OMG TOTALLY LONG TIEM!!!
Nation name: Artainai
Race(s): Genisi
Wolf like race that stands on two legs, height can range from 6' to 12' (If they're lucky [Record height is 17' 4''])
Nation size: Level two - 4 systems
Government type: Corporatocracy (Look it up if need be)(very similar to America's democracy, just without the whole people vote situation. Instead they get their chosen politician into the ranks buy purchasing w/e goods or services they have to provide.)
Important Government Figures: CEO Of WDCD (Weapons Development Center of Durongo) Derik Gensen, MCG (Military Commanding General) Jewrnin Grefas, and IMA (Interstellar Market Association) Chairman and CEO Frundish Crecs (going to see him a lot).
Economy: Free Market, but the Commanding Peoples of the Government have the ability to regulate commerce between planets.
Important Economic Leaders: All those listed as Important Government Figures are all the same Important Economic Leaders, with a few non-worth-mentioning additions.
Religions: Mostly Atheistic, but remnants of a few religions still remain. Those remaining are both monotheistic and polytheistic.
Points of interest:
System of Durongo - Very Productive planet, Headquarters of the WCDC and home to CEO of the WDCD Derik Gensen. Economy here relies on the trade between the other 3 systems.
System of Genishi - Home Planet of the Genisi Race, Headquarters of the IMA and home to both Jewrnin Grefas and Frundish Crecs (they are the bestest buds EVAR!!). This planet is the central Hub for trade and military alike, making it easily the most defended and self-reliant system of the nation.
Artain - Renamed after the Genisi (From Genishi) occupied the planet, eliminating the Reuqon (Local opposing race) from existence. This planet is indeed named after the Nation, and is still a colony in the making. It would be no surprise for the standing Political leaders to see another major Corporation rise from the trees of this planet.
History: The year "1" was recorded when the Genisi had only been around for about 1,000 years. They were a newly rising species of land mammal, posing a clear and present threat to the various countries currently on the planet. They quickly evolved into an Intelligent species, engineered for eliminating all other intelligent life of the planet. They quickly learned the Reuqon's languages, and their technologies in order to know how to beat them. In the process they created their own methods of destruction, and languages that the Reuqon's ears could not even receive. In the year 1001, the Genisi finally broke out in mass destruction. The Reuqon race has had space travel for some time (around 90 years) and quickly launched a colony ship to a nearby system with a similar ecosystem as Genishi. They had named the Planet Trutashk in memory of the scientist and architect that constructed the colony ship that allowed the Reuqon to quickly establish a new world. Over the next few centuries the Genisi were devoloping their own space ships and weaponry. Before they were just a Gorilla force bent on the destruction of the meddling Reuqon. In the year 1345 the Genisi were able to colonize a planet of their own. But they ignored the very well known planet of Trutashk, and went to colonize Durongo and establish an escape route there, in case the Reuqon were to ultimately win the "war". Years and Years passed, and after the Genisi had successfully colonized a third planet, they set their sights to Trutashk, whom had no colonies for they were dealing with various intelligent life forms. 50 years after the succesful colonization of Craiton (1654), the new political leader, Isaac Crecs targeted Trutashk, and with his military force, annihilated several species of intelligent life. They renamed the planet Artain, after the Nation, to forever stain the hated Reuqon. In the year 1699, Isaac Crecs' son, Frundish Crecs took command of the government, via death of the Father. Not 3 years into his political career, his childhood friend had suddenly risen into political power, via military company. Crecs quickly employed his once long lost "Brother" and now funds the companies intake of weaponry, ammunition, and recruitment operations. This gave rise to the very young WDCD and CEO Derik Gensen, who is now lead supplier of the Artainian Military.
Strengths (Non-Militarily):
The strengths and weaknesses are balanced between the systems. Those that are hardworking and unhappy, usually end up moving to Craiton, a very lightly populated system that has much potential, whereas those that are young and ambitious will most likely move to the "Work-in-progress" Artain, and attempt to establish a business there to attempt to rise into the political ranks. The same goes for Genishi and Durongo, just for different reasons.
Weaknesses (Non-Militarily):
Although this balance greatly assists the economy, and usually is able to sustain itself without government interference, there have been incidents. In the year 1478, every single worker in both Genishi and Durongo stopped working, and demanded more in return for their services. Being a Corporately run government, this nearly destroyed the economy permanently, but the standing government officials were able to act quickly, and grant the workers a minimum of two weeks paid vacation and seven "emergency days". Not only this but a minimum wage was established, as well as minimum and maximum work hours.
Hyper Tech:
1. Particle Laser. You know Rutherford's cathode ray experiment? The one where he discovered electrons and stuff? Yes well a rising Particle Manipulation Company on Artain has developed something similar, except its used as more of a super-fusion cutter if ya know what I mean. Range on the device can be switched from 3 inches to 1 foot, and can be used for easily for destroying structures and equipment. This device won't show up for a while in the RP, but when it does the Genisi military won't be able to wait to get a hold of this form of technology, and a new, very powerful political figure will arise.
