially after the Universal War.
The Symbias remain one of the longest lasting species in the galaxy and are probably the most technologically advanced species in the galaxy. Considered by many to a be a Utopian society, many species from hostile races have defected to the Symbias as immigrants, though most of these people are not very accepted.
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So I've been, for the last few months, been working on a concept on turning this into a game. The best platform for it would be a top-down exploratory shooter, kind of a mix between genres.
BASICALLY, the setting takes place Slightly after the events of "Sam" and takes place during "Kyle's" reign, in this regard this is BEFORE the universal war and wouldn't end during it, though there will be references for it beginning to happen in case there would be a sequel.
The story would follow you, the protagonist, who lives on a colony and begins exploring the universe, very early in your findings you come across an ancient artifact, which turns out to be an element, this gives you extremely powerful warping abilities (darkon manipulating abilities). Immediately people notice the discovery and you're abducted by the Revice central military. In this regard, as you are untrained, they can't enlist you but they want don't want to let someone with such a great power bestowed upon them go to waste. Assuming you'd support humanity, the commander asks you to get go around the galaxy rallying any support you can for a coming war between the Xenox and Symbias/Union. The Revice plan to attack during their conflicts and take them both out in one go.
The game would have heavy RPG elements and would be very exploratory. The galaxy would be split up into regions which would be split up into solar systems, I expect a large number of planets to explore, with some having very little on it but a few interesting items and enemies, while others may have a civilization and lots of quests to do. The main quests will have you moving around galaxy trying to rally support from each star system, even rallying support against alien (non-human) people, including some renegade or splintered Union and Xenox soldiers. All forces you gather will be available to you during the final mission, if you gather no forces you'll have almost no chance of beating the game. You will encounter many, many side quests that will have you do little odds and ends, to giant battles and so forth, side quests may assist you in gathering forces for the final mission or may simply give the player extra goodies including some companions to follow you around. Like most RPG's there will be an emphasis on choice and player actions will influence the world and change how people react, I plan to have only ONE invincible character in the entire game. A few key decisions will have giant effects on the game world including decisions that can destroy entire solar systems. Finally, some decisions will be especially large, including the ability to separate from the Revice and begin fighting for the Xenox OR the union.
The gameplay will be a mix between RPG, RTS and Top-down shooter. In normal missions it will be a top-down sort of shooter, the camera will be directly above the player and the player will most likely be small and not intensely detailed. You can go up to people and talk with them, in which case some portion of the screen will have a close up on the characters face and give you dialogue options in response to the voiced NPC. There will be a variety of weapons, armours and gadgets to wear that I've already been working on, each weapon will handle differently based on the stats accuracy, weight, damage, range and type (Type will vary from bullet, plasma, explosive, laser, etc). The shooting mechanics will work similar to crimsonland, in the sense that you have a cursor that you can move around the screen while you move the player, the cursor determines where the player is aiming. When the player shoots the cursor expands into an "area of spread" which depends on the weapon the player uses, his skills and the distance the cursor is away from the player. The scale will differ quite significantly in the game from small scale battles to large scale battles with snipers, the camera will automatically zoom in and out based on how far away an enemy may be or so forth, of course the player can control it himself and will have the option to disable the auto-camera adjustment.
For much larger scale battles, the player can take control as "commander' in an RTS like minigame. Although it is RTS like it still includes all the elements of the normal mode, except in this mode you can zoom to full map and begin sending armies around. You still have full control of your player though and can join in to the armies you send and start shooting/killing all the enemies. You'll also be able to control companions in RTS-like mechanics, where your companions will follow you around, but you can also select them and order them to go into certain positions or attack certain people. There will also be a "starfleet" mode which will be entirely RTS-like, with no FPS elements altogether. This will be for the very, very large battles including the final mission, in which you can go from starfleet mode to weaken certain planetary defenses, than move to a planet and start playing the aforementioned RTS mode. The resources you'll have in some missions vary, you may have little soldiers or a huge army, what you have during the final mission is based on your actions before the mission and how many factions you have recruited. As said before, the final mission will be hard enough that if you don't recruit enough people it can be borderline impossible.
The RPG elements work with some simple skills. Haven't figured it all out yet but it'd be pretty generic, along the lines of "charisma, strength, steady, science, stealth" etc, etc. You'll have levels which will unlock perks that may have prerequisites similar to fallout. Apart from that you also have a separate leveling system for your Darkon powers, which level up based on how much you use them. If you use darkon powers too much you may become "corrupted" which will cause some stat decreases and some strange hallucinations to occur (as well as unique dialogue and missions in certain scenarios). When you are corrupt however, your darkon power increases, meaning it becomes a tradeoff of whether you'd prefer to fight with weapons or use, basically, magic. Leveling up your power yields more vulnerability to corruption and allows you to unlock new and exciting powers. Finally one last separate system is "knowledge", in which you get points for exploring new planets, reading data logs and just taking an active interest in the games lore. The knowledge points will unlock some passive perks that may help you in certain situations that normal perks will not. There will be 5 knowledge trees with 5 (or 10) perks each "Physics, Chemistry, Biology, Psychology, Computing" , everytime you unlock a level you can pick a new perk from any of the knowledge trees. Once you master three knowledge trees, a special mission comes on where you're nominated for the equivalent of a nobel prize xD.
So yeah that's basically what I've got. I'm thinking of learning how to use Unity to get an idea on how viable it will be to make with a team.
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This seems really cool!
My only gripe is that you most likely won't be able to do this without at Lear a decently sized team!
But if this is finished, it would be a pleasant surprise.
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This seems really cool!
My only gripe is that you most likely won't be able to do this without at Lear a decently sized team!
But if this is finished, it would be a pleasant surprise.
The design strategy will be pretty simple. It'll be based on a modular design, so different components can be made independently of the other components, an example is having quests in different star systems that don't rely on other star systems. So basically, all I really need to do solo is create a framework in which people can start building in, basically an engine, I'd already be using Unity to make it of course, but I'd have to modify it to make it easier to use for making this sort of game. Once I've constructed that, I can make a few sample quests and then begin to show it off, people can come on from there and because it's a modulated approach, people can work independently of the team, but we'll all review each others contributions of course.
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A bit more history on the Revice and humans, further fleshing them out and their technology.
The Revice are humans, that's the most important thing to remember. In the 22nd and 23rd century, as mentioned in an earlier article, humanity had developed the use of Darkons, allowing for huge energy generation and interstellar travel. While Darkon reactors were made in the 2080's, it wasn't until about 2120 that darkons were widely used by many nation states to explore the solar system. At this time, earth had reached their maximum population of 13 billion, the rate at which humans were born and humans dying began to level off. The earth was experiencing catastrophic effects from global warming and climate change, causing mass starvation in the poorer countries and large class dispersal in the richer countries. While the advancement of technology maintained a steady standard of living, it was clear that space exploration was required to fix these problems. Large space stations were designed, colonies were developed on Mars, the moon and several other locations around the solar system. By the 2200, about 7% of the population lived on other planets. A mathematician named Gallori Lorenza calculated the necessary designs to create STVN travel, (Space-Time-Vortex Navigation), this travel would allow for travel among hundreds of thousands of light years and would mean the first proposal of interstellar travel. In the mid 24th century, the first probes were sent out using STVN travel, communication through darkon entanglement, they were sent in many different directions, attempting to discover habitable worlds. Humans had discovered many worlds and began to colonize them in the 26th century, they would eventually come across many other alien species and eventually discovered the two large empires of the Symbias and the Xenox. By the 26th century, the population of humanity was around 28 billion, with about 56% of the population living outside of earth.
During this time period, the Xenox were in trade with the Symbias, giving them much valuable resources from star systems that they controlled. The Xenox and the Symbias have always had conflicted fronts and trade routes, there have been many documented wars between these two sprawling empires. The Xenox, having a monopoly on a particular resource their star systems, had increased the trading price, which the Symbias would have to reluctantly accept without causing another war, or going into parts of space controlled by the Terronix or the Sentinels. That was until the Symbias discovered humanity, with their much more advanced technology they were able to track down where the humans home world was, seeing it as an uncharted star system that was still relatively rich in the resources they needed, they opted to take our star system. The Symbias attacked the humans, seeing them as more of a tribe than an advanced civilization with the battle being at first incredibly one sided. However, with the uncoming attack humanity banded together and fought off the Symbias as much as they could, the Symbias under-estimated the humans and had only sent in a small force to take them out, this small force was eventually beaten back. One key invention the humans had was the soldiers named "The Final Hope". These soldiers, made by investigating thousands of years of research in genetic engineering completed by the Blue Cross (another, smaller empire, that the humans had been spying on), were super soldiers for lack of a better term, they were smart, capable and had were able to heal wounds that would be fatal to any other man, in mere hours. This advancement created the Final Hope Regiments, which thought back the small Symbias force that threatened our solar system.
However, this victory was short lived. The Symbias, seeing how they underestimated humanity, quickly took in a much larger force to take the solar system. This force was hundreds of times larger than the small force that took us so long to fight back, truly there was no hope for humanity. The Symbias quickly breached humanities defenses and entirely atomized earth, killing every single life-form on that planet. Humanity, in that short period of time, had lost half its numbers, not just from the ones living on earth but also the ones defending it. Humanity, scattered and devastated, maintained the name "Revice", which was what the Symbias had called them, it means "tribe". The now formed Revice formed a radical shift, while half the population was destroyed, the half that remained were the ones that were exploring, who had great scientific and military knowledge and thus were able to kick start humanity in a relatively short period of time. The knowledge to create the Final Hope was lost, with the destruction of earth and the destruction of the Blue Cross in the War of Sapience, this meant that Final Hope soldiers were considered valuable assets, due to their regenerative abilities they did not age, by that time there were about 23,000 soldiers. New soldiers, called the "New Hope" soldiers were also created, using what knowledge had been maintained, however these soldiers were inferior to the Final Hope and were mainly used as heavy infantry.
About 300 years past and humanity had once again refilled its numbers, while still being one of the weakest empires in the galaxy, they had formed themselves to be at least noticeable in the galactic market. Naturally, hostilities between humans and the Symbias were present, but alliances were made between humans and the Xenox, so no party took any real action. The Symbias maintained control of Sol and the galaxies around it, while humans had created a new home. Humans were finally becoming part of the galactic community and were seen more as another player in the great game of galactical consequence. In this time humans had split up into several different nation states, the largest one was the General Assembly, the nation state that comprised most of the citizens of the revice, having in it about 52% of the entire revice population. The second largest state was the Revite Military Front (RMF), which acted as a more autocratic and militaristic nation state with the revice. While formally considered its own unique nation state, in practice the RMF acted more as the military arm of the General Assembly, making up 76% of the revice military. The third largest was the Union of Frontiersman, which was a nation state comprised of the more far-reached colonies, that were not part of the populated areas of the General Assembly. These made up 13% of the Revite population. The fourth largest was the Chinese and Asian republic, a group that had splinted from the rest humanity from the start, origination from the Chinese and Eastern space program, they remain relatively isolated from the rest of the revice, only giving trading routes and the likes, this made up 11% of the population. The rest of the 1% of the Revice were made of rebel tribes, warlords and splinter groups. As well as defectors who moved to other races like the Symbias.
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I've been thinking a bit more about Darkons, the physics behind them and how they would need to be utilized and changed in order for the physics to sort of work
So for those who have read this whole thing, which is probably next to nobody xD. Darkons are the sub-atomic particles in my universe that are responsible for all four of the fundamental forces. Originally they were particles that "sucked-in" space-time, basically they pulled in space-time, condensing it around them. They made up mass. By accelerating a darkon, you create a wave of space-time dilation which compresses space-time on a particular vector. You can exploit this phenomena to bend spacetime in such a way that you create a wormhole from one side of the universe to another, in a form known as STVN or Space-Time Vortex Navigation. Read a few articles above for a bit more of a detailed overview.
But Darkons need to be slightly different in order for all the fundamental forces to be effectively unified. The first thing is that space-time is not a 4-dimensional space, but rather a 5 dimensional space, with a certain "polarized space" that represents charge. IE: Instead of a coordinate of space having "x,y,z,t" the coordinate has "x,y,z,t,Q" where Q is this polarized dimension of charge. Darkons, given by the symbol "l" (for luminous) have a quantum number "q" that corresponds to charge. What charge really is, in this universe, is the condensing and stretching of this polarized dimension Q. So while the Darkon condenses the "x,y,z,t" directions, it also condenses or stretches the "Q" direction. The Q direction has a law that it wants to be balanced, that is the Q direction has a "steady-origin-state" where it is flat, with Q = 0. When the Q is stretched or squashed, it will actively attempt to go back to a balance state. An object with a positive charge will stretch the Q while an object with a negative charge with squash it, because it's trying to get an equalibrium the like charges repel and unlike charges attract. There are thus two types of darkons that need to be introduced. l+ which are darkons with positive q and l-, darkons with negative q. These quantum numbers give rise to charge and the electroweak force.
While there are normal darkons "l" there are also reverse darkons "L". Reverse darkons pull space-time apart rather than push it together and there are equal amount of normal darkons and reverse darkons. A reverse darkon will repulse to EVERYTHING in the (x,y,z,t) direction, while a normal darkon will go towards everything in the (x,y,z,t) direction. There are also positive and negative reverse darkons, but the extra repulsion and attraction is generally negligible. They do this with equal force so a reverse darkon and a normal darkon will effectively be in an unstable equilibrium if they are together. Because the density of darkons is not uniform, darkons tend to clump together. Darkons with opposite charges will go towards each other so quickly and will compress infinitely, such that they are annilated into energy, which than eventually turns to two darkons again somewhere else in space. Darkons with like charges, however, will not annilate and will instead become in a stable orbit surrounding each other due to the repulsive force of their charges, giving rise to matter in the form of quarks. Positively charged darkons have a lower (x,y,z,t) compression that negatively charged quarks, which is why up quarks have only 1/3 charge and down quarks have -2/3. A majority of darkons (99.999999%) do not clump together and instead remain in an equilibrium field with the reverse quarks. However, because some darkons have clumped together, there is a slight imbalance in the equilibrium field, with 49.999999% of darkons being normal darkons and 50.000001% of darkons being reverse darkons. While this imbalance may seem very small, because it is everywhere in space, this imbalance causes significant affects in the form of what we call today as dark energy. Energy of the universe that pushes the universe outwards, causing it to grow in an accelerating manner.
So according to this theory there are four types of darkons. l+, l-, L+ and L-, but L+ and L- are basically the same. Quarks are made of l+ or l- darkons, they must be like charges so they don't compress infinitely. Therefore a quark is a massive battle of charge vs compression with the quarks. Because there are darkons everywhere in space in an equilibrium field, normal space is relatively stable. However, if you apply a collection of raw darkons into this field, you can disturb it and amplify your darkon compression field. This is how STVN works, by shooting a large collection of darkons in a particular direction, you absorb normal darkons into that area, pushing all the reverse darkons out of the way, this causes a massive compression of space-time leading to basically a worm hole. However, as the darkon field becomes so strong in compression, reverse darkons will actually begin to be picked up by it, weakening the darkon field. Eventually as you get to the end of your trip, your darkon field has picked up so many reverse darkons that your field has become weak enough that it stops any space-time compression. All the pent up energy is released during this and the reverse darkons explode out in every direction, causing a warp storm. The imbalance that was created from the space-time navigation creates an unstable field of warping space-time in the form of rip currents. Thus the theory is better explained with the addition of these 3 new darkon particles.
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A couple of interesting tidbits about the expansive universe
Measurement and spy techniques
Spying on distant stars for other races has become an extremely lucrative business in within the world, information can be worth a lot of money and governments for each race are willing to pay a lot of research into new techniques for spying. The most interesting form of spying is...
far spying:
Far spying is a form of spying only possible with Darkons and talks about spying on other races from a distance, sometimes thousands and thousands of light years away. Using optical methods for this sort of spying is entirely useless, however one can spy on races at distances this far away using Darkons and warp storms. All races use FTL travel via some form of STVN, STVN causes a large deposit of darkons within the given area which causes a warp storm, darkons being pelted out in each direction extremely rapidly. The resulting warp storm from an STVN can release even more energy than the STVN jump itself! This doesn't violate conservation of energy, as the energy is simply "taken" from the empty l-L equilibrium that exists in empty space (see article above). Because of this massive amount of energy, some darkons can actually go much faster than the speed of light themselves! Just like a ship can be pushed faster than the speed of light via darkons in STVN, a darkon can be pushed faster than the speed of light by other darkons. When giant clumps of darkons compress the spacetime to such a degree, darkons can be moving at relative FTL speeds and these darkons can be detected thousands of light years away based on their subtle, but noticeable spacetime disturbances. Keen observers of a distant star system can use these disturbances in Darkon technology to extrapolate lots of details about the star system, how many ships have entered the star system, where they have entered, the size of the ships, how far away they jumped from, and so forth.
The Minders and the Utopic Passworld
For those who read the Symbias (Atos or Union) article will know that it is made of three dominant species as well as some other non-dominant ones. The three dominant ones are the Minders, the Strikers and the Troopers (these are human names for these races). The troopers make up the vast majority the species, with the Strikers making up the smallest proportion, however being the 2nd highest heirarchy based on their extra strength and intellect. The minders are few in number but make up the leaders of the entire species. The question is then, if there are less Strikers than minders, where are all the Minders? Seeing them in space or in battle is a very rare site, this is because the minders have constructed a gigantic, utopia fortress known as the passworld.
The passworlds location is unknown and it is hidden amongst the stars and because so few people go in and out of it, it's very difficult to know where it is even through far spying techniques. Little is known about the actual Passworld, however it is known that almost all Minders spend their entire lives there, it is considered a utopia, with almost every want and need administered to, to all minders. Part of the resources of all planets and all systems within the entire Symbias empre is acquired to help maintain or improve the utopia passworld. Strikers would ordinarily not stand for this, however a few strikers have been granted access to the passworld, however all that have been given access to the passworld have never returned. The passworld is said to be one of the greatest and most divine places in the entire galaxy, so most people theorize that the strikers never leave simply because they don't want to, as most Minders themselves who are born in the passworld never end up leaving it. However, some Striker conspiracy theorists fear that the Passworld doesn't actually exist, and the strikers who are sent to the passworld are merely murdered, and the minders use the passworld to manipulate the Striker race. No trooper has ever gotten access to the Passworld, but due to their inherently submissive nature, this generally hasn't cause much problems.
While some say no Minder ever leaves the passworld, this is generally not true. Most Minders do, at one stage or another, leave the passworld, either for militaristic or government necessity or for simple site seeing. Minders generally relay their orders via the communal, a large section of approximately 250 Minders and Strikers that are outside the Passworld at all times, in order to keep the species well organized. The communal is made of representitives of each star system owned by the Symbias, each representative is known as a counciler in the communal. A counciler is in charge of Wardens, representatives of the owners of each planet within an Symbias controlled star systems. So again, each planet has a Warden, all the Wardens in a star system report to their Counciller and each Counciller talks amongst themselves in the communal. Wardens are generally Strikers or Troopers, while Councillers are generally Minders or Strikers. No trooper is a Counciller and no minder is a Warden. The Councillers are changed often, and Minders that were once a counciller often return to the passworld and are replaced by other minders or strikers. Though there is a strict policy that the amount of Minders in the communal always should outnumber the amount of Strikers.
Minders also are deposited to areas of extremely high necessity in which a Strikers intellect is considered not enough to handle the situation. Minders generally loath going outside of the Passworld and only a few minders voluntarily go out, including most of the ones part of the Communal. The passworld remains a place of extreme allure and mystery within the entire galaxy.
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so......much......reading.....
This is very interesting and very intriguing
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Thank you! You may be the first person to actually read it XD
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A list of the most powerful entities in the universe in no particular order
1. The Minders: The Minders are the leader and governing body of the Symbias, a large collection of alien species and the largest and most dominate nation of the Alpha sector of the galaxy. The minders themselves are very mysterious, but what is known is that they are creatures that have been capable of space-faring travel for at least a hundred thousand years and their reach extends far beyond the alpha sector, perhaps even beyond the milky way galaxy itself. The minders technology is so advanced that their species is in a state of utopia at a mysterious and hidden away area called the passworld, in which any of the minders desires is satisfied. The password is theorized to be one of many things, one of the most prevailing theories is that it is a universal engine, in which universes are created to create material, as well as to fulfill desires. Regardless, it seems the entire symbias nation is around the idea of benefiting the minders and maintaining the resources needed for the passworld.
Minders rarely go into battle, but when they do they are considered an extremely large threat in the battlefield. Minders that go into battle are known as Gods, who use extremely advanced technology beyond that of any species known today. A God is capable of destroying entire armies, perhaps even an entire fleet, their technology is so advanced and misunderstood that anticipating a gods ability is basically impossible, seeing a god in a battlefield is considered awe inspiring and extremely frightening, adding to the image within the symbias itself that minders are indeed spiritual gods. For other races such as the revice, seeing a god in action is of great interest as a lot of technological advancements can be made by simply observing and indirectly measuring the gods technology on the battlefield.
2. Exterminators (Kets): The Exterminators, or known as Kets in their native language, are super soldiers created by the Blue Cross after thousands of years of genetic research, all considered to be the perfect being. The Kets were awakened early due to the threat of the Sentinels on the Blue crosses home world and thus were left without any sense of control from an external party, this made the kets themselves single thinking beings, capable of independent thought and decisions, less than a thousand kets were created and yet they've been extremely influential throughout the galaxy, being responsible for destroying the Blue Cross, Saving the universe from the Realm and threatening both the Revice, Symbias and Xenox simultanously.
Kets are immortal and never age, they are extremely difficult to kill as they regenerate any wounds in seconds. Kets have reaction times that far exceed humans, being able to react to anything in nanoseconds, they have super human strength, they do not require oxygen to live, they are extremely intelligent and are master manipulators. In a one on one battle a Ket is unlikely to be defeated, though other creatures like the aforementioned Gods may be able to win. The Kets true strength comes in their strategy and tactical mind, they were able to turn Crimsons planetary shield against it, destroying the entire planet and killing everyone marking the beginning of the end of the Blue Cross. Callius was able to open the Realm portal, allowing for elements to be spread throughout the galaxy as well as starting the universal war. Oxer and Andres were responsible for creating a genetically modified army that devestated the expanded revice empire after the universal war. Vran single handedly assisinated many others kets as well as destroying many political figures in both the Xenox and the Union. Each single Ket was capable of destroying or saving species making them some of the most influential creatures within the universe.
3. The G.O.: The G.O. standing for Gigantic Organism is the Hive mind of the Terronix and a rouge overseer from the Realm, being the oldest creature in the universe and being the size of a large planet. The G.O. is an overseer, the dominant species of the Realm universe, the universe that created our universe. The G.O. fled the realm and hid within our universe, severing the connection from our universe and their universe, which actually caused our universe to not be harvested and thus lay there long enough to create life (this severed connection was eventually reconnected by the aforementioned Callius).
The G.O.s ability is not well known, as an overseer they are extremely powerful, being capable of manipulating darkons on a massive scale, however the G.O. was a lesser overseer and has its powers limited by being in a lesser universe. Despite these limitations the G.O. is still capable of destroying entire planets and stars as well as controlling an army that is considered to be one of the most powerful in the galaxy. The G.O. darkon ability allows it to teleport large distances, perhaps infinite distance, it is capable of creating warp storms on a massive scale and is capable of controlling millions of other organisms using darkon manipulation. The true extent of the G.O.'s power is unknown but it is believed to be extremely vast.
4. The Overseers: The Overseers are the dominant species of the realm and are by far the most powerful known entities within this universe. They are basically omnipotent creatures that are capable of creating and destroying entire universes. They live in a higher universe to our universe, which means the physical laws of their universe are more lax than our universe through the inheritance principle. Their abilities, like the G.O.'s, are not exactly known but it is theorized that they could destroy universes at any whim if given full access to that universe. They are antagonistic to our universe, luckily for us the G.O. has created a limited connection to our universe in which the Overseers are unable to bypass through making the overseers only have limited access to our universe. Thus they usually send in the creatures of the Realm to do most of the work, as well as manipulating others from our universe on a massive scale.
5. FSUs: FSUs or Fully Stocked Units are the strongest entities of the sentinels, an extremely powerful species of robotic creations that entire dominate the Beta sector of the milky way galaxy. The sentinels work based on programs (the minds) and units (the bodies), each unit has a maximum storage of interconnected unique program personalities that is generally in the trillions. Most units will only have a limited amount of programs, much smaller than the full storage capacity as destroying a unit will also destroy all the programs. However a unit that is fully stocked is an FSU and thus is working at maximum capacity.
An FSU ability rivals that of any organic. Trillions of extremely intelligent minds communicate, sense and plan every action at the speed of light. The FSU is capable of seeing microbes from kilometers away, capable of moving faster than a bullet and capable of planning extremely complex strategies in fractions of a second. FSUs are some of the most powerful entities in a battlefield and destroying one is considered very hazardous to the Sentinels.
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This is all so in-depth!
I haven't read very much yet, but I'm intrigued.
When I get a chance I'll read the rest. I'm pretty busy rn.
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Because I'm constantly shaping this universe (as it expands) sometimes I rewrite certain aspects of the history. In this article I talk about the Externimators, also known as the Ket. While their history stays roughly the same, who they are and their names have changed somewhat.
The Blue Cross, before their apparent extinction (and revival into the Black Elegance), were masters of genetic engineering the likes that the galaxy had never seen. While many races strayed away from genetic engineering due to either lack of resources (Human case), ethical reasoning (Symbias case) or simple disinterest (Xenox case), the blue cross dedicated most of their technology into genetic engineering. All their thousands and thousands of years of research would cultivate into a class of super soldiers known via the galaxy as the Exterminators, but called by the Blue Cross as the Ket. These super soldiers had capabilities unlike any other, they had super human strength and speed, reflexes thousands of times quicker than any human, they could survive in space and other harsh environments, did not require food or water to survive, had super human intelligence, did not age and most importantly, had a healing factor that surpassed all others in the galaxy, being able to regrow limbs in minutes.
Originally designed to have their minds controlled for the Blue Cross's needs, they were forced to be awoken early due to the incoming threat the Sentinels posed on the Blue Cross's home planet Crimson near the tail end of the War of Sapience. The awakening of these exterminators caused them to turn on their creators, single handedly destroying Crimson by sabotaging the planetary Tesla Grid that surrounded Crimson. There were only 150 soldiers and yet not only were they able to destroy an entire planet but were also able to fight back the Sentinel forces using advanced guerilla tactics that threatened the race originally. They carved a great trail of destruction, led by the Exterminator Samatos (previously known as "Sam" in these articles). However, exterminators were not invincible and several of them perished due to their exploits, as well Krotoros staged a cue against Samatos causing a civil war among the Exterminators. At the end of the war and chaos only a few Exterminators remained. Nether the less, they still managed to be extremely influential in the galaxy, here's a quick bio of all current living exterminators.
Callius:
Callius is by far the most influential person within the universe, treated as a god among some and a devil among others, he was the exterminator that opened the Realm into our galaxy, as well as the one to sacrifice himself in closing it off. Callius was no ordinary exterminator, a follower of Samatos, during the Civil war Callius survived the conflict and eventually went his own separate way exploring deep space in order to find purpose. There he found the a large mass of Darkons, later known to be a defective beacon that, once activated, would alert the Realm (our parent universe) of our universes existence, spurring the Universal war (read these articles to get more information about them). Callius activated the beacon out of curiosity and although the beacon fired, it was sabatoged (By the G.O. the leader of the Terronix and rouge Overseer in the realm that hid in our universe) causing it to explode and shatter it's fragments all across the galaxy, leading the formation of the Elements (rocks that grant people great time manipulating power). Callius, being the closest to the explosion, absorbed the most dark energy giving him unparalled space-time warping abilities. However, during the explosion Callius saw visions of the Realm and their intentions to harvest our universe, leading him on an quest to save our universe at all costs.
His abilities become godlike, he was able to bring starships out of the sky, levitate entire armies and blast cities with the power of a nuclear bomb all with his mind. This coupled with his fantastic exterminator super human abilities, he became unstoppable. Lucky for many of the races involved in the universal war, Callius was not interested in participated within the conflicts but was interested entirely in stopping the realm. In his exploits he managed to generate a working relationship with humans (The Revice), forming a bond with a solider known as Alexander who was given proto-type exterminator treatment based on humans trying to replicate the Blue Cross's exterminator program. This working relationship greatly helped the Revice leave a foothold in the galaxy as they poured resources into aiding Callius's quest in exchange for Callius helping in several conflicts the Revice had, in which he did with great ease.
Callius eventually completed his quest when he discovered the Universal Cannon, a failsave installed by the Realm that would destroy the entire universe with massive amounts of energy. He teleported the universal cannon out of our universe into the realm, and then fired it, causing devastation to the realm, killing himself and cutting most of the realm's connection to our universe, this also having the effect of dampening the elements abilities. Thus he saved the universe from the Realm threat.
Oras:
Oras is the second most influential person within the Galaxy, Oras was an exterminator that tempted to create a new army of exterminators. Oras survived the Exterminator civil war fighting on Krotoros's side, after the battle he went into hiding and lived in a small rural world farming. While keeping down appearances he was actually planning a great effort to use the world as a facility to clone himself, creating an army of new exterminators in the process. He sprung his plan into action near the beginning of the universal war, however the Revice and Symbias caught wind of the plan, and thwarted it. Oras once again hid from the galaxy, this time waiting thousands and thousands of years living in pure isolation, studying in secret, thought to be dead.
