Ok First things first, the rules
1. There's a post order, follow it
2. no posting characters on the main forum unless I ok them (don't worry I'm usually on every day)
3. No god Modding (no being able to shoot fireballs that are the size of Canada in the beginning, or at all)
4. Have fun.
5. Have good Grammar Bad = "Lol look at t3h nub fur l3t's go kill him lawlzorz." it has to be understandable to the common reader.
6. If you want to be a Bloodline or Turncoat, pm me, I've tried to have people pick either or in the past and it didn't work to well.
This is how your character should be structured, and this board will also go into faction detail.
Name:
Age:
Species:
Faction:
Clothing: (must include armor/fur)
Powers: (Furs only, elemental powers only, so no random teleportation)
Weaponry (Details further down into the board)
Personal Background: (like a bio just with a fancy name)
Faction List (4 factions, with a pair together to form an alliance of sorts)
Bloodline: Technologically advanced, the Bloodline are probably the most feared of the Factions. Hailing from the Eastern half of the U.S. they came from seemingly nowhere. Completely made up of 'Pure Bloods' they treat 'Furs' as animals, seeing that their belief that the 'Furs' will be no more then animals. All their people are equipped in gas masks or Hazard suits (you need to include that in character sheet) so as to avoid mutation. They use traditional firearms and traditional knives. (Officers red berets, higher up officers have chevrons)
Turncoats: The Furs who have betrayed their friends, families, acquaintances etc. to the Bloodline so they can avoid being experimented on. The Turncoats are granted citizenship within Bloodline controlled settlements and they serve as the front line scouts. Without the re breathers necessary for the other troops of the Bloodline, they are more agile, and capable of hit and run attacks. They can be armed like a normal Fur, or a Bloodline soldier. (the powers of Turncoats are dampened due to their traitorous nature to the other furs, they have little to no understanding of their powers. Turncoats with Red Berets are considered officers)
Furkind and the Outcasts:
Furs: the most widespread of the factions. The furs are just your normal person trying to scrape by, and are the average mutant. Their weaponry consists of items scavenged from the dead, or created from the random junk lying around. Due to their mutated nature, they do not need to wear any sort of radiation protection, allowing for better mobility then the Bloodline. Recently discovered within the furry gene is the ability to control a specific element.
Outcasts: Humans who refused to leave their mutated brethren. They adopted the fighting style of the Furs, which are mostly hit and run based attacks, but they needing re breathers, are more suited to ambush tactics and assault. They primarily use armor scavenged or created. They view the Bloodline as monsters, and they refuse to even associate one bit with them.
Once I approve your character, make an introduction post once the post order is made, I might have a Co-GM with me, so whoever I pick, the rest of you consider their word law, second to mine.