((Yes, the title is homage to Falcor from The Neverending Story, seeing as how it so closely relates to the magical setting...
))
StoryFor many, the plains of Falcor has long been a wonderful place to call home. Waving grass. Delicatley dug systems of canals to bring water to both tribal homes and farmland. The rolling plains stretch for, quite literally, thousands of miles. Very rare is it that someone has managed to breach their egde. But
who exactly lives here? The answer is simple. The Tribes of Falcor.
Communities, mostly nomadic, built upon hundreds of years of tribal tradition. Communities of diffrent standings. Often, the tribes fight amoungst each other, but things always tend to settle down after a few years.
That is, until everything these tribes knew about their world changed.
Enter the Darklings. Hellish, brutal demons, bent upon annihilation of this world and the inhabitants thereof. Already they have desecrated five tribes. And they are attempting to destroy others. Can
your tribe survive the onslaught and find away to bring peace back to the plains? A Falcor plains-wide meeting has been set up. Tribes from across the plains have journied to Canal Junction, where all the canals that supply water join into one lake. They plan on setting aside diffrences and joining as best they can into one Tribe that will fight against the Darklings.
Other Information* The tribes are mostly nomadic. There are NO advanced tribes, we are talking mud houses, herds of sheep, and teepees here, people who hunt and live off the land like the Native Americans of old. Using this pre-historic basis, be creative with your tribes.
* Magic IS allowed, but no random magic. It must relate to the species and history of your tribe.
* I am the ruler of the demons. I control what they do but I promise to be fair. If you really really really want to play a demon character alongside me, you can, just PM me about it first. HOWEVER, you must also be playing at least TWO tribes in the game and must have posted at least ten posts if you want to climb up the ranks and play a demon.
* No outsiders. That is, no tribes from beyond Falcor plains.
* Obviously, this is the most simple RP I’ve ever made, but just because it’s bare-bones and simple does not mean I don’t want you to be literate. No one-liners. Three lines or more, please. And creativeness is always appreciated.
* You can have up to three tribes. I will post examples of my own tribes sooner or later to help you.
* The biggest thing you are probably wondering is how the game will work if there are no central characters. It’s easy. You just go ahead and play as different members of your clan when they are needed for the story. Feel free to have favorite characters that you play more than the other clan members. Also feel free to be sparing with the not so needed members, like random women and children.
* As you can see, I’m still working on this. It has a long way to go so feel free to pitch in suggestions or ask questions. I am STILL working on the Darklings, and you will get a taste of just what they are, what they look like, and how they function when I post the first post on Monday.
* All rules that are normal to most RPs apply. I don’t feel like listing them and don’t have the time anyway.
* WHAT I SAY GOES BUT FEEL FREE TO ARUGE CONSTUCTIVELY.
Tribe SheetsANSWER ALL QUESTIONS AS DETAILED AS YOU CAN.
1. Tribe Name:
2. How Long Has Your Tribe Been Around?
3. What is the general appearance of your tribe? As in, what do MOST of the people look like?
4. Species?
5. History?
6. If nomadic, what is their year-long traveling schedule?
7. Do they mostly hunt or live off the land? How do they do these things and who does it?
8. What is the community’s general reaction to the Darklings?
9. Are they a mostly violent or mostly peaceful clan? Why?
10. What is their usual “War” strategy? Who do they send to fight when they have to fight other clans, where and how?
11. What weapons do they build and utilize?
12. Can this Tribe use magic? If so, can everyone, or only certain people?
13. How do they teach their Younglings?
14. What are some traditions and stories/fables passed down through generations?
15. Do they value women and children? Or are they put on the back-burner?
16. How far have they traveled to meet up with all these other clans at Canal Junction?
17. Do they feel okay with setting aside differences with other clans or are they doing it grudgingly?
18. Do you have favorite characters you want to play for your clan? If so, describe them.