After the universal war had been completed Oras once again attempted to clone an army of Exterminators, this time being much more successful, his army of exterminators was enough to overwhelm the Revice, the dominant army of that current period, and cause the war of Exterminators, the war to end all wars as this war destroyed almost all of interstellar civilization, leaving only some remnants left. Oras, in an act of history repeating himself, was killed by his own creations in a similar way to the Blue cross.
Vran: The final, of-note Exterminator in our list, Vran was an assassin of exterminators. He neither followed Krotoros or Samatos during the civil war, he fled. Due to him fleeing after the civil war several exterminators attempted to track him down to kill him, but he evaded every single one. He began to harbor a great hatred for Exterminators and decided it was his mission to kill all other exterminators. He was relatively successful in killing about 15 exterminators. He was defeated by Callius but managed to survive the confrontation, he joined Oras during the war of Exterminators but when Oras died he once again fled. Vran is believed to be still alive, even after the war of the exterminators, completing his goal of having all other exterminators killed, he perhaps seeks to create his own intergalactic civilization with him as king.
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Inspired by the warp factor within the star trek universe and how it makes little-to-no sense, I decided to talk about my own version of the warp factor for STVN travel. WARNING: Mathematical.
Space-Time Vortex Navigation (STVN) is the most common form faster-than-light travel within the universe. The mechanism of STVN uses darkons, space-time contracting particles, to create a miniature wormhole in front of a ship that the ship can move through. In more detailed terms, the ship fires a pellet of concentrated dark matter (matter made of darkons) in front of the ship, the dark matter pellet move at a high velocity and thus stretch space-time significantly, the ship than follows through the resulting space-time vortex and moves with incredible speed relative to the outside of the universe. The dark matter pellet eventually decays due to darkons from outside the space-time vortex pulling the pellet apart, and when the pellet completely decays the space-time vortex collapses and the ship appears inside the external universe, thus the ship has finished its travel. So the question is, how can we calculate how fast the speed is travelling?
Although it may be tempting to calculate speeds or distances we have to realize that the space-time vortex changes both space and time and it's actually mathematically simpler and more intuitive to talk about time. There are three types of times we need to consider:
- External time (te): This time is the time that moves relative to the entire universe, it is the "normal" time that everyone experiences outside the Space-time vortex.
- Internal time (ti): This time is the time that moves inside the space-time vortex within STVN. The ship is moving insider this time-frame and it is not relative to the outside universe.
- Ship's time (ts): This time is the time that moves relative to the occupants of the ship, this time is relative to the internal time within the space-time vortex and not the external time outside of it.
There are thus three different ratios of time we need to consider, we'll talk about the warp factor first. The warp factor is a dimensionless logarithmic scale factor that defines the ratio between the internal time and the external time, the symbol for warp factor is w and the equation for the warp factor is w = ln(ti/te)/ln(10). For example a warp factor of 6 would mean that for every second in the external universe, 1,000,000 seconds would have passed within the space-time vortex. The warp factor is used to calculate the speed of the ship relative to the outside universe and thus is considered one of the more important factors to consider for STVN travel. To calculate the speed of the ship relative to the external universe the following formula is used ve = vi*10w where vi is the internal speed of the ship relative to the internal time. What this means is a ship that moves at the speed of light within a STV (space-time vortex) with a warp factor of 5 would move at 100,000 times the speed of light relative to the external universe.
The second ratio that is important is dilation factor, this factor is once again a dimensionless logarithmic factor, but this time it is the ratio of ship time to internal time. A ship with a warp factor of 6 would mean that for every second in the external universe, 1,000,000 seconds would pass within the STV, this means someone moving with zero velocity in the STV would experience the time period of fortnight every second that passes in the universe. This is obviously not feasible for people to travel over these extended periods of time, however we have to remember that the ship is moving at relativistic speeds in respect to the Space-time vortex. What this means is that relativistic time dilation for people on the ship plays an important role in as the time in the ship moves slower with respect to the time within the STV. We use the normal time dilation formula to calculate the time dilation, and the factor becomes d = ln(1/(sqrt(1 - vi^2))/ln(10), where this in natural units (so v is a % of the speed of light). This dilation factor of 5 means that for every factor second on the ship, 100,000 seconds would pass within the STV. The normalization speed is the velocity that a ship has to move such that ship time and the external time are exactly equal (so one second in the external universe is equal to 1 second on the ship), this is the speed such that the warp factor and the dilation factor are equal. Calculating the normalization speed is equal to vn = sqrt(100w - 1))/10w, where w is the warp factor. So for example the normalization speed for a warp factor of 3 is 0.9999995c and the normalization speed for a warp factor of 6 is 0.9999999999995. As you can see these normalization speeds are extremely high and become higher the higher the warp factor, thus attaining a normalization speed for high warp factors is generally impossible.
The final factor and, arguably, the most important factor is the livability factor and this is a measure of how livable an STVN jump is by comparing the ship time to the external time is. As you'd expect this can be derived from the warp factor and the dilation factor, the livability factor is given as l = d/w, where w = warp factor, d = dilation factor. At normalization speeds the livability factor is 1, above normalization speeds the livability factor is above 1 and below normalization speeds the livability factor is below 1. A livability factor of 0.05, that is for every second in the external universe, 20 seconds occurs on the ship, is considered the minimum practical livability factor that is allowed.
For a short distance STVN ready craft that uses dark-matter batteries as fuel, the general warp factors range from 1 to 1.5, at 1.5 the ship needs to be moving at a speed of 0.774 to reach the 0.05 living factor. Most ships of this size travel at about 0.8c, meaning the living factor is about 0.0527. To the external universe a ship traveling at this speed with a warp factor of 1.5 would be traveling at about 25.3 times the speed of light, that is to travel from the sun to pluto it would take about 12 minutes relative to the outside of the universe, and 4 hours relative to people inside the ship.
For a large distance STVN craft that has a darkon reactor to generate it's fuel, this craft will travel with a warp speed of about 4.5-5.5, at 5.5 the internal speed would need to be moving at speeds of about 0.9999999998c to achieve the livability minimum. The average large space ship uses a darkon reactor to generate about these speeds through the STV (requiring 1.8 * 1022 joules of energy, approximately the amount of energy the sun gives the earth each day). The ship to the external universe, at this speed, would be moving at 316,227 times the speed of light. At this speed it would take, to the external universe, 3.79 months to travel from one side of the milky way to the other, for occupants of the ship it would take 2 years.
Courier ships are the fastest ships in the human fleet and are used for getting messages from one place to another. They are controlled by robots and thus the livability factor is not so important, the fastest courier ship travels with a warp factor of 7.2, meaning it could cross the milky way in 2 days relative to the external universe. Sentinel ships, which use LTM (Light matter transfer) to transfer themselves into light to avoid many of the costs have been known to travel to warp factor 8.6, which means they could cross the milky way galaxy in just 2.2 hours, this significant increase in speed is one of the reasons sentinels are so feared across the galaxy.
FUN FACT: The time it takes on a ship to travel a distance is actually independent of the warp factor. Suppose d is the distance you have to travel, then the time is only proportional to the dilation factor, in terms of the internal speed the of the ship, the time it takes to travel a distance d to people on the ship is just ts = vi/(sqrt(1 - vi2))
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More mathematics of STVN, while the previous mathematics was on the speed of STVN, this mathematics is about the maximum distance one can travel.
Read first paragraph of previous article about what STVN is, in this paragraph we explain in full detail the limits in distance and how one can calculate those limits. The general limit to how long an STVN can travel is via darkon decay, in which surrounding darkons within the external universe pull away the outer layers of the darkon pellet, eventually the darkon pellet decays completely and the STV collapses, causing the ship to finish it's journey (and causing a warp storm, explain later).
Once again it is easier to talk about time than it is distance, so to calculate the time it takes to for the darkons to decay, we have to talk about the outside forces that are at play. The darkon pellet is held together by the contraction forces of the darkons themselves, the entire volume of the pellet (which can be approximated as a simple sphere) attracts the outer most layers towards the center of mass, the center. Darkons from outside the pellet pull away the darkons from the surface via a dark energy field, the field is proportional to the velocity of the darkon due to severe relativistic dilation effects, what this means is the faster the darkons appear to move with respect to other darkons increases those darkon attractions. This is the mathematical reason of the "Law of balance" in which all darkons seek to remain at rest and in equilibrium, by applying a force proportional to the speed they do this.
Thus the total net force of the darkons is equal to Fnet = Fsphere - Fexternal. First we will calculate the force of the sphere that is keeping the darkons together. Darkons behave like any other material, thus the force overall is proportional to the number of darkons within the geometry multiplied by a force constant that each darkon exhibits. Thus the total force is the Force constant of each darkon * Volume of all the darkons * the density of darkons per unit volume. If we call the density p and the force constant k then the force on the sphere is simply p*k*(4/3)*Pi*r3, where r is the radius of the sphere. k turns out to be the volume of force space, which is around 1.24*10-30, and p turns out to be an extremely high number we will get into shortly.
Calculating the external force that is applied is similar to calculating the force of a charge in a magnetic field. The dark energy field is given simply by the average density of darkons in the universe (pe) and charge constant per darkon multiplied by the apparent velocity (usually more than the speed of light) between the darkon pellet and the external universe. Thus the final formula for external force is just Fexternal = k*v*pe. Recall from the previous article that v = vi*10w where w is the warp factor, we'll go into detail on how to calculate the warp factor soon.
Thus the final formula for the forces that exhibit the net force is F = k*(p*Vsphere - pe*v), on average pe tends to be around 1.3*1023 particles per cubic meter, while the sphere density tends to be about 10,000 times more at 1.8*1028 particles per cubic meter. Darkons tend to be further apart, this is also why dark matter clouds tends to be more gaseous. Thus with a sphere with a meter in diameter at warp 5 moving at 0.99c the net force of the darkons on the surface is equal to -0.0042 N, which means that slowly but surely the darkon decays significantly. All the darkons escape simultaniously, but the velocity of the outer surface is slower than the velocity of the inner sphere. To see this suppose we picked a point x between 0 and r of the sphere, it turns out that all the forces of the darkons for all values > x cancel out, which means that the force keeping those darkons together becomes Fx = k*p*(4/3)*Pi*x3 and as x < r than Fx < Fsphere, so all particles inside the sphere expand more quickly than the particles on the surface, but those particles never actually escape the surface of the sphere. So what occurs is a once solid sphere begins to become a hollow spherical shell, with the center of mass staying within the center of the shell. Thus we only need to calculate the outer layer of the sphere for speed.
The escape velocity of the darkons, and the point in which the darkons evaporate, is given as similar to the escape velocity of the gravitation, it is given as ve = sqrt(k*p*(4/3)*Pi*r^2). Importantly the escape velocity here is not actually the velocity one needs to escape the sphere of influence, but rather the velocity one needs to get to in order for the force of the sphere to be negated in favour of the force of external darkons. In our above scenario our escape velocity would be 0.15 m/s, which would mean that our darkon ball would decay in just 38.3 seconds, not very long at all. Thus in terms of all factors the time it takes for the darkon sphere to break apart relative to the external universe is t = sqrt(k*p*(4/3)*Pi*r2)/(k*(pe*u*10w - p*(4/3)*Pi*r3) where k = darkon force constant (1.24*10-30, p = density of sphere ( 1.84*1028), pe = density of external universe (1.3 *1023), u = internal velocity of ship with respect to STV, w = warp factor and r = radius of the sphere.
Now as you can see the time it takes for the darkons to travel is directly proportional to known factors, r, u and w, we will go into how to change the warp factor soon, but the easiest way to change the time is to modify r, the radius of the sphere, even tiny fluctuations in the radius of this sphere will lead to significant differences in time. Thus if we know a specified time we would like to move we can solve in terms of radius, the formula is too complicated to demonstrate here but it is important to note that only a few femtometres drastically changes the amount of time the darkon ball will stay consistent. For example, if we took our scenario from before, the amount of extra darkons we would need for the sphere to last a year instead of a day is only 3.06 billion darkons, where as the whole sphere contains ten thousand trillion trillion darkons. Luckily darkon reactors can be tuned to be extremely accurate, so this level of precious is generally considered feasible.
An important concept is the critical radius of Dark matter, this is the radius in which the force of the darkon sphere directly equals the external forces of the darkons, this is important because if a sphere is exactly at the critical mass the darkon pellet would never decay! Above the critical mass, the darkon pellet would actually collapse in itself, with nothing stopping the sphere from simply crushing itself the darkon pellet would collapse into a black hole, causing a massive devastation within the ship itself. If a sphere was exactly at the critical mass the STVN jump would go on forever until it collided with something, a ship would be trapped within the STV and would never be able to escape. Darkon reactors tend to have a very advanced accuracy mode in which only single darkons are added to a dark energy pellet at a time, considering that the difference (in our above scenario) between the critical mass of darkons and the mass that would decay after a year turns out to be only 8.4 million darkons, in terms of radius this is only 4.566 * 10-22 m large, which is incredibly small! Thus extreme care is taken to make sure exactly the correct amount of darkons is added to the darkon pellet, using advanced computing techniques and accuracy charges.
The warp factor itself is calculated using the velocity of the initial darkon pellet itself, this further complicates the equation because the warp factor becomes proportional to the velocity of the darkon pellet. The warp factor in terms of velocity is simply given as in the same vein as the time dilation for the pellet itself. Thus a warp factor is then given as w = log[10](1/sqrt(1-upellet^2)) thus in order to gain a warp factor of 5.5 the pellet would need to be moving at speeds of 0.999999999995c, the accuracy and drastic speed of these pellets is why only large cruisers can go up to warp 5.5 or above, while small cruisers only need to go to warp 1.5, which only requires speeds of about 0.9994c, while still a lot today, in the time period this universe is set in this is not so much.
Thus in summary the full equations will be given in the next article, but basically one only needs to calculate the time it takes for a darkon sphere to decay (usually requiring a lot of accuracy).
NOTE: Technically, the force between two darkons is inversely proportional to the radius squared, so as the outer shell of darkons expands, the force binding the darkons would decrease, which means the darkons would last very slightly shorter than what is calculated here. Will investigate further, it may seem to counter act this that we must divide a factor r2 from the force equation. Must investigate further.
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This is summarizing the the previous two articles by just referencing the important equations and what they mean
First a short description of STVN. Shoot a pellet of space-time contracting darkons in front of a spaceship, this creates a space-time vortex (STV) where time runs differently, the ship than moves inside the space-time vortex and thus is able to travel at exceptional speeds.
