This is a bit more experimental than my other threads, in the sense that I typically avoid the premade-group scenario. However, the story i have in mind requires some group cooperation beyond a ragtag bunch of scoundrels, I want to give it a go! I need one player per position (listed below), myself filling a spot as well (I'll take whatever spot needs filled).
That being said the aim for this thread is a one-off story, unless I get requests to continue after the fact. ^^
TL;DR
Setting: Fantasy + (sword and sorcery with minor steampunk and hextech elements)
Plot: A small close-knit group of 'mercenaries' is hired to retrieve a stolen heirloom from a rival nation.
Location: World of Ainor- island nations of Malui.
# of Players: 4-6
Ralashen, the prosperous capital dominating the westernmost region of Druinwer, the largest island-nation of Malui. A bustling market and booming economy, the center of the region's wealth and trade. The coastal city hosts denizens from far and wide, taking in all who seek shelter, whether from hostile governments, poverty or the law. Many mercenaries, explorers and heroes walk the streets of Ralashen on any given day. Most are not there to stay, as the city sits as the best stopping point for any sea-faring vessels heading in or out of the Central Sea.Some call it a pirate city, a nest of vagabonds and thieves, but those that live there simply call it home.
It is the day after one of the regions greatest and most honored celebrations, the Festival of Serpents. Nobles come from all over, many from distant lands, to witness the magical lights and dancers, and to sample some of the finest food money can buy. This day is often called Serpent's Slumber by the locals, as everyone recovers from what seems like a city-wide hangover. So it comes as a curiosity when the royal guard are marching through the street, especially when they bypass the noble courts and merchant stalls, heading for the taverns and brothels down by the docks.
They pause their march in front of a door set it what appears to be a renovated tavern. A sign hanging over the door reads, in a somewhat crooked font Honor Guard. The captain of the regiment steps up to the door and bangs none too quietly, earning not just one, but several loud groans from inside... and a few neighboring buildings. The man shifts uncomfortably for a moment before the door opens slowly, revealing the band of people within. The guard clears his throat. "By royal decree, the Honor Guard is hereby summoned to the castle for an audience with the King, effective immediately." In a lower voice he adds. "The Smaragdus Solis went missing last night during the festivities."
The Smaragdus, as everyone local to the town knows, is an emerald gem the size of a fist. It is said to be worth as much as the castle itself, and have some sort of mysterious magical properties.
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Honor Guard, a little known but well-liked bunch of ex-soldiers, mercenaries and specialists. They have a reputation around the darker sides of the city, and the poorer folk, that if you need something done they are the bunch to go to. They don't come cheap, but often are willing to strike a deal if you lack the coin. The name is something of a joke, one that nobody ever really knows the punch-like to, and questions about it are met with half-hearted laughs and shrugs.
Roles || Names listed by order of preference.
Leader:
Infiltration/Recon: Mort / Sandor(?)
Strategist: Sandor
Door Kicker: Mort(?)
Door Kicker #2 (optional):
Other (optional): Jacob Hail (Medic)
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Character Sheet Template
Name:
Age:
Species:
Gender:
Class (Or general combat style):
Description:
History:
Noteworthy gear (Any magical items or trinkets):
Abilities(Magic/weapon abilities):
Noteworthy skills:
Flaws or Weaknesses: