Chernobyl, Russia, 1986.
The world shook with the force of the largest nuclear accident ever. Radiation spread across Chernobyl, mutating and killing nearly anything that's still alive. 20 years later, you enter the large, destroyed wasteland known as 'The Zone'. You come to a small military post where you're warned by guards to stay away. Ignoring them, you continue onward into a world of death and destruction.
This is a Serious RP based on the game S.T.A.L.K.E.R. Shadow of Chernobyl. I just thought one day what if I started an RP about the game on TFF. Survival is the name of the game. The rules are as follows:
-No godmodding. You should know what is and isn't godmodding.
-Post Style: Third person, good grammar, easily legible words.
-Reasonable: Be reasonable with your posts. Describe how you get to areas, and what you do during fights, etc etc.
-Wait a little. If someone may miss out on some action, don't go too far ahead, they need a spot in the RP. If they stop responding for 3 days you can go on freely, and the person has to make a post describing how they came back into the story.
-Regarding Items: You must start with minor items. You come here with low-quality gear, and have to get the rest of your stuff through gameplay.
Started Roles:
Mutant: A mutant. Choose the type of mutant you want to be. It's mutated so feel free to give it some supernatural or distorted or whatever traits. If you die, you can come in as another mutant of the same type. Or if you want, post a new mutant on the OOC Board, and play as it.
Loner: A loner STALKER. This is basic. You're an average STALKER, walking going into The Zone for the first time.
Later Available Factions (only available for humans):
-Duty: A faction dedicating themselves to order and law. They don't exactly welcome you with open arms, but they're pretty neutral at first, simply untrusting. They are against the faction Freedom, and will attack any of them on sight.
-Freedom: A faction dedicated to freedom. They believe in free will, and few responsibilitis. They are very untrusting, but will greet the average loner STALKER like an old friend. They are against Duty, and attack anyone wearing Duty's armor.
-Bandits: Very hostile STALKERs. Usually novice, trechery and random killings are the name of their game. They are very hostile to all but other Bandits.
-Agropam Research: a mobile research facility consisting of 2 people. They are near Lake Yantar, a radioactive swamp filled with zombies and 'snorks' (snorks are mutant soldiers that have flexible tendons in their feet letting them leap VREY far, and have the killing power to make that leap fatal. The zombies come from an increadibly hazardous military fort that destroys your brain. Their current purpose is to research the area. 'Marked One' helps the researchers, helping them create a protortpe mind protector that allows you to enter for a limited time. Although not really a joinable faction, you can help these people out.
Other Factions:
-Soldiers: These are neutral to STALKERs, going about their bussiness killing mutants and trouble making STALKERs. Although their true motives are unknown, few people reject their presence.
-Mercs: Hunters, these people are very hostile, and sometimes deadly. Best to stay away from them.
-Monolith: This faction shouldn't bother you much. They guard the center of the zone. Although they don't bother people around most of the Zone, if they see someone near the center of the Zone they will kill on sight. Monolith soldiers are very advanced, having gear as far advanced as Gauss Rifles and Exoskeletons.
Character Layout must follow just like this example.
Name: Arrant "Longshot" Riler
Age: 19
Species/Color: Brown Wolf
Attributes: Agility, Strength
Personality: Proud, Relaxed, Arrogant
Armor: Thick Leather Clothing
Weapons: Colt .45, 9mm Sub-Machine Gun, knife
Wait to have your character OKed before posting. Mkay? Just wait a little.