- Warp factor: log[10](1/sqrt(1 - vpellet2).
- EXPLANATION: This factor represents how much time passes inside the STV compared to how much time passes outside the STV.
- vpellet = velocity (as a % of speed of light) the pellet moves at
- log[10] = log based 10
- External velocity: ve = vi*10w
- EXPLANATION: This is the velocity that a ship moves relative to the external universe.
- vi = velocity that the ship moves relative to the STV
- w = warp factor
- Livability factor: l = 1/(sqrt(1 - vi2)*10w)
- EXPLANATION: This factor represents how much a second in the external universe counts towards a second on a ship moving at some vi relative to the STV. A livability factor of 0.05 is generally considered the minimum livability, this means that however long the travel time takes in the external universe, it'll take 20 times longer for people on the ship
- Time it takes to travel some distance d relative to outside the universe: te = d/ve
- Time it takes to travel some distance d relative to people inside the ship: ts = d*vi/sqrt(1 - vi2)
- Darkon decay time: tdecay = sqrt(k*p*(4/3)*Pi*r2)/(k*(pe*vpellet*10w - p*(4/3)*Pi*r3)
- EXPLANATION: This is the time it takes for the darkon pellet to decay and thus is the time it takes for STVN jump to end. This is relative to inside the STV.
- k = darkon force constant, equal to about 1.24 * 10-30
- p = density of the darkon pellet, equal to about 1.8 * 1028 darkons per cubic meter
- pe = average density of darkons in space, equal to about 1.3 * 1023 darkons per cubic meter
- r = radius of the darkon pellet
- Solve for r and multiply by p to get how many darkons are required to for a particular time the darkons must travel. Multiply this by the ve velocity to get the distance that will be travelled.
- Critical amount: rcritical = p*0.01190690251 * (vpellet*10w)1/3
- EXPLANATION: This is the maximum amount of darkons that can be placed inside a pellet. Beyond this critical amount the darkon pellet will collapse into a black hole, at exactly this critical amount the STVN will never end the ship will be trapped in the STV until it collides with something.
Now for a few examples:
EXAMPLE 1: A small ship capable of firing a darkon pellet at 0.999c and moving at speeds of 0.8c wants to be able to move to the nearest star, 4.2 light years away
The warp factor of such a ship would be 1.349. The speed the ship would be moving would be 17.893 times the speed of light. The amount of time it would take to make the trip for people on the ship would be 3.15 years, thus the darkon pellet would need to be made with exactly 61,762,087,406,633,318,889,315,662 darkons (about 0.23 metres radius). The time it would take to travel such distance relative to the external universe would only be 2.8 months. The livability factor for such a ship is 0.0745.
EXAMPLE 2: A large cruiser capable of firing a darkon pellet at 0.999999999995c, capable of traveling at speeds of 0.9999999995c, wants to travel 100,000 light years (across the milky way).
The warp factor is 5.5. The speed the ship would be moving is 316,228 times the speed of light. For occupants of the ship the trip would take 3.16 years, thus there would need to be exactly 1,493,948,415,296,281,657,709,770,797 darkons in the darkon pellet (a radius of about 0.8112 metres). The time it would take to travel the distance to universe outside the ship would be 3.794 months. The livability factor for the ship would be 0.1.
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Finally I did some construction on the Xenox society, which has been a mystery in this thread for some time. Xenox are the second most powerful race in the alpha sector of the galaxy (and one of the most powerful in the galaxy overall). Thus it is important to note who they are, their history and their society.
The Xenox are thick skinned, hammerhead like yellow/orange aliens that have a reputation within the galaxy for being both capable warriors and surprisingly good diplomats. Unlike the Symbias, which comprises of a very structured, hierarchical empire of multiple races, the Xenox acts more as a massive conglomerate of nomads loosely working together to create a cohesive whole. The Society of the Xenox is ever shifting and changing, making up billions of clans and tribes in a self sustaining society.
The Xenox originally came from a planet ruled by another race known as the Serratan, the Serratan had used the Xenox as pets, as the Xenox's intelligence was much lower than that the of Serratan. However, as time went on, the need for more intelligent slave labour arose, so Xenox with higher intelligence were unintentionally selectively bred, as more and more intelligent slaves were required to work on different systems within the planet. Soon, the Xenox intelligence was beginning to be that of about a humans when the Xenox revolted, around the same time the Serratan had began interstellar travel. The Xenox overthrow the Serratan rule and exterminated almost every Serratan that existed, it is now believed that the Serratan are extinct.
With a crude understanding of the technology created by the Serratan, the Xenox reverse engineered many of the serratans creations, creating them for their own and expanding the empire. This process of consistent reverse engineering has become a staple of the Xenox intelligence, there are very few Xenox scientists and instead the tech core is comprised of almost entirely engineers, using technology and knowledge from other races to synthesis their designs. This amalgamates into a species of very diverse and unique designs that take inspiration from almost every other species of the universe.
One of the most notable features of the Xenox is their population, having a population within the trillions the Xenox are the most populated sentient species in the galaxy. Due to their upbringing as slaves they were adapted for harsh conditions, to eat very little food and to breed very quickly, thus Xenox require very little essential resources to survive and can be helm many children quickly. This also means the Xenox are very difficult to defeat, because while their technology is usually not as much advanced as other species technology such as the Symbias, their sheer numbers make for a significant threat. The only issue that the Xenox has is a lack of raw resources, most of the Xenox live in poverty and have very little possessions, and thus most the Xenox conquering is due to gaining resources for their own race.
The Xenox society has no consistent structure, which is very unusual for empires of this size. There is no singular leader or council that controls all of the species, or even a majority of it. The xenox is instead made up of countless tribes who consistently move around from location to location, the human idea of a "home" does not really relate to the Xenox, who instead seek to move and explore rather than remain in one place for too long. However, in times of danger, such as when a massive war is brewing, many tribes will band together to create a temporary empire, these tribes are usually lead by an elected leader or council of leaders that coordinates the war effort and the military. As well, military resources such as star ships and so forth are usually bought through multiple tribes combined effort, thus alliances within tribes are common, but these as well are forever shifting. In fighting between the Xenox is extremely common, wars between tribes happens almost constantly, however these wars can be halted if a big enough threat emerges or there is a big enough need. Xenox usually operate on a principle of the common good rather than a principle of the "do what my boss says", so they don't often need leaders to be convinced to go to war.
This constantly changing structure can be likened to water, where as the rock of human or xenox society can break against their enemy, it is difficult for a rock to break water. Xenox military is just as fluid as their society, and once again each military is comprised of tribes or alliances of tribes, and temporary empires can be formed if a need arises. Due to the general fluidity of the society, military discipline is not very common, tactical assessments beyond small movement tactics is equally uncommon as xenox attacks tend to be more random in nature as many different plans will be executed at once. This makes the Xenox a difficult foe to deal with as it is difficult to fully predict where the xenox will go and what they will do, as many xenox don't even know what their brothers in arms will do. This makes the Xenox equally hard to attack as each tribe of the Xenox can behave more or less independently, meaning one can't just assassinate a leader and break the resolve, to truly snuff out a xenox thread one needs to overcome all of the xenox. While loose leadership is employed in times of large battles, this leadership generally only picks out targets and the more nitty gritty of battle usually comes down to the tribes themselves. This does have the unfortunate side effect of causing infighting DURING battle however as tribes who are enemies may begin fighting amongst themselves as well as fighting against the enemy, however as the perceived threat gets larger, the cases of infighting gets smaller.
Xenox on an individual basis generally idolize battle, but again this isn't consistent throughout the entire race. Xenox warriors are known for being some of the most ferocious and powerful warriors in the galaxy, being able to tank many shots, run very fast and have the strength of 2 or 3 human men. Xenox however do vary as much as their society does, some xenox can be weaker or smaller than humans, while some rare xenox, known as titans, can be as tall as a 4 story building. Xenox weaponry is generally crude, the weapons a xenox has is generally based on how rich the tribe that that xenox belongs to, however some consistent and efficient weaponry designs have circulated through the tribes so many xenox weaponry are made consistent and similar. In general xenox weaponry works via projectile of spike-like bullets, the reasoning for these projectiles is due to an efficient design in which the least amount of resources are used per bullet. The bullets are usually made of silicon or some other abundant metal depending on the resources of the time. The bullets are generally less accurate and cruder than those of humans but they do the job, the xenox generally have a quantity over quality assessment about them. Many xenox engineers have been working tirelessly to try and replicate the electro-plasma that the Symbias use, as this appears to be a resource-less way to fire projectiles, however there has been no luck in cracking that mystery.
Xenox do form large collectives outside their tribes, when the need arises. These include xenox owned businesses and corporations, factories and industrial zones and engineering and scientific initiatives, these are not considered leadership roles but are instead considered "outside" of xenox society, behaving under a different level to the day to day lives of the xenox. The most interesting form of collective is a diplomatic collective, this is when a large band of tribes agrees to elect a diplomat to represent those tribes to outside species, in general the trade deals and diplomatic deals made by the diplomat are agreed to by all tribes the diplomat represents. This means that despite a constantly changing and shifting society, the xenox can become diplomatic with other races and are surprisingly good with this, forming complex trade deals with the Symbias.
The Xenox acts as an interesting model of a society that has no inherent structure or leaders but instead acts as a flowing river changing to the circumstances that the river needs to change to.
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So an updated summary of all the major races in the galaxy, feel free to read if you want a simple up-to date on the races of the galaxy.
Humans (AKA Revites by Symbias)
Humans act as a general minor race within galactic politics. Coming from a planet known as Earth, humans discovered STVN and darkon technology relatively early on in their evolution. The best, brightest and richest humans were the first to explore space, as well as the military and several colonists who were used as manual labor. Unfortunately, the humans exploration gave voice to a new unexplored area of the galaxy for many other races and the Symbias, who needed materials abundant in that sector, decided to invade the Sol system and the systems around it. This resulted in a war in which earth and most of humanity was wiped out, leaving only the humans that explored off-world left to carry on humanity. Eventually 3 factions emerged from this, the Unified Assembly which was founded by the scientists and social elite, the Military Alliance founded by the military officers and the relatively new Colonist front founded by the colonists and farmers that felt they were abused by the other factions.
Humans primarily occupy the alpha sector of the galaxy, and are generally considered dying out (though as the story moves forward humans get much more powerful and important in galactic politics).
Symbias (AKA The Union by humans, Atos by Xenox)
The Symbias is a structured empire of many races, led by the immensely intelligent and ancient race known to the humans as the Minders. The Minders power and intelligence is unparalleled within the galaxy, however most of the minders live in a mysterious place in dark space known as the Cloud Palace and do not really care for the politics of the Symbias empire. Coming in second of Authority is the Strikers (human named) who are tanky bug-like creatures of supreme intellect, great physical prowess and a long lifespan of 300 years (compared to the minders life span of about 2,000). The Strikers take up a leadership role in the day to day. The great majority of the Symbias is made up of troopers, reptile like aliens who have an intelligence slightly less than that of a human, who have a very honor driven society and are naturally and genetically predisposed to obey authority. Several other species, including many humans, have joined the Symbias empire due to their power and prosperity, but within the empire there is a strict hierarchy and almost racist attitude towards perceived inferior species. Because of this it is extremely unlikely a trooper, human or any other species will get any form of leadership role, though exceptions have been made rarely in the past.
The Symbias operate on all sectors of the galaxy, but primarily in the alpha sector. One of their crowning achievements is a mysterious substance known as electroplasma that is used for energy transport, weaponry and all sorts of utilities within the race. The electroplasma is made in the cloud palace and the operations of creation are unknown.
Xenox
The Xenox make up an anarchistic nomadic conglomerate of different tribes loosely working together for the common good. The Xenox are ferocious, tough and agile in battle, yet diplomatic, intelligent and understanding out of it. The Xenox began as pets and animals for another species known as the Serratan, but due to selective breeding the Xenox became more intelligent and eventually overthrew their previous masters. The Xenox have no formal government or leadership control, instead opting to create temporary alliances and empires when the need arises. In-fighting between the xenox is common as each tribe is almost always fighting every other tribe as the species in constant flux. The species is also the most populated, having very little need for food, water and other essential resources, being bred to survive in harsh conditions.
The Xenox operate in the alpha sector of the galaxy and make up the second most powerful race within the Alpha sector.
Sentinels
The origin of the Sentinels are unknown but they have existed for an extremely long time in the galaxy. The sentinels are a robotic race who are believed to be created by an ancient unknown species. The sentinels eventually overcame their species and have been self-improving themselves ever since. The true extent of the sentinels intellect and power is unknown, what is known is they are perhaps the strongest species in the galaxy, dominating all of the Beta sector. As sentinels are machines, they exhibit two different properties, the software component (known as programs) and the hardware component (known as units). Each program works concurrently with every other program within a unit and can be used as a malleable robust processing thread that can be transferred from unit to unit on the fly. Programs and units are created in mega structures known as Cloud servers, these servers allocate raw material to create a unit and software processing to create a program. Creating robust threads such as the programs can take a considerable amount of time for even a cloud server, so the amount of programs that exist are limited. Any sentinel unit can have up to 120,000,000,000 programs in it, the more programs a sentinel unit has the more intelligent it becomes, a unit that is at its processing max for programs is known as a fully stocked unit.
As mentioned sentinels operate in the Beta galaxy and primarily dominate that area of the galaxy
Black Elegance (Used to be called "Blue Cross")
The Blue Cross were humanoid-like aliens that operated within the beta-sector of the galaxy. The blue cross were intently interested in genetic engineering, and had some of the most advanced genetic engineering technology in the galaxy. The Blue cross also had controversial ideas on the concept of choice and determinism, and believed that choice was the root of all problems. The blue cross created the immortal super soldiers known as the Ket, they were wiped out by a combined effort of the Ket and the Sentinels. The stragglers remained in the beta sector in hiding, being contacted by the Realm, and indoctrinated into constructing specialized suits that make them easier to indoctrinate, also making them not age and become sterile. There are currently about 2 million Blue cross individuals left, now known as the Black Elegance, all are being used for war. The Black elegance generally do spying for the realm and have infiltrated almost every major race in every sector of the galaxy, using advanced cloaking and disguising techniques given to them by their suits. A single black elegance soldier is considered a significant threat.
Black elegance operate in all sectors of the galaxy, but primarily the Beta sector.
The Realm
Our universe was not born from nothing, but instead was created by a higher tier universe. The higher tier universe that created ours is known as the Realm. During events within the story the Realm discovers the existence of our universe as they attempt to harvest the resources of a rogue universe. Not much is known about the realm as there is no way to fully contact it, what is known as that there is a species of race called, by humans, the Overseers which are immensely powerful and are treated as gods by many individuals of many races. The Overseers do not enter our universe, as doing so would limit their power (as they would have to obey our laws of the universe which are more limited than the laws of the Realm), so they contact species of our universe via proxy and darkon manipulation. Besides the overseers there are billions among billions of unique and less powerful realm species that are much more mindless and destructive than the overseers, these realm creatures can be seen as the equivalent of bacteria for the Realm universe, and these species enter our universe in order to help harvest resources and life forms from the universe.
