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Author Topic: Fallout 3 Mod  (Read 3449 times)

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Offline Marcus

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Fallout 3 Mod
« on: December 17, 2012, 04:40:49 PM »
Hello everybody!

I'm putting together a little Fallout three mod, but I need some little helpers, and I will pay. :)

The mod is similar to Metro 2033, and will take the character to the distant Metro of Moscow, and you will be tasked with helping the various stations, which will be densely populated, with many merchants, and many quests. It will all take place in the underground, with no fast-travel, and scarce stimpacs. This will challenge the player to fight through various mutants and abominations, whilst battling some regions of intense radiation, fighting hostile raiders, and daily raids on every station of the Metro.

I am tasking myself with all scripting, voicing, and all other misc. tasks until I find a crew.

The various jobs will be paid, according to the amount of work done. Such as, moving a few rocks every time you work won't get you much. Building an entire new station and making the NPC routes, and adding the NPC's will get you a good haul.

Prior mapping is preferable, and all helpers regardless of work done will be included in both the mod, and in the credits.

If you want any exact quotes on how much you could be paid, please PM me.

Offline Aloneness

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Re: Fallout 3 Mod
« Reply #1 on: December 17, 2012, 09:05:32 PM »
Good luck the GECK for Fallout 3 is very crashy so save your work very often I'm working on a mod for Fallout: NV
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Offline Marcus

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Re: Fallout 3 Mod
« Reply #2 on: December 17, 2012, 10:02:14 PM »
Thanks. :) And aye, it is. Have you modded a lot?

Offline Aloneness

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Re: Fallout 3 Mod
« Reply #3 on: December 17, 2012, 10:04:29 PM »
Have I modded a lot ...

The Elder Scrolls: Yes
Fallout: No
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Offline Marcus

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Re: Fallout 3 Mod
« Reply #4 on: December 17, 2012, 10:11:45 PM »
Heh. I'm still getting used the the blantantly confusing render window.

Offline Aloneness

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Re: Fallout 3 Mod
« Reply #5 on: December 17, 2012, 10:18:17 PM »
The interface for the GECK and TES Creation Kit and previously Construction Kit are all the same you got your render window, cells, and a Item index
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Re: Fallout 3 Mod
« Reply #6 on: December 18, 2012, 03:58:36 PM »
Yeah. My problem is my lack of skill and precision. :P

Offline Aloneness

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Re: Fallout 3 Mod
« Reply #7 on: December 18, 2012, 04:54:39 PM »
Watch the skyrim tutorial video's, that way you can learn all the hot-keys and what not for the program since I think there universal
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Offline Draco Vertolgr

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Re: Fallout 3 Mod
« Reply #8 on: January 01, 2013, 10:07:36 AM »
Hey man if you neee any help with the GECK or TES csets just ask Im well experienced in both :D

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