Yeah, I think it can be pretty big too. The thing is, we may have to fix the focus before making characters and stuff. The setting can be fleshed out last, right now what I wanna focus on fleshing out is the experience?
Is anyone here opposed to using streamlined states? All I know well, as far as tabletop goes, is DnD 3.5. I was thinking just a really simple, narrativist type of interpretation, just so we can have segements of the RP that feels like a dungeon crawl. Treasure looting in the portals, that kinda thing.
What type of storylines do you think would work best in this sorta experience?
I'll be back on tomorrow. I've gotta killer headache running through me, and as a whole, the whole day's been rather plain and directionless for me. Not a good time to organize something like this, I'll tell you that much.
Just feel free to throw in thoughts, or random interest checks. I'll check this thing back on Valentine's day. Gonna catch a nap now. I'll throw ideas around in my spare time, when I'm not keeping busy with other projects.