The Realm operates on all sectors of our galaxy and many other galaxies, they are the single greatest threat to the universe.
Terronix
Terronix are the most ancient species of the galaxy and are considerably technology advanced. Despite this apparent technological advancement, the terronix behave more like beasts than sentient creatures. They do not communicate to other species of the galaxy, they are not bipedal and they generally act as a coordinated ants rather than a human or intelligent creature. The terronix are made up of a living material known as terronite, terronite absorbs darkons and is used as the source of energy for the terronix, because of this the terronix do not require food, water or sunlight and can survive even in the vacuum of space, as darkons are omnipresent around the universe. The terronix are ruled or controlled by a massive planet-sized hive mine known as the G.O. (Gigantic organism), it is revealed later in the story that the G.O. is actually a rogue overseer from the Realm, and is the reason our universe has survived for as long as it has.
The terronix are the sole occupants of the Gamma sector of galaxy, anyone who enters the Gamma sector is sure to be destroyed by the terronix, however the terronix very rarely expand outside the gamma sector. The terronix's power is immense and they may be the most powerful species in the galaxy, though their true capabilities are unknown.
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We've heard a lot about the science of the world, but we haven't heard much about the scientists, here is an article that talks about how modern scientists study and formula theories of our universe.
Among the technologically advanced civilizations within the galaxy new science is one of the most top sought after goals within the species. Scientific advancements and breakthroughs are universally cherished within races in the alpha sector (and to a lesser extent the beta sector), because of this many different scientific professions have sprung up, as well interspecies scientific projects have been launched, even in times of war.
Scientists have evolved from current science today, many new scientific fields have been created that have opened up new forms of study. One of these fields is the Alchemists, scientists who transmute matter using nuclear fission and fusion. Due to darkon reactors outputting more energy that cold fusion, alchemists can use that energy to force particles into each other creating new elements from previous elements, this process is known as transmutation and allows, with enough energy, to transmute any form of matter into any other form of matter. Because of the significant amount of energy it takes for transmutation on a large scale, most transmutations occur to create small amounts of rare materials like plutonium, gold or anything heavier than uranium. New elements have also been discovered via this transmutation method, with elements as high as 132 being created (though these elements are extremely unstable and thus collapse almost immediately). Alchemists play an important role in material science in all species, allowing the manufacturing of any rare material from a common material.
Another new form of scientists is that of femtoscale material science. Advanced technology has allowed for advanced creation of materials using femtoscale material science, allowing material sculpting on the subatomic scale with accuracy of hundredths of an atomic nucleus. The process of doing this is using a technology called Dark lasers, though the terminology is misleading as these "lasers" don't use stimulated emission to function. Basically, at these scales even photon waves are too large and matter waves are too destructive to the material, so to compensate single darkons are manipulated via two oscillating tiny specs of dark matter (that oscillate physically) surrounded by a dark matter absorbing material (such as echelon). The dark energy waves are used to quickly oscillate a darkon in the center of the apparatus above the material, the resulting minature gravity waves push the atoms in the matter by such a tiny degree as to work on the femtoscale. Of course such manufacturing must be done at extremely cold temperatures, that of 0.15 picokelvin, but once upon achieving these temperatures materials can be fabricated with almost infinite precision. Once the material has been fabricated a form of darkon shielding can be placed, in which a large cluster of darkons is carefully injected into the material at certain points, this causes the material to clump slightly, but also causes the atoms within the material to be more restricted and act more elastic than free. The result is a material that, more or less, keeps its shape after the femtoscale fabrication, obviously not to the degree of a femtoscale but to a significant degree none the less. Femtoscale material science is what has allowed for the creation of extremely tough metals and polymers, as well as biological manipulation and the creation of higher quality echelon, material used to absorb dark energy fields.
Dark science is a new branch of science that attempts to explain the physics of darkon interaction. Despite many technologies being based in one way or another with darkons, the actual science governing darkons is considered the most difficult science that exists, and most darkon calculations use generalizations. Dark chemistry, for example, proposes that dark molecules made entirely of darkons could exist. Dark Weapon Engineering seeks to develop weapons using darkon technology, one of the difficulties with developing dark weapons is the size of darkon apparatuses and the danger that they yield for the user, portable dark weaponry is still in its infancy while naval dark weapon has been implemented to a limited degree among many races. IT is believed that dark science is the top tier of state of the art technology, and devices developed with dark science are considered some of the most advanced and useful in the universe. Some religions however, believe that manipulating darkons manipulates the very fabric of the universe itself (which, considering darkons are omnipresent and account for the energy of empty space itself, is not too far away from the truth) and warn that manipulating darkons could lead to the destabilization of reality, something that can be seen on a local scale with rip currents and warp storms.
There is however a more advanced form of science than even dark science, though only one race in the known universe has been able to achieve it, universal science. Universal science is the science between different universes and works with calculating interactions between two universes of different tier. An example would be the interaction between the Realm (the universe that created our universe) and our universe. The Symbias have created lower tier universes within the cloud palace, and have used these exceptional developments to advance technology far beyond that of any other species within the milky way. Universal science is generally quite useful, one can create universe and have a hundred trillion years pass in that universe in only a few seconds in our universe, they then can harvest resources from that universe after the long gestation periods. Universal mechanics though is very complicated because it deals with the very foundations of logic and our universe themselves, for example people from a higher tier universe generally cannot insert themselves into a lower tier universe due to the laws of physics in the lower tier universe being more restrictive or incompatible to those of the higher tier universe. The Inheritance Principle, the guiding principle of all of universal science, states that a child universe must always be more restrictive than the parent universe, that the laws of physics within the childs universe must create a higher restriction or less freedom than that of the parent universe.
Finally, there are many neutral zones around the galaxy known as Science Stations. Science stations are space stations that hold many scientists of many different species, clans or creed, all in the hope of achieving further science. Science stations are usually heavily climate controlled, with cold rooms and no gravity within the stations. Science stations are respected by all sentient species in the alpha sector, so even in times of war or conflict, the science stations run as normal. Attacking a science station in war is considered extremely negative by all races and will generally get you a lot of flack from both outside and inside your empire. Some scientists are told to hide information from other scientists, such as sensitive data or weaponry, but in general scientists within science stations are there for the common good of discovering new things. This occasionally means that morality and ethics can be a bit blurred as different cultural values clash, but in general science stations act as neutral stations dedicated to the pursuit of science.
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Just some more on the military weaponry of the Revice (Humans)
The nature of the humanity, known throughout the galaxy as the Revice, is a troubled past. Earth, the revice home planet, was destroyed by the Symbias while about half of humanity now lived offworld. With their center government and major economic center destroyed in an instant many offworld colonies were left isolated and stranded. An effort by the surviving top scientists and military generals went on a mission to re-unify humanity and about 250 years after the event the mission is mostly successful. However, with humanity being decentralized, resources and industry have taken a bit of stagnation, humanities numbers have declines and humanity seems to be on struggling species.
Humanity has splintered into three nations, the Unified Assembly, Military Front and Colonist Union (Union of the Frontiersman). The bulk of the Revice military of course comes from the Military Front. Because of the decentralized environment within the Revice, industry and mass production of weapons is relatively limited, while standard issue weapons do exist they are controlled by the Military Front government, with no privatization involved. This has caused a lot of unique custom made weapons being made among revice personel or for corporations to use what resources they have to create some unique weapons among the troops.
The standard set of weaponry that the Revice use is from B-series, manufactured by the Military Front, there are 138 different variations of weapons, most have been defunct and are no longer manufactured. The following weapons are still manufactured and are readily used within the Revice military
B-23: A handgun, it uses standard combustion era bullets, using 8 bullets of depleted uranium. The handgun is a revolver and fires bullets of about a .45 ammunition.
B-52: The most widely used weapon in the revice military, it is a MAR (Mass Accelerated Rifle) that uses electromagnetic repulsion to fire its rounds. It is a semi-automatic battery charged rifle that fires curved slugs at a maximum firerate of about 300 rounds per minute. Each round is about 20mm in diameter and fires an aluminium alloy RTS (Room temperature superconductor). The rounds weigh about 0.2 grams and move at about 300,000 m/s, making them have a total kinetic energy of about 70 MJ (about 25x more powerful than a 50 caliber). Their compactness, accuracy, mobility and full force make it a favourite among soldiers. However due to the significant recoil and heating, this weapon is used more as a single shot rifle than a true automatic one.
B-77: An automatic combustion rifle that uses explosive bullets and fires at a rate of about 600 rounds per minute. The rifle uses magnetic stabilizes in order to attempt to reduce recoil so is battery powered as well. The bullets are relatively large, about 9.24 x 45 mm, they also contain usually an explosive payload at the tip of the bullet to further maximize damage. The B-77 is considered a heavy rifle. Because of the explosive and bulky nature of this weapon, it is much better at inflicting overall damage than the B-52, however it suffers in penetration.
B-94: The B-94 is a single shot MAR that is used as a sniper rifle. It uses the same technology within the B-52 but fires a larger round weighing about 45 grams, and fires them a little faster at 450,000 m/s. This means the full impact of the sniper rifle has about 6.5x more energy than a single shot of the B-52. However because the bullet is heavier than that of B-52, the bullet sacrifices a bit of penetration for overall power, this single shot sniper is commonly seen in snipers.
B-120: The B-120 is a handheld recoilless missile launcher that fires a missile with a high explosive incendiary payload. Within the tip of the missile is also small fragments of depleted uranium that sent off in all directions during the explosion. This weapon is an ideal anti-vehicle and anti-personell weapon, making it very useful in an arsenal. Some people call it the "Three circles of hell" as the missile detonate with a powerful shockwave, send fire outwards in all directions and also send pellets of high velocity shrapnel.
As stated though, a huge portion of weapons are hand modified or not mass produced, and a small number of weapons are mass produced with limited supply by private corporations. There are two notable weapons that are produced under limited supply.
Lancer: The Lancer is a heavy machine gun designed to put on vehicles or super soldiers (new hope/final hope). It is a slow firing automatic MAR that fires 1 kg slugs at a speed of about 750,000 m/s, it fires these at a rate of about 180 rounds per minute. A single projectile from the Lancer inputs 400x more energy than the B-52, the projectiles may also be modified to have further explosive payloads added (at an expense to the projectiles speed). A single projectile of the lancer is capable of literally turning an armoured human into dust, making it one of the most powerful handheld weapons in the revice arsenal. It cannot be fired by a normal human to the huge amounts of recoil that would cause significant injury to humans.
Multiple Shoulder Mounted Giant Railgun: MSMGR or "MSM" for short is the heaviest handheld weapon within the revice military. It is designed to be equipped by vehicles or multiple people at a time, it fires one shot and takes about 2 minutes to reload. It is a handheld RMAC (Relativistic Mass Accelerator Cannon), that fires a high explosive round of about 0.5 kg at 15% the speed of light. The amount of kinetic energy that the projectile contains is 500 TJ of energy, about 2,000 times more than a Lancer projectile and hence 800,000 times more than the B-52 projectile (Or 200,000,000 times more energy than a 50 caliber). The weapon is capable of penetrating any known material in the universe, though often the projectile will shatter on impact and relativistic shrapnel will pepper the target. Even with magnetic dampeners the weapons recoil is so significant that to be fired by humans, multiple humans must mount the weapon to the ground, a crew of 3 soldiers is usually required to fire the weapon. Despite this it is considered a devastating weapon, even by other races.
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Yet more detail about the organization of Humanity, this goes into the politics and society of each of the three nations of humanity.
General Assembly:
The General Assembly is the largest nation of humanity (Revice) and was founded by the brightest scientists and engineers within the Revice. Thus it comes to no surprise that the Revice is founded as a technocratic oligarchy in which the brightest minds in their respective fields have undisputed and complete control of the empire. The general assembly functions with primary focus on industry and scientific advancement, this focus has made the Revice one of the most technologically advanced civilization in the galaxy despite being relatively new and of few number. Unfortunately one of the side effects with a high tech, scientific focus means there are very few blue collar workers, meaning that there is not a centralized governmental focus on mass production, meaning that massed produced goods are relatively limited within the general assembly due to a limited workforce.
Despite this, life in the more populated areas of the General Assembly is generally quite privileged. All people go to publicly funded education centers from the ages of 2 to 24, from the ages of 16-24 citizens are expected to work an occupation as well as study. Private industry is very welcomed within the General assembly and a very large focus of societal control over the common folk is through corporate entities. Large businesses within the General assembly mainly dictate the policies, occupation and overall growth of smaller communities, acting as unofficial surrogate councilmen. In exchange for facilitating public needs such as food, water and shelter, the corporation is usually given a guarantee of employees for the future. Citizens who work in a corporate controlled section of the city generally sign a contract that subscribes them to future or current employment within that corporation for an extended or indefinite period of time, this means that city district investments are a lucrative business model for many corporate entities within the Revice. The schools, and government for entire large population of cities however are government controlled and not privately owned.
Ruling over the entire General Assembly is the Council of 13, 12 of these members are split into four equal sized groups with the 13th member acting as the speaker chancellor. Each member of the council is considered a foremost expert within their field, they selected via a third party committee who scours the entirety of the general assembly for future candidates for the next councilmen position. Usually these individuals have shown intense intellect and have demonstrable achievements within their field. Councilmen hold undisputed authority and the ability to command groups including private entities to follow any action or duty they enlist. The following council position are listed the following groups
Concilium of Scientia: Councilmen 1 - 3 are part of this group and are the leading scientists of the general assembly, usually consisting of a physicists, chemists, Doctors and mathematicians. This group generally oversees all of scientific advancements and has a close eye on many of the innovating private entities, directing the form of innovation that the Revice moves forward to.
Concilium of Machinis: Councilmen 4 - 6 are part of this group and are the leading engineers and manufacturers of General Assembly. They specialize in direction of engineering and manufacturing, they handle the workforce, production and general manufacturing of all goods within the entire general assembly.
Concilium of Pecunia: Councilmen 7 - 9 are part of this group and are the leading economists, finance experts and so forth. These people manage the internal stock market of the General assembly as well trade deals with other nations. These councilmen are soley focused in keeping the General Assembly funded and making sure the Revice as a whole have enough resources to maintain society.
Concilium of Artibus: Councilmen 10 - 12 are part of this group and are the leading diplomats, legal experts and management authority. These councilmen are in charge of setting laws across the General assembly and handling diplomatic relations with other revice nations and xeno empires.
Concilium of Auctoritatis: Councilmen 13 is the sole member of this group and acts as the governing authority over the other 12 councilmen. It is unfair to say this councilmen is in charge of the other councilmen, instead they act as the Speaking Chancellor which, despite the name, acts as a mediator role between the other councilmen. Basically whenever there is a dispute between councilmen it is the act of the Speaking Chancellor to resolve the dispute, whether that means making a decision to side or not side with a person.
The Military Front:
The Military Front's history is that of Generals, they were founded by the military arm of humanity and thus once again it is no surprise they work as a Autocratic Military Dictatorship. The Military Front works almost completely differently to the General Assembly, favouring mass production over scientific advancement, a symbiotic relationship between the General Assembly and the Military Front has been established, with the General Assembly working on innovation and the Military Front working on manpower.
Military service is mandatory for all citizens in the Military Front and in fact everyone who is born is immediately enlisted into the military as soon as they're born. However it should be noted that despite 100% of all citizens in the Military Front being in the military most of them do not actually fight in combat, but instead work on production or food produce in order to maintain the other fighters.
Everyone in the Military Front is given a rank, when you are born you are given the rank of Cadet, upon reaching the age of 12 you are given the rank of Private. Ranks within the Military Front work much differently than ranks in the military, a rank is an actual sign of social significance, Privates are not privates in fighting, but indeed someone could be a "Private" farmer or a "Sergeant Miner", these ranks represent status within their respective occupations whether it be combat or not, thus attaining higher ranks is seen as exceptionally important to many people within the Military Front. A classification of all the ranks are below.
Cadet: All children of the Military Front are given the Cadet rank, this rank is not specialized in any occupation and instead Cadets are expected to pick or be picked an occupation for them to learn about.
Private (Third class): Upon reaching 12, every member is given an occupation (sometimes they get to choose) whether it be fighting, farming, mining, machining or so forth and are then given the rank of Private (third class). This generally means they are the lowest form of occupation, basically an apprentice or internship.
Private (Second class): A promotion from Private third class a private 2nd class is a private who has shown enough utility to be considered beyond an apprentice, it is generally expected members get this rank at the age of 16, but some can get the rank much earlier or later.
Private (First Class): A private first class is a rare rank, and is generally seen as an alternative to Private Second class. Promotion to Corporal (the rank above First Class) cannot happen until the person is of 18 years of age, so to compensate people are promoted to this rank if they are doing exceptionally well in the job but cannot be promoted to Corporal. First class privates are generally for prodigy youth who are expected to go far.
Private (Inpedimentum): A private Impedimentum is given to someone who has been unable to reach even Private Second Class by the age of 24. In general this is a very negative rank that reaches slightly above first class but below second class private. Privates who get this rank can never be promoted beyond this rank and are generally considered embarrassments or inferior people.
Corporal (Second class): Corporals are given to people who are considered experts in their field or senior members of there field. They can only be given to people who are 18 or over but are rarely given to people who are 18 (they must be a Private First Class to be promoted at 18). A lot of Second class privates skip Private first class and go straight to corporal when promoted.
Corporal (First Class): A more senior Corporal version, corporal First classes are a direct promotion from Corporal Second class (though some people can skip Corporal second class altogether for this rank). Corporal First classes are generally considered professional experts in their field and this is the highest non-managerial rank within the Military Front, thus corporal First classes are generally quite respected. Most people will never achieve this rank or will skip over it.
Sergeant: Sergeants are the first managerial officers of the Military Front and generally manage over corporals and privates. A sergeant must have been a corporal (of any class) before being promoted, Sergeants are will generally manage groups of 6-40 people.
Lieutenant-Sergeant: Lieutenant-Sergeants are both a promotion and alternative to normal Sergeants. Lieutenant Sergeants also command over corporals and privates as well as Sergeants. The groups they manage tend to be much larger of over 40-250 people, they are considered quite expert and senior officers.
Lieutenant Pure: Lieutenant Pure is a rank that is a promotion to Lieutenant-Sergeant, a person needs to be either Sergeant or Lieutenant-Sergeant in order to attain this rank. Lieutenant Pure's command Sergeant and Lieutenant-Sergeants, usually in groups of about 10-30, meaning that a lieutenant Pure could be in charge of 70 to 7600 people, though normally within the regions of 3000-5000.
Colonel BRONZE: A colonel bronze is the next step, a member MUST be a Lieutenant Pure to be promoted to any of the Colonel levels. Colonel Bronze are in charge of Lieutenant pures, usually about 10-15 of them, meaning they can command as much as 100,000 people.
Colonel SILVER: A colonel silver is a step up to Colonel Bronze, but can be promoted from Lieutenant Pure. Colonel Bronze can command anywhere from 15-30 Lieutenant Pure's, meaning they may command as much as 200,000 people.
Colonel GOLD: A colonel Gold is a step up from Colonel Silver and, once again, can be promoted from Colonel Silver, Colonel Bronze or Lieutenant Pure. Colonel Gold can command as much as 120 Lieutenant Pure's in various different departments, commanding almost a million people.
General BASE: Generals are the highest echelon and must be promoted from Colonel, Generals command Colonels in various different departments. A General BASE generally commands 4-6 Colonels, meaning they could be in charge of around 6,000,000 people.
General STAR: A general STAR is a promotion above general BASE and can be promoted from Colonel or General base, they are in charge of 6-30 colonels, meaning they may be in charge of 30,000,000 people.
General PLATINUM: A Platinum General is once again a promotion from star and can be promoted from colonel, base general or star general. They are in charge of up to 100 colonels, being in charge of 100,000,000 people potentially.
General 2ND STAR: A 2nd Star general is a promotion from General Star and is can only be promoted from General Star, a General 2nd star is instead in charge of several base generals or star generals, about 10 of them. Meaning that a General 2nd Star can be in charge of 300,000,000 people.
General 2ND PLATINUM: A 2nd Platinum General is a promotion for General Platinum and can only be promoted by other General Platinums, they are in charge of about 10 general platinums and thus can be in charge of over 1,000,000,000 people.
Commander General: A commander General is part of the top brass, it is a promotion from any of the 2nd Generals, they are in charge of the 2nd Generals, usually about 10-30 of them, meaning they can be in charge of over 30 billion people
Executive Commander General: Executive commander generals are the next step up to Commander general and the 2nd highest rank. There only exists around 6-8 executive commander generals in the entire fleet and command over about 4-6 commander generals, meaning they could be in charge of over 180 billion people.
Grand General: The Grand General is the sole ruler of the entirety of the Military Front and decides their next successor. The Grand General is in charge of the entire military front, being in charge of roughly 300 billion people.
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More detail about the Symbias, this refers to organizations and leadership heirarchy, the second part of the article also talks about a particularly important Symbias Trooper named Arkos.
As stated before the Symbias is the most dominant species in the galaxy and is the only intergalactic species seen in the story (although the fact their intergalactic is a closely guarded secret among the Minders, the god-like intelligent creatures that rule the Symbias). The symbias is made of 3 sentient races, The Minders, The strikers and the Troopers, these aren't their actual names but are just what humans call them. The symbias is also made of other races such as humans and Xenox, as well as some non sentient creatures such as Champions and Scythes, primarily used for war and manual labour. A strict hierarchy exists for the Symbias primarily based on intelligence and superiority of species, Minders are the at the top of the pyramid, followed by Strikers and then Troopers.
Leadership:
High Chancellors: The High Chancellors are a series of Minders that live exclusively on the passworld, they never go to the Milky way galaxy or any of the other galaxies that the Symbias have control in. They are the highest of authority over the entire Symbias race, though their practical rulings have very little effect on the Milky way due to the scale of the Symbias.
Chancellor: The Chancellor is a Minder who is in charge of the entire Milky way galaxy and all its sectors. The chancellor is the ultimate authority for the Milky way galaxy and all orders of the highest and most priority orders come from the Chancellor (usually relayed via the High chancellors). The Chancellor is also the one who splits up Symbias rule into the galaxies sectors of Alpha, Beta and Gamma. Most Symbias in one sector are unaware of symbias in other sectors.
Councilors: The councilors are a series of Minders and Strikers within a sector, each councilor represents a system (a series of star systems or planets). Councilors usually deal with matters that affect the entire system such as matters of total war or revolution.
Warden: Wardens are usually Strikers and rarely troopers who are in charge of an entire planet. Wardens have relatively free reign to govern the planet how they like, and wardens are chosen by the councilor for that system. The only universal rule is wardens must pay taxes to the councilors (who in turn send them to the passworld), a warden who fails to deliver may be ousted and replaced with a new warden.
Dignitaries: Dignitaries are Strikers and Troopers who are in charge of a region within the planet. They are under control of the Warden but are free to make their own laws for their own regions (informally called Countries by humans). Dignitaries act as semi-sovereign entities but any action that is overruled by a warden must be followed, lest military occupation occurs.
The leadership beyond dignitaries is highly diverse, with most planets having different systems of governments for their regions.
Military:
The military is a branch of the Symbias that is controlled by the councilors and a special group of minders known as the adversaries. Within the military there are many branches, organizations and different leads of authority. While each planet may contain their own militia, the official symbias military is distributed from the common pool of all symbias controlled planets.
Adversaries: The adversaries are a group of minders that act as the Highest authority for the entire symbias army, planning strategy and occupation. The councilors decide where the military should be deployed, while the adversaries decide how it should go about its deployment. The adversaries act in parallel with the councilors, the councilors cannot command the adversaries nor the adversaries the council. The chancellor (and by extension high chancellor) however can command both.
High Generals: High Generals are minders, strikers and very rarely troopers who have shown a tact for leadership and tactical thinking. They command over the military of entire systems and batallions. It is to be of very high rank to be considered a high general, to the point where you are almost onpar with the council or adversaries.
The Grand Frontiersman: The grand frontiersman is given to a high general to lead as the face of the Symbias military. The grand frontiersman is usually on the frontlines of battle and is more used as moral for troops. Despite the ceremonial nature of the position, the Grand Frontiersman still holds tremendous amounts of power and status in the Symbias above even some high generals.
The Chancellor's Dependents: The Chancellors dependents are a group of soldiers (usually strikers but rarely troopers) who act as the personal militia of the chancellor himself. They are considered the best of the best and supersede all authority below that of the Chancellor. As such they act as an independent arm of the military who often conflict with other Symbias. To become one of the chancellor's dependents is a tremendous honor and is extremely difficulty, usually requiring years of superb service and undying loyalty to the Chancellor. Chancellor's dependents are usually given sensitive information not even supplied to the councilors.
The black 19: The black 19 are a unique group of 19 highly skilled troopers under the direct control of the adversaries. The Black 19 have a unique position in usually focusing on infiltration and corruption of the councilors. The Black 19 usually operate even without knowledge of the chancellor himself, and are experts at stealth and espoinage. The black 19 are legendary among the Symbias.
Marauders: The Marauders is a branch of the military comprised entirely of troopers dedicated to small squad, guerilla and harassment tactics. Known far and wide in the symbias as well as other races for being the hardiest of the Symbias, they usually are deployed in hostile environments, heavily outnumbered and with no reinforcements. The Marauders have infamy for their terrible deeds, including massacring innocent civilians, cutting off food and water supply, and so forth.
(There are more but that's all I'm writing for now)
Arkos eks Tarus:
Arkos eks Tarus, simply known as Arkos (Ar- being a prefix only given to troopers of notable worth after their life, so originally just Kos eks Tarus), is a notable and famous Symbias Trooper who achieved the rank of Grand Frontiersman of the Symbias army.
Kos originally came from a family of moderate wealth on a arid planet known as Kiera. From an early age Kos showed unusual intellect and physical prowess and at the age of 14, he enlisted in a local militia for the Tarus region under the trooper dignitary Armaka eks Tarus. Armaka had conflicts with surrounding dignitiaries and thus Kos was involved in a lot of civil fighting among of Symbias soldiers, however eventually Armakas proclaimed himself independent of the Symbias which drew the attention of the local warden. Kos, given the news and having loyalty to the Symibas, at the age of 18 infiltrated Armakas's guard and assasinated him in a one on one duel of Kirmas1.
As reward for his skill and loyalty Kos was granted the name Arkos and was given the rank of commander under the official Symbias military. Arkos was deployed in several planetary engagements fighting against Xenox, Humans and Symbias alike. Arkos had great renown among his troopers brethren for his composure, charisma and absolute skill in battle, being especially noteworthy for his honor and skill with Kirmas. An especially noteworthy achievement was when Arkos defeated a legendary Xenox war-chief in one on one battle despite the latter defeating dozens of strikers. Arkos was then recruited by the adverseries to be part of the Black 19, in which he engaged on several esponiage missions.
Arkos had eventually discovered a councilor was planning to go into revolt due to a warden in their system being a trooper (which was very culturally taboo). Arkos, under orders of the Adverseries, assassinated the councilor but was caught and sentenced for high treason. Soon after, another black 19 member known as artes leaked the adverseries orders and the councilors plan for revolt to the public. This caused outrage among the troopers of every system, who saw arkos's imprisonment as unfair, riots and threats of revolt around many systems began to emerge. The council decided, in a rather strange move, to grant Arkos pardon if he went through a trial to determine his worth for pardon. This trial was to defeat 100 opponents in Kimsas one after the other. This was deemed to be impossible and impractical by many of the council but would give Arkos the chance to die an honorable death, thus calming the trooper revolts. However, surprisingly arkos managed to narrowly defeat all one hundred opponents, one after the other.
Arkos's fame after this was legendary and he was seen as a figurehead of revolt and trooper revolution. Arkos was invited by the chancellor himself, being one of the few troopers who ever saw the chancellor in person. And after a brief discussion assuring his loyalty, Arkos was granted the rank of High General and given title of the Grand Frontiersman, the only trooper in all of history to ever get such a title. Now Arkos fights on the front lines as the most powerful trooper in the entire Symbias, being absolutely loyal to the symbias and being an inspiration for troopers everywhere.
1 Kirmas is a traditional one-on-one duel in the troopers society in which two troopers each use a powerful energy blade to dispatch each other. It is considered very honorable and dangerous, the energy swords do not conflict and simply pass through each other, so the duel is usually ended in a single strike.
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About the Religions within the universe
Abrahism
Abrahism is the primary religion of humanity, mainly from the Colonist Alliance and the lower classes of the Military Front and General Assembly. Abrahism is the natural morphing of all the abrahamic religions, Christianity, Islam and Judaism. Abrahism believes that Abram is the true god who tested humanities resolve by telling different stories to different sects of people to create adversary, harmony and diversity within humanities ideas. Abrahist believe that Christianity, Islam and Judaism as well as all its sects are equally valid sides of the same coin crafted by Abram. Jesus was a form of Abram, as was Mohammad and other religious profits throughout history. Unlike Islam, these profits were not profits of an all powerful creator (being Allah) but were instead the all powerful creator themselves in different form (being Abram). The spread of the different religions and beliefs was artificially constructed by Abram, coining terms like Allah and Yahweh, to create a diversity within humanities expansion as a test and resolve of humanities ability to unite while still creating intellectual and spiritual diversity. The beliefs of Abrahism are as diverse as all the abrahamic religions today, but instead they are unified in the belief that Abram is the one true god who spread his message in different ways and different forms.
