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Author Topic: The Universe  (Read 5725 times)

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Offline Gabag

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The Universe
« on: September 03, 2010, 06:23:39 AM »
Dear applicants and recievers of my Nation Sheet

This is where you will post said Nation sheet and submit it to peer review

for it is my job to make absolutely sure your faction can balance itself out

even with unique techs and super weapons

good Luck

once you all are applied the review is done

i will update with an introduction

Offline Armalite_

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Re: The Universe
« Reply #1 on: September 07, 2010, 02:17:50 AM »
Nation name: Alestorm

Race(s):
Myra: a primitive race that dwells on Alestorm, taking form of humans. Although they lack government and basic foundations for civilization, they live among the Vltava and Myra and speak their languages. They are looked down upon by the Vltava.
Vltava: A violent race of hard working species inching closer and closer to nation wide military dominance over the other two races and will destroy anything threatening their progress. Their appearance is that closest to wolves or coyotes.
Divari: A race of understanding creatures in the quest for knowledge and building alliances. They are militarily strong and use force when necessary. Although nation wide defence is the highest of priorities, civil unrest is growing and becoming more of a social issue. Their appearance is that closest to a fox.

Nation size: Two

Government type: Fascist

Important Government Figures:

Dyrus Hinsler – Leader of the Vltava – Imagines a nation free of the “weak” Myra blamed for the lack of employment and hardships that ravishes Alestorm and concludes the only way to save the nation is to eliminate the source of its downfall.

Eiren Drafuss – Leader of Divari – Believes the Myra are innocent and that the Vltava’s actions in the genocide of the Myra are cruel and unjust. Drafuss has therefore declared civil war on the Vltava.

Economy: government run and slow moving. Since the genocide of the Myra had begaun and the civil war between the Vltava and the Divari had began, selective supplies and materials had become scarce and hard to come by. Inflation is beginning to set in and the markets are up in arms.

Important Economic Leaders:

Lirus Gryr – Minister of propaganda and markets – works on both sides secretly to brainwash the public into buying arms and selective goods.

Points of interest
 Alestorm is a dying planet that is mostly comprised of land and little water. It is hot and dry in most areas but liveable for its inhabitants surviving on mostly alcohol; beer being most common. Beer is mostly produced and exported by the planet as it is the planet’s cash crop and the highest rated in the Ikarus sector of the Drumar galaxy. Since civil war has broken out, demand for the planet’s sweet nectar has sky rocketed and production has ultimately ceased.  



History: Alestorm was once a planet thriving with life and covered in water. Species had ranged in the thousands but is now dwindling with the 3 remaining after a disease (called “The Suds”) pandemic had left the planet dead. Oceans had dried up and civilizations had been left in ruin. The ruins have now become battle grounds and extermination camps for the Myras and prisoners of war. Although this gave the species incentive to expand their reach into the stars, their focus on space technology had not surpassed their brewing methods made by the Vtlava and Divari alike.


Strengths (Non-Militarily): The beer loving planet has found a way to boost and keep a steady flowing economy providing employment and a strong economy. The dying planet meanwhile has the inhabiting species scrambling for a way to find a new place to live among the stars, creating and inventing space technology that can be used both as weapons and life savers. The inhabiting species has over time become immune to the disease that wiped out the planet, acting as a deterrent from foreign species to want to take over the nation as it is inhabitable to them and lacking resources.

Weaknesses (Non-Militarily): Since civil war had broken out, the decrease in the production of beer has left the economy in a downfall with no profits being made and no exports. With the planet slowly dying, resources will eventually run out and leave the 3 species dead or forcing them to abandon the desolate wasteland. The disease is airborne, waterborne, and exists within the creatures on the planet. Like the species that are evolving to become immune to its lethal illness, the disease is evolving to become unstoppable and will eventually kill the species on the planet.





Hyper Tech: In the process of brewing untainted beer, the Divari have been able to develop an anti-virus called “Endothrix” that “freezes” the disease within moments but is unable to destroy it. When mixed with proper chemicals, the anti-virus is harmless when ingested. Without them, the anti-virus is deadly if consumed or inhaled doubling as a weapon. Handle with caution.

In the turn of the medical age, tools of the trade were revolutionized to create miracles. The White Hand was a tool invented to bring victims back to life using nothing more than air pressure no matter the condition of the victim’s physical appearance. While this tool had made defibrillators obsolete on Alestorm, it is inadvisable to use on healthy individuals or as a form of “entertainment.”

Before the oceans of Alestorm had dried and planetary defence was first priority, a machine called the “XHR-01R” had been developed for everyday purposes of defence. This machine was able to stop everything from the size of bullets to the size of moons in mid-air, promptly before sending it back from where it came with devastating effects. Although, the foreign object has to be within range of the machine in order for it to work accordingly.



