Thread coming up tomorrow when I get some sleep.
The mines of Mount Kakarillion, rich with gold and gemstones that had been thrust up from the earth in ancient ages, had supplied the lands of Ubuir for countless generations. The country had grown fat on the wealth of the mountain, living in peace and prosperity for nearly a century. The nobles held grand festivals and even the poorest of paupers was never left in the cold. Truly, it was a golden age.
Now the great curled spire loomed like a threatening claw in the sky, dark clouds and chilling fog settling across the realm. The mines were dark and dormant, echoing the hearts of the wretched souls who still remained here. The golden age of Ubuir was nearly half a century gone, and her cities and ports were crumbling. When the mines closed, the neighboring nations had seen the collapse and had waged a war against Ubuir for her vast hordes of treasure. They had won the war, but it had cost everything. Now the realm was in shambles, the once grand cities wracked by plague and poverty. The nobles have locked themselves away in ivory towers and great castles, though they too are beginning to tarnish.
Rumor speaks of a darkness that welled up from inside of the earth, spreading through the mountain and the surrounding lands. The miners all perished of a mysterious illness, and those that attempted to take up the pickaxes in their stead rarely return. Those that do not lose their life lose their sanity, often wandering into villages covered in blood and babbling of demons.
This is where we come in. The outstandingly brave or the immensely foolish. Only history will tell. Ubuir still holds many treasures, though only the foolish venture here.
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For this thread I would like everyone to assume the role of a fledgling adventurer, or any lost soul with little wealth or power to their name. Be prepared, characters will die. Ubuir is a harsh and unforgiving land.
I also would like to implement a point system to the characters. Nothing too fancy, just something to give us some basic rules since there will be a high probability of character death.
Characters can be built upon these six stats-> Health, Strength, Agility, Knowledge, Toughness and Wit. Aside from health, these points will act as resources and will change dynamically with your character. Example: A wolf lunges at your leg while you are off balance. If you opt to spend no points, you will take damage to your health. If you have points remaining, however, you can spend one to have a high chance of successfully defending yourself. The type of point used depends on the scenario. Here either strength or agility would be the most likely to aide you. You opt to use one of your strength points, allowing you to spin around with a kick of such force that it throws the beast away, and you're quite certain you heard some ribs break. This is a basic example, and this is a system I have not tested previously so we'll see how it goes.
Everyone will start with the same base health of 10. You can grant your characters four points divided among the other five attributes. These may increase throughout the game as the characters gain skills and abilities. They may also find items that will lend them additional bonuses. Your point will restore periodically throughout the game, when characters are given a chance to rest or recover.
Since the characters are based on stats, all races and classes are welcome to join. Just give a valid reason for why your character is choosing to venture into Ubuir.
If interested please post a character sheet and I will approve it or ask for changes as needed. Keep in mind this will be an advanced roleplay focused on character building. I will act as the head game master in case of dispute but everyone is welcome and encouraged to participate in controlling monsters and NPCs. PM me any questions or ask them here!
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Character Sheet
Name:
Age:
Race:
Background: (Keep This One Basic)
Stats:
HP (Duh)
STR (Used to deflect heavy blows or counter attack with extra oomph)
AGI (Acrobatic feats, deft weapon use, swiftness)
KNW (Ability to recall facts, especially useful when using magic spells)
TGH (Used in scenarios where taking a hit is unavoidable or intended, reduces or negates damage. Resistance to poison/disease)
WIT (Quick thinking, lip reading, lie detection, social charm)
Appearance (Every detail helps
):
Known Spells (If any, be specific!):
Physical Abilities:
Carried Items:
Backstory (Here is where you can flesh it out):
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Sample Character (I may be using him)
Name: Geo Gondras
Age: 27
Race: Otter-Binturong Hybrid
Background (Keep This One Basic): Novice warrior of a lost god.
Stats:
HP 10
STR 1
AGI 2
KNW 0
TGH 0
WIT 1
Appearance (Every detail helps
): Geo is a young male of 26, that most would mistake for some sort of long-furred otter. Standing at roughly 6'0" and with a sturdy build, he looked like a man who could take care of himself. His ears are small and rounded, sporting lynx-like tufts of his chocolate brown fur from the tips. He wears a wide-brimmed hat of simple brown leather, sporting a black and a white feather from a large bird. Holes are cut in the brim of the hat to allow his ears to poke through. The hybrid's eyes are a calm forest green, peeking from under a brow often lowered in thought. His long torso is covered by a simple white short-sleeved tunic, several scars visible past the steep V of the neckline. His arms were toned beneath thick, glossy fur. The fur grew longer at his elbows and along his immensely lengthy tail. Paws were large, with webbed fingers and dark pads along the fingertips and palms. Short, retractable claws were visible as he gripped his favored walking cane. A set of black leggings covered his lower half, a belt of simple tan leather holding them snug to his waist. His tail poked from behind, nearly four feet in length and often curled upon itself at the half-way point to keep from dragging the ground, hinting that it was prehensile. Feet were left bare, showing more of his thick fur and another set of short claws adorning his toes. His face was much like one would expect of a male otter, though his muzzle was slightly more narrow and he sported unusually long and pronounced whiskers that sprouted from either side of his nose as well as a few poking from the edges of his eyebrows.
Known Spells (If any, be specific!): Meditative Trance- By connecting with his diety, one of rebirth and cycles, Geo can connect with past lives. Both his own and others. Not all people have lived a past life, but if they have he can glean the details by studying their aura undisturbed for roughly a minute. This ability has an approximate range of 20 yards.
Physical Abilities: Was a street brawler in his youth, a skill honed by the rigorous physical exercise that most of the zealots at the church of Rohun practice. He favors bare-knuckles over blades.
Carried Items: Simple travel clothing, a day's worth of dried food, a walking cane made of sturdy oak. A wooden necklace depicting a sun and moon overlapping (holy symbol of Rohun).
Backstory (Here is where you can flesh it out): Rohun, the primordial god of death, was a god that was mostly lost to history. Part of this was due to the fact that his followers often committed ritual suicide at the age of 25, believing that the god would return them to a more glorious life. Small churches of Rohun always cropped up around the world, but when your followers died so frequently it was a hard religion to maintain. Geo was one such believer. A troubled youth regretting life, he found the church of Rohun by coincidence. After some months of talking with the priests there, he decided to join one of the remote monasteries, believing that if he invested in his faith now his next life might afford him some love as a youth. Surely it must be better than dealing with an alcoholic father and a mother who hated him. He spent nine long years living among the faithful, and found a sense of family there. When it came time to end his life, however, he found he lacked the resolve. Instead he watched as the few people he has loved and trusted in his life took up blessed daggers and speared themselves in the heart. Geo wanted to join them, but instead he dropped the dagger and walked out through the blood of his dead family, and out into the waiting world. It was an act that happened occasionally, and those who chose to live out their life were more pitied than disrespected. In the two years since he has been trying to find new purpose in his life.