Ardo
Ardo is the primarily religion of the Troopers within the Symbias, but is by far the largest unified religion within the galaxy, spreading to many different races both within and outside of the Symbias. Ardists believe that each individual interaction, whether conscious or not, creates a network within the universe that acts almost like a brain as a unified consciousness unrestrained by space, locality and time. The unified consciousness is known as Ar and is affected by all events within the universe, each event being a small cog in the larger machine of divinity that is Ar. Ardists also believe that the information from these events must be conserved even after death and destruction and entropy is simply the transfer of information from the physical world to the metaphysical consciousness of Ar. Thus as entropy increases and useful information decreases in the physical realm, the information is just pushed to the consciousness of Ar. The heat death of the universe will simply be the birth of Ar into the physical world, the rebirth of the universe into a new form and a higher tier and the creation of a physical deity encompassing all the memories, consciousnesses and history of all things in the universe that came before it. Another consequence is that upon death the consciousness does not disappear but simply joins the metaphysical of Ar, ready to be reborn upon countless years. Ardists thus believe that every event in the universe must be done to improve the stability and collective good of Ar, and thus ardists tend to be against Darkon technology which they see as the melding the physical and metaphysical and disturbing to the flow of Ar, damaging Ar and causality itself. (Though they will make exceptions for extremely useful applications such as STVN travel).
Tendism
Tendism is a growing religious cult among the Symbias that believes the Minders (real name Tenz) are the godly creators of the universe. The minders are an alien species that founded the Symbias but tenders see them as much more, godly creatures that have created the universe itself and act as their holy guide. In reality this isn't too far away from the truth, the Minders do have a universal engine at the passworld that is used to create universes and harvest the entropy within them, as well the Minders were the ones who uplifted the Xenox from the Serratan (in hopes of the Xenox joining them), uplifted the troopers and annexed the Strikers, they created the skull beetles that led to the plagues in the Beta sector, they also founded the Sectors themselves. Not only this but they have conquered thousands of galaxies with the Milky way being only one of many, they also know about the existence of the G.O., which is an overseer from the Realm and a true "god" of this universe. Most of this information is totally unknown by the species of the milky way, but because of their technological advancement they can appear godlike to the point that people worship them. Thus the followers of Tendism have unwavoring devotion to the Minders (and dislike the Strikers as inferior leaders), this actually leads to problems for the Minders themselves as Tenders will often oust strikers from positions of leadership so they can be replaced by Minders (and most Minders have no desire to lead and simply wish to move back to the utopia that is the passworld)
The Dark
The Dark is a cult of all races who believe in the three "Dark Gods" who were the creators and controllers of Darkons, the creators of the universe and the ultimate authority who wishes to uplift this universe to a higher tier. The Dark followers are often people with darkon implants or elements which are used to manipulate the flow of darkons with their mind, most people who have a strong connection to darkons will often have delusions and see and hear hallucination usually commanding them to do stuff, a process commonly known as "Darkon corruption". The thing is all the followers of the Dark report the same hallucinations and commands, which they claim are being told by the three Dark gods Saintri (The god of truth and madness), Markum (The god of progress and corruption) and Baral (The god of creation and destruction). The thing is the claims of the Dark are actually mostly true, the three gods are overseers of the Realm, the realm being the higher tier universe that created our universe. The three overseers communicate with the followers on a mass scale via Darkon manipulation. The most striking form of this kinda manipulation is with the Black Elegance (formally the Blue cross) an entire species who is almost completed devoted the Dark gods, even when their true identity is revealed.
Callius's Children
Callius is a Ket who activated the beacon and opened a connection between our universe and the Realm. The beacon shattered creating the elements which, when infused to a living being, grants that being unparalleld darkon manipulation. Callius being a Ket makes him extremely powerful, intelligent and resistant, but he also absorbed the most powerful Element (commonly known as the Jewel crown) making him the most powerful Darkon manipulator in the entire universe. This has made him a living god to many of his followers, capable of destroying entire armies with just a thought. As such several cults have sprung up around him both demonizing and idolizing him, the largest one being that of the Callius's children. This cult is devoted to serving Callius in his never ending mission to close the connection between our universe and the Realm, particularly being against The Dark cult and all its followers.
The Xenox don't have a primary religion and each tribe usually has their own unique spiritual beliefs, usually a mash up of traditional beliefs as well as other beliefs from other species.
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This is kinda a rehash of stuff I've already said but I do really like it, it's more about darkons and how they kinda fit into our universe.
So Darkons are the subatomic fundamental particles of the universe that make up matter and gravity, they're the particles that manipulate and bend space-time. Previously I discussed the different types of darkons but I want to go over it again in a little bit more clearer detail. The first thing is fundamentally there are two types of darkons, l and L darkons, these aren't very easy names so I'll say instead "attractons" and "repulsons". As the name suggests attractons attract space and time towards it, bending spacetime into a continuous source, while repulson repulse space time and push things away. In the normal universe an approximately equal quality of attractons and repulsons exist in a semi-stable balance, each attracton attracts other attractons and repulsons while each repulson repulses the attractons. These equal amounts of attractions and repulsions create a roughly flat universe in empty space.
However, at times attractons will win out this delicate balance, attracting to each other due to disturbances in the balance and clumping together. Each type of darkon has a charge, positive or negative, these charges just like electrical charges repulse or attract darkons. When attractons with like charges come together, the coulomb repulsion eventually wins out the gravitational attraction of the darkons and they go into a stable equilibrium between each other, being pushed back by the like charges but pulled in by the coulomb force. The attraction of this pair of darkons is increased and pulls more attractons into the fold, eventually an equilibrium is hit depending on the type of charge the darkons possess, where the coulumb repulsion, attracton attraction and repulson attraction (which pulls the particle apart), this becomes matter.
Now you might be thinking, what happens when two attractons of opposite charge collide? In general when two attractons of opposite charge collide they annihilate each other, turn to energy, then eventually reform back into attractons moving in different directions. However, eventually these attractons will collide again and repeat the process, the process of constant collision and conversion still creates a space-time attraction from the other attractons and moves them closer to the attracton pair, they too will collide and either form matter with like charged attractons, or continue in the process of annihiliation and reformation with the unlike charged attractons. Most attractons will do the latter and they will create a dispersed neutral space-time warping that doesn't react to electromagnetic waves due to the fact that it must necessarily be electrically neutral, this is often given the name today as Dark Matter and it comprises most of our universe.
Now the formation of matter and dark matter leads to an imbalance between the attractons and repulsons, the repulsons now outnumber the attractons in free space. What this eventually leads to is repulsons slowly moving away from each other and expanding, this formation and the fact it happens omnipresently in free space is where Dark Energy comes from that creates the expansion of our universe. Because a lot of energy goes into comprising matter, dark energy appears to be much larger and more powerful than all the rest of the universe.
STVN (Space time Vortex Navigation) is a form of FTL travel that uses a heavily condensed dark matter pellet fired at an extremely fast speed to warp space time in front of a ship to allow the trip to travel FTL in the outside universes reference frame (see previous articles for the MATH behind it). However the clumb of extra darkons will eventually lead to a warp storm, where the pellet will decay due to outside space attracting repulsons into the pellet, when the decay occurs all the attractons and repulsons will violent erupt from the pellet and shoot out in all directions. The calamity results in extreme and random spacetime warping known as a warp storm, warp storms can be devestating and would make long distance STVN impossible if it weren't for the invention of Echelon.
Echelon is a darkon-resistent material that resists the very space-time warping that other darkons yield it. Echelon is a material entirely made of darkons that has a layered design. The first layer is a layer of liked-charged attractons, the second layer is a layer of unlike charged repulsons, the third layer is like charged attractons again, but twice as much, the fourth layer is twice as much repulsons and so forth. The thicker the echelon (and more layers of attracton-repulson-attractons there are) the more resistent the material is to space time warping. Echelon of this form is known as the AR2 design and the resistance to space-time warping occurs as follows.
A space-time wave from outside darkons moves towards the echelon, the first layer of attractons gets pushed inwards towards the repulsons, the repulsons repulse the attractons which dampens the space-time wave and forces the attractons back into their previous position with no space-time bypassing the layer. If the space-time warp is so strong that even the repulsions are pushed towards it, the repulsons will further move the second layer of attractons which has twice as many attractons, the process will repeat but the wave will be dampened and the reverse effect will be twice as great, you keep doing this, repeating the layer and doubling the thickness of each attracton repulson layer (hence the name AR2) until the space-time warp is successfully repelled. If the space-time warp pulls the attractons away from the layer the opposite occurs, the repulsion amplify the pulling the wave for the second layer of attractons which further attract the first layer of attractons back into its originally position, again if the wave is too strong then the third layer will attract the second layer, or the fourth layer attracting the third layer.
The layer of attractons have to be liked charge as they need to repulse each other so they don't convert into dark matter, the layer of repulsons need to be unlike charges for the opposite reason, they need to attract each other. The reason they are layered in such a way as to double each layer is that although the distance between each layer of attracton is greater than the distance between attractons and repulsons, the layer of attractons is also twice as large, thus the attraction and repulsion on each layer must be equal. Many different designs of echelon have existed, AR2 was the first but is somewhat limited as doubling every new layer results in an exponential increase, realistically you can only have 8 or so layers before the manufacturing becomes too expensive. Many different forms of have existed including ARN, a form where the Nth layer is N times larger than the first layer, the distances between each layer has to be smaller and smaller though which results in a less than stellar design. Other such as ARN2 (which is that the Nth layer has N^2 times larger than the first layer) also existed, many different mathematical functions are used to gauge the best effects with no "universally" better one.
I'll do the calculation at one stage to find out what the "optimum" layering design is for darkons, but won't right now :P
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This article is about a specific story in the first video game idea set in the universe. Three factions within the Xenox fight for control, two major ones and one minor one. The conclusion of the game is a giant turn-based strategy battle, the effects of the battle and the endings for each faction are shown as well.
The temporary empires are being formed in response to the Symbias threat. The Symbias attacked the Sol system when it was discovered to have abundant elements which the Xenox had the monopoly over, ousting the humans out of that system was the better option than a war with the Xenox. However the lack of trade has caused the Xenox economy to fluster, so the xenox are desperate to get back their control and take Sol from the symbias. In response to war a temporary empire is formed to unite hundreds of thousands of tribes to the great conflict.
The Second Reclamation: Led by Grand Chief Errant Vis Karm, The Gifted.
The largest temporary empire of the three conflicting, it is run by Grand Chief Errant Vis Karm, The Gifted, who is an intelligent male Xenox diplomat and politician. Errant is the grand chief of the Karm-It tribe, a large tribe consisting of about 3,500 Xenox warriors. Errant is well respected within the whole Xenox empire for the creation of the Reclamation, a long lasting temporary empire that consisted of 230,000 tribes consisting of roughly 220,000,000 Xenox warriors. He is considered a skilled diplomat and intelligent tactician.
Errant was born as the son of Nictah, the then grand chief of the Karm-It tribe. The Karm-it tribe were scientific developers in an alliance with 300 other tribes known as the Tekkan Collective (named so being situated on the planet Tekkan). The Tekkan Collective was a small business manufacturer of medical and personal entertainment items, being about 4th largest cooperative of its type in the Xenox, and the Karm-It tribe was considered its most experienced researchers. Nictah, believing that the cooperative would not succeed without the latest tech, decided to start investigating and researching Symbias tech, buying defunct symbias salvaged technology from pirates and the criminal underworld. The salvage however was taken from illegitimate means and the Symbias, in an effort to put a stop to the operation, decided to annex the entire of the Tekkan collective and Tekken themselves. Nictah, trying to reason with the Symbias war party, was assassinated during the negotiations. Other leaders of the Tekkan collective were also assassinated in order to make annexing the world easier.
Errant, now in control of the Karm-It tribe, fled Tekkan which easily fell to the Symbias presence. The annex of Tekkan caused some angst among the other Xenox tribes around the system, so Errant decided to use this to rally tribes from many other collectives to form a temporary empire to take back Tekkan. The formation began by talking to other scientific collectives about the lucrativeness of Symbias technology, once a sizeable army had been made it was easy to convince the local warlords and tribes around the systems surrounding Tekkan that something needed to be done. Thus the Reclamation was born, consisting of thousands of tribes, Errant was able to overwhelm the Symbias occupiers and take back Tekkan, but he didn't stop there. Noticing his success he began to bring more and more tribes into the fold eventually creating an empire spanning over 200 million Xenox, a quite sizeable empire. The empire eventually fell apart but only after several Symbias controlled planets were taken by the Xenox. With the new technology and fame, the Tekkan collective now headed by Errant became the largest collective of its type.
Although the temporary empire was by far not the largest in history, it was possibly the most successful. 220,000,000 Xenox were able to conquer several symbias planets and even kill a Symbias minder, no easy feat! Not only this but even today they still have managed to hold the newly captured territory. This fame and success has made Errant a hero within the Xenox, and when it was time for a new temporary empire to form to take the Sol system he was the natural choice. With his newfound fame and influence he was easily able to form the Second Reclamation, consisting of over 65,000,000 tribes and 8,000,000,000 Xenox, making it one of the largest temporary empires in Xenox history.
The Time of Scorching Passed: Led by Urd Tom Las Vis Maak
The Time of Scorching Passed is the second largest temporary empire being led by Urd Tom Las of the tribe Maak Kan, a small tribe of 250 Xenox. Unlike Errant, Urd does not have prior fame nor are they the chief of their tribe, they are the third gender of the Xenox (neither male nor female, but being able to mate with both) and are renowned for being the finest warrior within the Xenox.
Urd was a warrior of the Maak Kan tribe, a warrior-spiritualist tribe that believed the way to spiritual enlightenment was fighting. They in general were used as mercenaries for missions by other tribes in ongoing disputes, but they had a code of honour and only took "honourable" work. Urd was a cut above the rest, the tales of exploits are limitless and varied. His first battle had him slay 3 other Xenox warriors, and his kill count has skyrocketted since, being almost unstoppable in hand to hand combat and melee combat. Urd is also able to shoot accurately, move fast and in general acts as a peak of warrior efficiency.