2. Boarding Ray 2000. The same company that invented the Particle Laser created Boarding Ray 1000 (which was a complete failure). Years afterwards they attempted again, and successfully created a boarding method to ships that require no physical contact with the ship, like walking up a ramp. It basically lifts you into the air into whats named the "Living Cargo Zone", then a platform is closed, sealing off the once entrance into the ship, and the ray lets you go to about a 2 foot fall to the floor, and viola! You're walking on the Ship. (Modifications for vehicles, and even smaller ships to board larger ships are currently in the making, but all follow under this category.)
3. Auto reconstruction. An Idea originally formed by MCG Grefas, and taken to the stage by the WDCD, which allows damaged structured and mechanical troops and even armor to slowly repair themselves. A form of technology created by the WDCD called Nanitrons are a microscopic repair unit that takes resources from the envrionment around the "wounded" subject and places them extremely carefully to form a new armor in place of the old. Often times large chunks of armor end up replaced by a wood like material, or in one particular case pure gold.
MILITARY:
Doctrine: Quick. The Arkainai forces are extremely limited, due to the various workers each individual corporation and business, supply for soldiers is limited. The advanced technology of the Genisi allows them to send in a small group of forces to eliminate a large standing force through stealth and superior tactics.
Ships:
Ship Class Name: Genesis
Hull Size: Battle-cruiser
Combat Designation: "Mother ship" of the Genisi Navy. Usually the central hub of intelligence, command and operations in a large-scale battle, but mostly reserved for Defending Arkainian Core Worlds as the Genisi have run into no real threat just yet.
Weapons: 10 strategically placed Super Defense Turrets (One super defense turret has the firepower of 2-3 depending upon operator)
2 Forward Strike Cannons - Used to taking down other ships of similar or larger size, the cannons embed themselves into an enemy's hull and then cause an implosion of the hull. Recharge time is Medium High
Engines: There are four Proteon engines, two in back for speed and acceleration, and the other two on either side of the ship for maneuverability.
Defenses: Teratry IV Hull (Highest Level of thickness and defense hull currently in action)
Other: Anti-air and troop carrier
Ship Class Name: Arkitry
Hull size: Frigate
Combat Designation: Usually only 1 to 3 of this Ship class used in any operation. Support Ship.
Weapons: 2 Forward SDTs and 1 Rear SDT. Quad-Chain gun Turrets for anti-air forces (armor piercing rounds)
Engines: 1 Proteon engine in rear, and 2 Placef engines on either side.
Defenses: Teratry III Hull
Other: Is used for forward deployment of fighters and dropships.
Ship Class Name: Destoni
Hull Size: Gunboat
Combat Designation: Genisi Air superiority Fighter
Weapons: 4 EH-11 Forward Blasters for a direct line of fire (very high damage output for these basters against frigate and gunboat hull sizes) And 2 BABEH tracking missiles (one on each wing, if direct hit, goodbye enemy gunboat)
Engines: 2 Placef engines in rear (Placef engines are directional based)
Defenses: Teratry I Hull
Other: Is occasionally used for anti-ground due to the high blast radius of it's missiles.
Ground Armies:
Ground Troops:
Zealon - Basic melee footsoldier, armed with 2 Render Blades (anti infantry swords)
Sereng - All-purpose ranged assault soldier. Armed with a single Critix 43 Rifle. (Single Shot Rifle using piercing rounds)
Geneis - Sniper Rifle class soldier, range 5x that of a Sereng easy, armed with a Neuwehr 21 Sniper Rifle
Vehicles:
Walker (Heavy) - 4 Legged vehicle with siege mode (legs dig into the ground) armed with Critac Shellshocker anti infantry rounds.
Jeptix (support) - Assault vehicle with three locations for personel, One is the driver in the front right, the passenger whom is usually a Sereng, and a backseat built for a hidden Geneis to get some snipes. Atop the vehicle is a single SDT.
Blade Mine (Light) - Remote controlled vehicle used for ambush; this vehicle pops out of the ground and starts spinning at rapid rates to cut through infantry and even lightly armored vehicles. Armed with 4 curved, shortened and midified Render Blades.
Air Vehicles:
TTX Dropship (Light) - Can carry up to 10 infantry units and each has a special place for carrying two Jeptix or a single Walker.
Bane-Riders (light) - Soldiers whom literally ride this aircraft are armed with 2 interchangeable weapons (never at the same time) A pair of Anti vehicle PDX chainguns and four Class-C Auto Critix rifles (automatic Critix 43)
Post Merge: September 11, 2010, 12:48:45 AM
I have a been approved.