Nation Name: Raazak
Race(s): Wolves, Anthropomorphic wolves, and werewolves
Nation Size: Two
Government Type: Monarchy
Important Government Figures: Sir Wolfen
-Sir is the ruler of the country.
Economy: Free market with equal chances for everyone only with small businesses allowed and the only existing corporations are government oriented in gun sales and ammo.
Important Economic Figures: Advisor Rioukun
-Rioukun is the financial organizer of the country.
Religions: Primarily Wiccan and/or Druid, sub-occults exist.
Wiccan: Practice witchcraft and study of modern day alchemies and magics.
Druid: Love of romanticism expressed in a hard set of beliefs towards the importance of wildlife.
These religions are supposedly what led to the discovery of the plasma power technology.
Points of Interest: Weapons Arms manufacture and sales
History: Founded in 1999 by Wolfen and Rioukun who had previously graduated from San Francisco State University and then took over a few 3rd world countries and pooled them together in North Africa with a foundation of republican democracy that was forged together by one uncorrupted monarchy, Wolfen quickly found support among his people and kept them together with the introduction of a virus and a memory wipe project called Wolf X. All of the humans ceased to exist in a matter of days and wolves were everywhere, Wolfen and Rioukun became werewolves.
Strengths (Non-military): Organized manufacturing, fair business legality of several items not legal in the rest of the world such as weapons and vehicles. Laws are fairly libral in favor of freedoms, however eye for an eye plays a serious role in how such corruptions found are dealt with. Local police don't hesitate to shoot people abusing their rights in armory and will have the priviledge to bear arms taken away.
Weakneses (Non-military): Due to the nature of wolves, some of the people are very aggressive and have to use suppressant narcotics to calm themselves down which forms another costly and possiblly corruptible market for narcotic development and research. This glitch in the Wolf X virus is of major concern to Wolfen and Rioukun as it influences about 60% of the citizens.
Hyper Tech: Explosives, Machine Guns, auto blades, plasma energy plants which power the country of Razaak.
Machine Guns: High accuracy, stability, control, low recoil, interchangeable ammo, and low cost availability of massive amounts of bullets.
(Auto) Blades: Manual Folders, Spring-Assisted, Gravity, Out-the-front,. switchblade, stiletto, dagger, broadsword, butterfly/balisong, baliswords, rapiers, and other
Doctrine: An eye for an eye system, free market for all, the right to bear arms without restriction, all citizens must be registered with the government so the benefits of citizenship can be received, and the purpose of the nation is to spread defense power to the rest of the world at a high quality and low cost solution.
Ships: Rivers are used as the main source of travel and one sea port exists to ship arms out to the rest of the world. Were and Kaza along with several supply carrier ships that don't have identification names.
Ship Class Name: Were
Hull Size: Battlecruiser
Combat Description: The fighter ship that represents the country of Razaak, has the best gun power offered by the country's standards and follows supply carriers with exremely valueable goods. It pairs well with the Kaza ship producing a deadly array of weaponry against most threats.
Weapons: 4 sets of .20mm Vortex mini-guns line up both sides of the ship in the hull and 2 mortar cannons *1 on the front and 1 on the back*. 5 cannons that fire large projectile explosives. Below water hull torpedos come out the front of the ship and in the base platform on the upper deck, missile ports expose upon launch.
Engines: Plasma Energy Cores 550i+ powered
Defenses:Triple-plated titanium and tungsten hybrid Hull, bulletproof from conventional weapons and explosives, and use of anti-sonar waves cause the ship to appear invisible to submarines.
Other: A backup Electromagnetic Pulse weapon can be used in the case of near destruction of the ship so that other enemy vessels or machinery will be deactivated.
Onboard Troops: Several soldiers armed with Grenade Launchers, RPGs, Heavy Machine Guns, Sniper Rifles, or remote controlled planes.
Ship Class Name: Kaza
Hull Size: Cruiser
Combat Description: The sidekick ship that goes with the Were, it follows most of the goods being sent around the world, and if necessary will be next to the Were ship within minutes or another Kaza if necessary in the field of combat scenarios.
Weapons: 4 cannons go along the ship and 2 GE Miniguns accompany each side of the ship and 2 V3 Rocket Launchers are installed in the middle of the ship.
Engines: Plasma Energy Core 500 powered
Defenses: Dual-plated Hull of titantium and tungsten hybrid, bulletproof from conventional weapons and most explosives.
Other: A couple of small warheads are installed in the torpedo bay ready for large arrays of enemies.
Onboard Troops: Flak Troops and Heavy Machine Gunners.
Military
Ground Troops: The military and the citizens. Because of their animal instincts, these citizens are dangerous whether it be the teeth or claws and the guns or knives while the military on the otherhand are well trained, most of them are administered the werewolf portion of the Wolf X virus to be able to adjust to most combat situations with the most power possible. Regenerative healing to a low level and adrenaline extra strength are a nice bonus here.
This is probably the longest post I have EVER made
... if I should add/remove/revise something please let me know.