Upon the formation of the Second Reclamation, the Maak tribe was called to join. However the emphasis on sneaky tactics and diplomacy contradicted with the traditionalist values of the Maak clan so they refused. This caused some bitterness with other tribes that wanted to join the Second Reclamation, who which attempted to attack the Maak clan in order to force their alliance. This did not go well for these clans, as each one was systematically fought back by the extremely strong Maak warriors, lead by Urd themselves. It was only until a chieftan known as Ramtar. leader of a cooperative consisting of over 30,000 Xenox warriors, decided to declare war on the small Maak tribe that things became heated. Urd decided that the true strength of an empire comes from the head, and decided to sneak into the Ramtars home base with only 4 other Maak warriors. Upon infiltrating the base Urd challenged Ramtar to hand to hand combat, which he accepted. During the combat however, Ramtar was nearly defeated when he demanded his guards take Urd out, however despite being outnumbered 10 to 1, Urd managed to kill all the guards. Right before executing Ramtar, Urd said "The Xenox will not be ruled by the feeble" and proceeded to swiftly execute Ramtar infront of his subjects.
The display of strength actually inspired many of the surrounding Xenox tribes who were drawn to the traditionalist Xenox views of strength and victory. Soon a second temporary empire began to form with Urd as the head, known as The Time of Scorching Passing. During this empire a war between them and the Second Reclamation began, but despite the second reclamation having almost 100,000 times more men, The Time of Scorching Passing continued to succeed in battle after battle, this would drive more and more Xenox away from the Errant's empire and towards Urd's empire. Eventually Urd's empire encompassed over 30,000,000 tribes consisting of 5.4 billion Xenox, making it about two thirds the size of The Second Reclamation.
The Unified Xenox Empire: Led by Takkas The Conquerer.
While these two larger empires began forming, a third much smaller empire began forming in a far away system on a far away planet, although this empire was not a temporary empire but aimed to turn the Xenox into a true empire. Etta Vis Mell, later named Takkas, was the leader of the Mell Marr tribe, a small tribe consisting of only 34 Xenox who were struggling to survive on the planet Kordos. When Etta, however, heard of the wars between Errant and Urd, he began to hatch a plan.
Etta was a male, and a brilliant tactician and manipulator. He believed that the only way the Xenox would ever truly defeat the Symbias for control of the galaxy is for the Xenox to become organized, to become strong under a unified leader, the leader of course would be him. So Etta hatched a plan, renaming himself to Takkas, he began pitting tribes on the planet against each other, claiming to be an important informant. He would claim to be diplomats from both Errant's empire and Urd's empire, to different tribes, to spark conflict and chaos amongst the political system of the planet. Eventually the conflict he himself caused, he would take advantage of, accusing leaders of traitorous scandals, blackmailing important people and defeating renowned warriors through trickery. All these hidden and dubious tactics all fell into place, eventually making him leader of the Krodos collective, a collective encompassing over 1,000,000 Xenox on the planet Kordos.
Once he had become leader he announced his decree, to all those on the planet, that this would no longer be a collective, but a permanent tribe. A tribe that would last a hundred million years and would be the cornerstone and the beginning of a permanently unified Xenox empire with him at the head. This message had mixed results, some members of the new tribe rebelled but were quashed, members who supported Takkas became devoted through indoctrination and careful planning. Eventually Takkas had finally created the Unified Xenox Empire, the largest single tribe within the Xenox. Now that he had the beginning of his empire, his plan would be to expand and eventually conquer all of the Xenox, uniting every tribe under a single banner forever.
Endings:
The Second Reclamation Wins the civil war but Loses the war against the Symbias:
The second reclamation expanded across the stars, being the largest ever temporary empire the xenox had ever built. But despite these facts, the empire fell to the might of the Symbias and the humans. A great angst fell across the entirety of the Xenox empire, how could such a large empire fail, especially when it was lead by the hero Errant? Eventually the angst turned to blame and anger, and Errant was executed and his tribe decimated. At the end of the day the Xenox became demotivated, not knowing any path forward they continued to decline across the ages.
The Second Reclamation wins the civil war and wins the war against the Symbias:
The second reclamation expanded across the stars, being the largest ever temporary empire the xenox had ever built. The sheer might of the empire, led by the tactical genius that was Errant, successfully conquered the Sol system from both the Symbias and the humans. Errant, knowing the true strength of the Symbias however, decided to stop the assault and settled into Sol, even allowing humans to frequent their home world as a sign of peace to unite against the common foe that was the Symbias. With a great base and the threat over the temporary empire eventually fell apart, but it fell apart to a good structure that would allow them to control the Sol system for many years to come. With the alliances made the Xenox were in the best place they have ever been in, increasing trade with the Symbias once again. Errant was once again considered the hero of the Xenox, but this time it seems that the name would stick for all time.
The Time of Scorching Passing wins the civil war but loses the war against the Symbias:
The time of Scorching Passing was the strongest empire the Xenox had ever founded, consisting of warriors and brutes, its strength was unmatched. But strength does not equal victory, as soon the more clever and calm Symbias and humans were able to fend back and defeat the Xenox, with Urd dying in battle. The Xenox were once again reminded that the traditionalist life style of warriorhood and strength had no place in the modern world, and once again the Xenox decided to move to more progressive traits and political systems. In the end the Xenox would bide their time, waiting for another Errant to rise up and achieve a true temporary empire built on intellect, not just strength.
The time of Scorching Passing wins the civil war and wins the war against the Symbias:
The time of Scorching Passing was the strongest empire the Xenox had ever founded, consisting of warriors and brutes, its strength was unmatched. The strength was so much that the great warriors were able to push back both the Symbias and the humans, capturing Sol for the Xenox. Urd, however, did not stop here and continued to conquer planets, enslaving both humans and Xenox alike and conquering deep into Symbias system. The rampage of conquering was eventually stopped by the sheer power of the Symbias who got reinforcements to stop the assault, eventually the empire slowed and fell apart, but only after much territory had been captured. Despite this phenomenal success, the future of the Xenox was unknown, as the tribes within the newly captured territory were now disorganized the Symbias would prepare for a massive counter attack. Whether or not the Xenox would be able to hold their new territory, especially without the support of the humans, became an uncertain future.
The unified Xenox Empire wins the civil war but loses the war against the symbias:
Takkas had achieved his goal and created a Xenox empire that unified the Xenox against both the Symbias and the humans. But, the more standard tactics of the Xenox and new infrastructure proved too much to be sustainable and the fragile empire crumbled under the combined pressure of the Symbias and the humans. Takkas, considered a false prophet, was executed and publicly vilified. The notion of unification was notably squashed and soon the Xenox went back to their old ways, the unified Xenox empire that Takkas had envisioned became naught but a distant impossibility.
The unified Xenox Empire wins the civil war and wins the war against the symbias:
Takkas had achieved his goal and created a Xenox empire that unified the Xenox against both the Symbias and the humans. Surprisingly to all, the empire held and managed to both push back the humans and the Xenox. Takkas's empire was much smaller than anticipated when entering the battle, and almost none of the Xenox expected him to win, so upon the victory became Takkas's best voice. He held Sol and didn't push his luck by moving to Symbias territory, instead focusing on expanding his empire within the Xenox. He was named Takkas the conquerer and his victory influenced more and more to come to his side, moving him closer and closer to his true vision.
No one wins the civil war but everyone loses the war against the Symbias:
The Xenox were a crude and stubborn bunch, never deciding on a true leader to lead them. The disorganized Xenox were too busy fighting themselves then fighting the humans or the symbias, and were easy prey to both. Getting pushed back to Sol the civil war continued, with blame being thrown around on all sides. The Xenox was plunged into centuries of war, not progressing to a better future but instead cementing its fate in violence and petty rivalry.
No one wins the civil war but everyone wins the war against the symbias:
The Xenox were a crude and stubborn bunch, never deciding on a true leader to lead them. Despite their disorganization, the Xenox were true warriors and the chaos was natural to them, they managed to fend off both the Symbias and the humans. Despite capturing Sol, however, the civil war did not stop as many tribes fought for its control. While the Xenox were fighting amongst themselves, both the humans and Symbias were preparing a counter attack, one that the Xenox would surely fail.
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A small (relatively) excerpt about universal translation
The universal translator project5 (UTP, also known by many names as the Way of Words, The Tower of Babal and the Connector project) is a multi-species project of cooperation to create universal translation between every species within the Milky Way. The origins of the project are unknown to the inhabitants of the Milky way, but the true origin is that they it was started by the Minders upon entering the Milky Way as part of a standard procedure when conquering a galaxy.
The universal translator project creates a universal translator, a data storage device that fits in a pocket that is able to translate over 508 billion different languages across the milky way, both spoken, written and otherwise. Every year a new backwards-compatible universal translator is released with an updated data packet for each language. Each species voluntarily has a representative linguist that updates the changes to the languages in their species for the next universal translator. Any universal translator can also be patched to include new more rare languages or to update an existing language.
Universal Translation works by first converting the source language into a fabricated language known as the Universal Template Language (UTL), the Universal Template Language is a hyper-optimized language that can express every idea within any other language with varying degrees of efficiency. The UTL is almost never changed, but has been proven to be able to express any expressible idea. The UTL is not designed to be spoken or read and is instead designed to be specifically parsed by the Universal Translator. Once the source language has been parsed into UTL, the UTL packet is then parsed into the target language and the language is seen to be translated. The UTL is used as a buffer so that adding a new language to the Universal Translator only requires being able to parse ideas from the language into the UTL and back, making adding new languages much easier.
The Universal Translator Project is managed by several species in a non-political scientific body existing on one of the aforementioned science stations (read entry made on 15/10/2017). They simply coordinate the translators of each species and assist in developing tools to make parsing languages more simple. With a large database of billions of languages, standard translator procedures and patterns have been consistently found, allowing for tools to make translating easier.
In rare scenarios a species may not wish to added to the Universal Translator Project. In these cases, if the species is considered important enough, another species can act as a proxy translator for the target species, thus adding an interpretation of the language to the Universal Translator Project. This can cause friction but is considered necessary for communication with that species. Smaller species that exist on only one planet or are not considered of importance are rarely added to the Universal Translator Project. As well, species that have no well-developed language are also not added to the Universal Translator Project.
Universal Translators are sold to the highest bidder, the money used selling the universal translator is used to fund more research. Universal Translators are considered expensive devices and few people will own one, they are worth around the equivalent of $80,000 USD in today's relative money, making them extremely lucrative items. More limited translators known as Regional Translators use data from a universal translator but store it in cheaper hardware and are sold by third party organizations for much cheaper prices. Regional Translators can cost as little as $500 USD to translate 10 or 12 languages.
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This extremely good anoni and I would be willing to play it.
If you want, I can create a discord server for you, and I can make a wix.com site and label you as a co-creator.
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Unfortunately the game I would want to make would require both a lot of time and a lot of money, maybe one day~
But for now I'm saving up money to release a comic, if I get lots of money then maybe I'll set up a vertical demo of the game and get investors.
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I decided to talk about "The Final Hope" the greatest soldiers humanity have ever created.
Humanity had mastered FTL technology via darkons and STVN travel and had begun a massive rate of expansion throughout the galaxy. Despite this humans were still small fry to the other two largest empires of the Alpha sector, the Symbias and the Xenox. At a time where 50% of humanity still lived on Earth, the Symbias due to a trade dispute with the Xenox decided to attack the Sol system, and humanity was under threat.
Humanity tried its best, but with inferior weapons, tiny numbers and eroding political structure, humanity was easy prey for the Simbias and battle after battle was lost. As the Symbias got closer and closer to earth humanity got more and more desperate and began jump starting technological advancement by stealing technology from other species and adopting these new ideas into their own rapidly. One of the biggest technologies of interest was the genetic engineering being done by the Blue Cross in their creation of the Ket, super soldiers unmatched by all else. Humanity attempted to replicate this technology and the people the technology was applied to were called, "The Final Hope".
25,000 citizens were recruited, 18,000 died in the first week of treatment, 3,000 died in the first 2 months, another 2,000 in the first year. At the end of the training regiment due to the hurried nature of the treatment only 1,500 people survived. These people would be form the Final Hope Corp. Similar the Ket the Final Hope soldiers had exceedingly fast reaction times, better senses, a fast healing factor, super strength, superior intelligence and less need for food or drink. They were also equipped with extremely thick armour which they were able to wield with their enhanced strength, and were equipped with new weapons known as Lancers that were capable of firing 75 caliber bullets extremely fast. By the time the Corp had been formed the war against the Symbias was already showing signs of loss. The Final Hope were to get to earth to save it but the planet they had been trained on had been separated from earth by the invading Symbias forces, most of human territory was now already captured. The Final Hope then attempted to plunge a frontal assault through the Symbias territory, going planet after planet, using advanced assassination and guerilla tactics to achieve victory after victory, they killed even a few Minders (which is an extraordinary impressive fleet).
Alas despite the Final Hope being everything humanity could have hoped for, they were simply created too late and earth was destroyed and humanity surrended before they could reach earth. The remains of humanity regrouped in the outer rims of the galaxy and abandoned Sol, the Final Hope however were not so lucky. Trapped deep in Symbias territory they were encircled and invaded by Symbias forces. 25 years of constant fighting occurred with the Final Hope constantly defending and attacking in Symbias territory before finally regrouping with the remains of humanity, only 300 remained. The Symbias had considered invading into the humans territory and destroying them for good, but decided that the costs of a war with the humans outweighed any benefits and instead just chose to monitor them, again humanity was just a blip to the Symbias empire.;
When the Final Hope soldiers arrive rim, humanity had already been working on a replacement of the final hope, known as the "New Hope". With the destruction that the Ket was now causing the galaxy and the fall of the Blue Cross, humanity had realized that the cost and danger of creating super genetically enhanced soldiers was not worth the gain, after all the Final Hope didn't save humanity. Instead they decided to do a more mild and safer form of genetic enhancement, giving humans more strength and superior intellect, but not to demi-god levels. This created the New Hope Corps, which ended up encompassing more than 30% of the human standing army by the time of the military coup that would form the Military Front.
As for the Final Hope, their aging was not as well stopped as that of the Ket, so although they didn't age the same way as humans, time still had an affect on their bodies. Their skin began to rot away, their hair fell out and they became less able to breathe. However their muscles and immune system and organs still remained mostly intact. To compensate special loose fitting suits were created that acted as life support for the Final Hope, as they were still able to act as super soldiers, outclassing any other soldier in the Military Front despite their decaying bodies. The Final Hope today (when the story is set) act as special elite force for guerilla tactics in the Military Front, they also act as body guards for the Grand General of the Military Front. The New Hope is readily expanding and has become the heavy infantry force for the Military Front, participating in most battles.
The Final Hope give fear both among allies and enemies alike, known as Phantoms, zombies or machines they have always protected the interests of humanity as best they can.
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This is fascinating! I love stuff like this. Hope you continue fleshing out this universe.