((This is the last RP I’ll make, until the other two reach capacity at least. Three is enough for
any girl. T.T That said, I’ve really been thinking about this one for a long time, even before I thought up the others, heck, before I even came on this site. It’s been awhile in the making.
. Yes, this is a war RP similar to others on here, and YES, this post is REALLY LONG but I did my best to spice it up and make it appeal to every type of role-player. Hope you like. Remember, I’m bad with war stuff so this has been a super challenge! Haha. ))
Warning: This RP is a lot darker than my others. Even DWF isn’t as bad as this. If you don’t like dark, depressing things, bloodshed and broken dreams then please go to one of my more lighthearted RPs. (Though I know a lot of you DO like that kind of stuff.)
Threats from all sides…
Year 2027 has dawned upon an alternate Earth, and hope has become such a faraway wish it is almost obsolete. Three world powers― hundreds of years in the making ―have finally rose to the occasion of war: The Liberation, The Constellation, and the Fourth Reich. The Liberation has control over much of the Americas; Iceland, Greenland, North America, Australia and South America, along with a few side states. The Constellation has control over much of the eastern bloc: Japan, the Koreas, Russia, China, India and Turkey. The Fourth Reich has control over virtually all European countries along with Africa and a few island states. They are practically in control of Russia, though The Constellation fights with iron fangs for their grip.
Their feud is everlasting, practically eternal.
The Liberation wishes for, above all, justice and equality. They are a democratic power who desperately wants to free other countries from the Constellation’s and Fourth Reich’s death grip. With a main operating location in North America, they are constantly deploying resistance troops to countries across seas.
The Constellation wishes for, above all, luxury and indifference. They are a communist power desperately looking to create ―hence their name― a constellation of countries under their control, snuffing out rebellion silently and coldly.
The Fourth Reich wishes for, above all, utter supremacy. They are a Nazi power desperately bent on invading and terrorizing other countries to the extent the people’s pure fear inspires them to surrender.
By the year 2030, the World War has become so intense that the Earth’s population lives in daily fear. Nuclear threat looms from all three sides. Propaganda is everywhere. An arms race is inevitable.
In an attempt to beat the other powers to the pinnacle of this arms race, the Liberation has banded its top scientists together to create the ultimate nuclear weapon― more powerful and more deadly than any bomb in history. Enough to leave umpteenth hundreds of millions dead. The only problem? Both other powers have caught word of this previously top secret bomb, and the Liberation is in constant fear of spies. And much more so than usual.
The Constellation has done something in vue of the arms race as well. They have created the ultimate biological weapon: an air borne poison proven deathly enough to contaminate the water sources and breathable oxygen of the entire continent of Africa in a matter of hours, and also proven to be able to spread beyond the borders of that continent in days. Farther and farther and farther. But they have a problem as well. One of their most “trustworthy” scientists, a man named Edgar Fernandina, has taken off with the only sample of this poison. They do not know where he is, how to find him, or what exactly he plans to do with the poison. All they know is it needs to be found and ASAP.
Last but not least is the Fourth Reich. Under the jurisdiction of Adolf Hitler’s great-great grand son and current Reich dictator, Carson N. Hitler, they put their scientific powers to work on the ultimate human weapons: two virtually indestructible children named Atreyu and Moon Child. Of course, just like the other weapons mentioned, these children have proven to be a problem as well. They have free will. Emotions. Yearning. They can feel pain. They never lost their human spark. And, wanting freedom, they have run away, gone as silently as a whisper.
With three ultimate war weapons missing, and one in great danger of being discovered, tensions grow tighter than ever before.
It begins…
Friday, July 12th, 2037.
In the city of Callbey, Tennessee, southern United States, a long wail can be heard over everything else, yearning on and on…it is the air strike alarm, only this time things are different: the Fourth Reich has breached the Liberation’s lines…and they’ve brought an atomic bomb with them.
In Germany, Carson N. Hitler taps his fingers, waits, taps his fingers, waits some more. The static on his radio fills the room as everyone holds their breath.
Then.
It happens. The atomic bomb is dropped.
Much of North America and other nations are devastated, if not completely destroyed. It did not have as much range as Hitler had hoped, but it would do for now. He invades the bruised and broken Liberation territory in an effort to conquer yet again.
Meanwhile, the Liberation begins to recoup, seeking out whatever survivors might be there somewhere…
What’s Left
A city bleak and desolate. Buildings crumbled. Bodies everywhere. It would be empty if not for you and a few stragglers. After you recuperate, you crawl outside the bomb shelter, and lift up your gas mask to discover a changed world.
You can play as a survivor of the atomic bomb, who has just come out of the bomb shelter, or you can play as an outsider that has come to Callbey for some reason. There are three options to choose for either category.
You can be…
A Soldier: This option includes soldiers (army, air force, marine, etc.) of (almost) any rank of any of the two following World Powers. The reason Constellation is not included is because they don’t have any troops in North America at the moment.
* Liberation: If you are a Liberation soldier, your concern is with contacting help for the remaining civilians of the destroyed city, and trying as best you can to ward off any Reich activity until you can get this help. If you are of a high rank, you might also have an interest in picking out spies that threaten the discovery of Liberation’s war weapon.
* Fourth Reich: If you are a Fourth Reich soldier, your concern is invasion. Plain and simple: get rid of anyone standing in your way, and take hold of Liberation territory. One of your jobs is sending prisoners to Camp Himmler, a death camp set up in the Reich’s first and only base in North America. Another of your jobs is picking out and executing spies, just like the Power above. Again, if you are of a high rank, finding and capturing the missing war weapons is a top priority― especially since rumor has it both Atreyu and Moon Child have been spotted near Callbey.
A Civilian: A civilian is basically anything that isn’t a soldier or a spy. Here, you can be neutral if you so choose, or strongly adhered to a certain side. You can be any age and have any motives. The only catch with this one is that you had to be living in Callbey before the bomb went off.
A Spy: Spies are, well, spies. Their job is to…spy. There you have it. Spies can pretend to be a civilian just as easily as they can pretend to be a soldier, and in the end they all have the same motive: find and report as much information as possible, no matter what it takes. You can play a spy from any of the three Powers, even Constellation, again, the catch being you have to start the game off in Callbey just like everyone else.
I NEED THREE PEOPLE TO PLAY AS ADVISORS. First come, first takes. Advisors are people who not only have their own characters, but play important filler and NPC characters for each of the three Powers. Basically, if you are an Advisor, you can play any character (from entire army troops to generals) of your Power whenever they are needed or whenever you feel like it. Also, you have the freedom to make big changes with your World Power, such as sending in a whole bunch of troops or calling up an air strike. It’s like being in Hitler’s comfy chair. You can do whatever the heck you want. (Only I’m playing Hitler’s role, being the GM. But you get the picture.)
If you want to play as one of these, just make a claim to one of them in your post with your other chars. You can’t only be an Advisor, though, cause that just wouldn’t be cool. DX
…The Rest…
You can have as many characters as you want so long as you keep track of them.
All of the basic rules that apply for other RPs apply here: no godmodding (unless you are an Advisor, but even then it’s not total control), be fair, be kind and considerate to other players, and what the GM says goes. Feel free to ask questions whenever.
A note about weapons: I don’t know nothin’ about weapons, because I’m a girly girl, so I’m not even going to bother except for a few words. Please, no science-fiction guns, like plasma guns, etc. Also, make sure your weapon is fair (we can’t all be Rambo), makes sense for your rank/job, and that it is realistic. (No-one can carry a buttload of guns at once.) Otherwise, I don’t really care.
Have at it.
One Last Note: No, the Liberation’s bomb is not obsolete now that the Reich dropped their own. The Liberation’s bomb is much more powerful than theirs was, that’s why it needs to be kept under wraps. Also, if you become an Advisor, NO dropping nuclear bombs because that steps waaayyy out of your boundaries. If you are an Advisor and want to do something really serious, PM me first.
Character Sheet for Soldiers Name:
World Power:
Rank:
Main Tasks:
Age: (+17)
Gender:
Appearance:
Clothing:
Weapons:
Accessories: (what you have on you at the moment, ammo, first aid, water, etc.)
Biography:
Character Sheet for CiviliansName:
Are they neutral or do they have a certain preference?
How do they feel about the war?
How did they react after they first were forced into the bomb shelter?
Age:
Gender:
Appearance:
Clothing:
Weapons: (it has to be something you found or that you had already)
Accessories: (what you have on you at the moment besides clothes)
Biography:
Character Sheet for SpiesName:
World Power:
Main Tasks:
Age: (18+)
Gender:
Appearance:
Clothing:
Weapons:
Accessories: (spies will be spies, so a few tech gadgets are okay)
Biography: