If you don't know me, I'm not surprised, but I'm not a newbie or anything. Here goes my attempt at starting a roleplay.
Setting:
The fair land of Burain, in the kingdom's captial city of Cerkath. It's early autumn.
Plot:
The king, a wise fox furre, was a righteous man in most peoples eyes; ruling fairly, people have agreed, over both humans and furres. There was some debate to how honestly fair he was, but all in all, he was a great ruler with a sense of justice, or at least, a greater ruler than a lot of others that could have been in his position. Unfortunately, no king, no matter how great, can live forever. He had no heir; no prince or princess, or queen, to give the throne. Upon his deathbed, he announced one of his 3 lords, the mighty Arkhe, an ex-knight human, as the new ruler of the land.
People were horrified. Arkhe was known very well for his ruthless tactics of taking care of problems; though the decision may have been wise, considering the kingdom was troubled as far as her relationships with her allies were concerned. Arkhe managed to avoid war, and all seemed well, despite some furres being given ill treatment; which sparked up the next problem.
The king was vastly biased against furres. Eventually, after too many furres were ill-treated, a resistance group was formed, consisting of both furres and humans. They wanted a new leader; that leader was one of the lords, another ex-knight, Poro, also human (there were no furre lords). Some objected; Poro might not be any better than Arkhe, but at least people knew he had no bias against furres; if anything he was in their favour, due to particular events occuring during his life involving furres.
Eventually, the resistance group grew large. They invaded the palace, and at risk of the kings life, forced him to give up the crown. Poro happily accepted the crown, and all was well again; but naturally, not for long. The people had been almost right; Poro still treated the furres unfairly, but he also treated the humans unfairly. No one was recieving fair treatment any more. Of course, resistance reared up again; but this time, there was more than one group.
There was the first group, self-named Justice. They consisted of mainly the same people as last time; they wanted the third lord, Iope, to be their new leader. He was old, and some accused him of being unintelligent, but surely he could treat the people better than Poro or Arkhe... the people hoped. However, some people said the lord wasn't fit for a position of such importance; he was too dull-witted to rule, and no good would come of it.
There was the second group, self-named Order. This consisted mainly of humans; they wanted Arkhe back in power. For one, at least the humans would get treated right, and some of the people in the group, the furres mainly, believed that if Arkhe were to be given a second chance, he would fix the errors of his ways, and rule fairly. Of course, some people, mainly furres, were skeptical of this.
And then there was the third group, Freedom. These people believed that the people in power were corrupt; who they truly needed as a leader was someone who'd been through the troubles in life, and knew about fair treatment and how to make life good for all. The man they'd elected as their leader was a furre; a fox, who liked to call himself 'the fair Kings spirit', meaning he believed the fair King resided within his body. Some people said he would be no better than the others; the power had gone to his head, it was said, and he would lose himself in a position of power.
Naturally, with 3 rising resistance groups against the king, the entire kingdom was close to a time of civil war. All of the groups hated one another. All the groups have agreed to a truce; there will be no fighting, for the sake of common people. At least, there will be no fighting within the streets of cities... though outside of the cities, the rules still apply, but few listen to them... innocent citizens are scared for their lives to leave the cities, let alone their houses. There have been reports of innocents being mercilessly killed outside their homes, being mistaken for enemies, and it's worse in the forests and on the roads...
Now, due to the nature of the roleplay, I'd like all of the players to be on the same team. Why? Because although I'd like to think that we're sensible enough to avoid instant kills in fighting and such, there WILL be issues with combat. Due to the fact that a lot of the fights are between people that absolutely detest each other in character, the chances are death WILL be involved, and people who are largely attached to their characters will probably not like the sight of their character dying. I know I don't want my characters to die. BUT, if you'd like to be able to engage in combat with others, tell me in the support thread; if I'm outnumbered on my choice, I'll allow teams to be picked, but once again, if you vote that way, you accept that you're risking your character with death. At the moment, we're all Team Justice.
RULES:
1) I'm not going to limit characters, nor am I going to tell you to colour each character's actions differently, I never liked that method. But PLEASE, make it CLEAR who does what in your post. And though there's no official limit on characters, don't have so many that we get confused. Around 3 should be enough for anyone, but if it isn't, go ahead and make more.
2) This is fantasy. Magic and stuff is certainly allowed. BUT, you have to be reasonable. If your character is a teenager, they are NOT going to be a master at whatever magical ability you grant them; same with swordplay and such. Power is allowed only within reason; specialising a character in one magical ability is fine. If your character has exceptional magic and you're reluctant to take away their abilities, give them weaknesses to balance it out; be realistic, no "if you strike me with a silver plated dagger in the palm of my hand then I will be weakened" or anything ridiculous.
3) Do NOT control other peoples characters, no matter how tiny the action is. One of the best aspects of roleplaying is not knowing what the other person will do, whether they'll co-operate or not; and if you control them, that defeats the element.
4) I'm in control of the environment and most NPCs. Of course, you can control some of them to a reasonable extent (i.e. calling the bartender over in an inn and have him take orders) but don't go overboard.
5) If I tell you to leave, I'm not being nasty (honest, I'm not), I'll have my reasons to do so. The chances are that I will give you appropriate warning before I kick you out, but again, if you're reasonable it shouldn't come to that.
6) NO flaming out of character. Naturally characters may not get on very well, but there's no need to have a go at another person for it. If you think someone's being unreasonable towards you (or someone else for that matter) in character, POLITELY ask them why.
7) More of a note than a rule, but you can be a furre or a human, I don't mind.
8) I know there's the whole human/furre rivalry that always seems to pop up no matter how you try to avoid it; but seriously, guys, don't go mental over it. Humans ARE in the resistance groups as well, fighting alongside the furres.
9) If your character has traits or weapons from other societies (i.e. Japanese katanas) at least make it realistic. For example, someone with a Japanese name who fights with a katana should probably be from Japanese origin. And, I'd just like to add, don't go mental over the Japan background, I'd like to see some variety. A lot of the people will be from Burain, seeing as this is the land we're roleplaying in. Think of Burain as a medieval England-like place.
10) I reserve the right to add more rules as we go, in case I've missed anything important. I'll probably notify you all before I do.
Use the Support thread to add your characters; and you can also vote on what group you'd like all players to belong to, if you don't like Team Justice. You can also vote whether you mind having everyone on the same team or not.
Other than that, have fun! I'll wait for people to join.