Hello all,
This is going to be a cooperative effort between DarylDemented and I to run a Serious RP. Please use this thread to read up on the back story of the RP, clarify rules, submit characters for approval, and speak out of character to the other players.
Setting:
The story will begin in the isolated castle belonging to an organization known as The Bloodhounds (organization is explained below). The main action of this RP will begin in a more temperate environment during a medieval era influenced by magic. Players will be allowed to build a character that can "cast spells" (explained below), but is subject to certain rules. As the era is medieval, no weapons more advanced than the crossbow will be admitted. Gunpowder has not been discovered yet, so explosives (beyond magic) are not available.
Story:
You have finished your apprenticeship with The Bloodhounds. Last year, you were approached by a member of this secretive guild and given an invitation to join their organization. They tested you and trained you to join their ranks, and now you are ready for your final test before you can call yourself one of them. First, you must complete your first contract in service to the guild.
Your mission is to find the Bandit Lord Saker, a terrible and feared butcher of men, women, and children and bring him to justice. The choice is yours to bring him in dead or alive.
The Bloodhounds:
The Bloodhounds are a fraternal group of trackers, bounty hunters, and (on occasion) assassins not beholden to any land, ruler, or ideology. They will accept any contract, track any mark, hunt any quarry, if the price is right. Men and women, soldiers and mages, commoners and Kings, have been brought in by the Bloodhounds. They hunt their chosen targets tirelessly and their dedication rarely fails.
Magic:
Magic will work in this world through a series of runes. To "cast a spell" one must draw the rune or runes that describe the spell by using the energy within their own body to create a projection of the rune in the air in front of them using their hands. This means that for something simple (like creating a ball of fire, a flash of light, a small arc of lightning, etc.) a small, easily drawn rune will be written in front of the caster and will consume very little of the caster's energy. For something complex (creating a thunderstorm, teleporting several people across the world, etc.) a full sentence will have to be transcribed and will tax the caster's body greatly. For an example, see below.
--> "Preparing himself to throw his first spell of the day, the wolf lifted two fingers and took a deep breath. Visualizing the rune needed, he began to draw. Light followed the passage of his fingers as he drew until the spell was complete."
Spells can be made more permanent by inscribing them (or etching, carving, etc) the runes necessary for the spell onto an object and "donating" (similar to casting the spell you are drawing, except the power given is much higher to reflect the permanency of the spell) energy. This is how magical items are created and subsequently used.
Initiates (New Players):
If you wish to post a new character, the character has been assumed to have passed the initial tests of becoming a full member of The Bloodhounds (you are competent at tracking, fighting with your chosen weapons [including or not including magic], and basic survival).
RP Rules:
1. As usual, no God-modding, power-playing, or other shenanigans of that nature.
2. A posting order will be created once we have a few characters.
3. Try to post within 18 hours of the poster in front of you in the posting order. This just keeps things moving along.
4. Please post a minimum of three lines.
5. Please try to maintain proper grammar and spelling. Just try to make it comprehensible and readable. (Use the Spell Check button next to the Preview button, next to the Post button!!!)
6. Please wait for your character to be accepted before posting.
This Post is subject to change until we have a few characters and DarylDemented and I have finished deliberating over the world. Until then, here is the basic character application:
Name:
Species: (all characters must be Anthropomorphic, mythical bases [like gryphons / dragons] are allowed within reason)
Age:
Clothing / Armor:
Physical Description:
Background:
Specialty: (Please choose from the following: Magic, Tracking, Information gathering, Fighting) [This is to set a role for your character within the group]
Able to use Magic?:
Weapons:
Post Merge: November 23, 2011, 07:28:31 AM
Name: Varen Albrecht
Species: Arctic Wolf
Age: 34
Clothing / Armor: Prefers to wear light armor over lightly colored clothing. A white tunic with beige or brown pants are common attire for him. A leather cuirass (chest guard) with metal gauntlets that leave his hands clear are generally all he wears for protection, leaving his speed for that.
Physical Description: 6'4'' Whitefurred wolf with grey lines. A v-shaped mark crests his brow and is a bit of a birth mark.
Background: Varen used to be the healer that had supplemented his knowledge of minor healing magics with his considerable knowledge of beneficial herbs and medicines. Is prone to be quiet and reserved (as he prefers the company of his own thoughts to others), will always reply to a question with as much information as possible, which is helped by his excellent memory. He was forced to leave his village due to it being in the way of an invading army. The local lord was ineffectual in the defense of his lands and soon the land belonged to another. Varen survived the war but his family did not. In an effort to exact revenge, he used his skills in magic tracked down the generals of the invading army and slew them in a way that drew the attention of The Bloodhounds. He received his invitation shortly thereafter.
Specialty: Information gathering.
Able to use Magic?: Yes
Weapons: Although he prefers to use minor spells for combat at any range, Varen does carry weapons. For hand to hand, rapier and main gauche (dueling dagger), but will switch to a light crossbow for anything at range. Also carries a pair of smaller daggers on himself for use as secondaries and tools.