Well before I start the scenarios I will tell you about the character limits and what is and is not aloud.
First off its Medieval, So no future tech, Guns, And such.
For your character, They cannot be very proficient in MANY fields of combat that would be total opposites of eachother.
For example you cant have a legendary swordsmen that can also shoot a bow hitting a falling leaf... Not realistic.
And then there is magic.... I LOVE magic personally, but the fact that there is many kinds all at varying degrees makes it very Over Power for those who don't have any. So to even it out all magic must start at a VERY low level.
Healing magic cannot heal someone to "Perfect Health" instantly. And it also cannot be used in mid-combat. If your character is healing another, It should be like therapy, Where they attempt to heal over the course of a week or so, Where the would gets better over time.
Combat magic such as Fire balls, Lightning out of your hand, And other forms of high power magic like that I wont allow.
Being able to shoot fire out of your hand is OP in my opinion.
Some combat magics I will allow would be physical attribute enhancers, Weapon enhancers, and such.
If you really do want to be able to shoot fire out of your hands.. Or lightning, I will make exceptions and limitations. Also you will need to develop your ability over the course of the RP.
Curse magic is one of those iffy kinds. This kind of magic is where you use a spell to effect your opponents weather it would be restraining there legs, sleep spell, a slow acting poisen, and such. You can use these kinds but please limit the use as to not be invincible.
Just keep in mind that if you do use magic, It must be a specialized ability where it will be taxing on the user.
P.S. You can have magical items.
The scenario is up for debate. First I want to hear everyones Else's idea before giving my own.