MILITARY: both the Divari and Vltava fight with Bio and chemical warfare methods as well as nuclear and tactical operations. Use of guerrilla warfare is common on the planet while the inhabitants of the planet have been able to “bottle” the very disease that is destroying them and turning it into a weapon of mass destruction, capable of destroying civilizations.

Ships:

White Plagues – 15 – The ships that carry the “SUDS” superweapon. These ships do not normally serve any other purpose than to launch the missiles transporting the disease.

Star Lines – 8 – Ships used mostly for small time defence and attack purposes and are capable of dropping a payload of incendiary devices, often resulting the target in looking like the surface of the sun.

Wraths – 5 – Ships ordinarily used for transportation of soldiers, supplies, and vehicles. They are capable of fighting as well, being used most common in defence against other ships.

Martyrs – 3 – Ships, normally unmanned, used for recon and assaulting high priority targets. They are good for: 1 use.


Ship Class Name: WHITE PLAUGES
Hull Size:  Destroyer
Combat Designation: Superweapon handling
Weapons: SUD missiles, anti-air, depth charges, artillery cannons, and assorted small arms.
Engines: 6 power cell run engines.
Defenses:  “XHR-01R”
Other: Troop carrier, vehicle transporter, portable missile silos

Ship Class Name: STAR LINES
Hull Size: Frigates
Combat Designation: Bomber
Weapons: Incendiary bombs, anti-air, depth charges, artillery cannons, and assorted small arms
Engines: 4 engines running on nuclear fuel cells
Defenses:  “XHR-01R”
Other:  Troop carrier, vehicle transporter

Ship Class Name: WRATHS
Hull Size:  Gunboat
Combat Designation: Transporter/defence
Weapons: heavily armed with anti-air, depth charges, artillery cannons, small arms.
Engines: 4 engines running on nuclear fuel cells
Defenses:  “XHR-01R”
Other: troop carrier

Ship Class Name: MARTYRS
Hull Size: Cruiser
Combat Designation: Recon/ Assualt
Weapons: The ship itself is a self guided missile
Engines: 1 small engine powered by nuclear fuel cell (meant to intensify damage of blast)
Defenses:  Rely on stealth.
Other: Ground assault module.



Ground Armies:

Both species of Vltava and Divari have separate armies of 12. Civil war has left Alestorm with a defence force of 6 made up of both Divari and Vltava.

Ground Troops:

Each separate army consists of up to 11, 000 men. Each of these men are armoured with suits of metal endoskeleton carrying the XHR-01R making them impervious to solid objects such as shrapnel or bullets however they are susceptible to liquid matter or fire. The foot soldiers are armed with assorted small arms ranging from semi-automatic assault rifles to heavy machine guns and anti-air rocket launchers. Infantry divisions are also armed with heavy assault vehicles similar to tanks.

I HOPE this is good. I dunno man. Where's my character sheet go? LOL
« Last Edit: September 08, 2010, 02:27:48 AM by Spike »
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Offline Gabag

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Re: The Universe
« Reply #2 on: September 07, 2010, 07:33:20 PM »
IT GOES RIGHT HERE

for one

and I dont like your XHR-O1R machine

i mean its fine for infrantry and ships cause theres a disadvantage, but im not so sure about a device thats used to protect planets against a large scale bombing or something.

Might make my NPC races not usuable against your people

Offline Armalite_

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Re: The Universe
« Reply #3 on: September 08, 2010, 02:26:35 AM »
fine whatever. Scratch it on the parts for planets.
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Re: The Universe
« Reply #4 on: September 08, 2010, 02:41:41 AM »
Nation name: Vurakas
Race(s): Dauntra
Nation size: Two

Government type: Facist Military Oligarchy

Important Government Figures: The Dauntran Maw (Council of 1500), The Tongue of Vurakas (High Councilman), Claws of Vurakas (5 Scientists who also double as the Vurakas Military)

Economy: Medical, Slavery, Mercenary Contracts

Important Economic Leaders: The Generip Company, TaldakarCorp, Soniasis Inc.

Religions: None...outlawed.

Points of interest:
(More systems...these are just the important ones)
Vurakas System- Vurakas starting system
Dauntraka- Dauntra home planet in Vurakas System and home of the Dauntran Maw
Koligor System- First conquered system, known for its slave trade operations
Tallikagar- Large planet on which most of the Dauntran mercenary groups are based.  Found in the Koligor System
Ivanach System- Small system on which the Dauntra do most of their organ farming
Koribos System- The forefront of the Dauntran Expansion.  Barely colonized but population is growing quickly.


History: The Dauntran have only been considered a sentient species for the past 100 slak-falls (400 years).  In that time they have progressed rapidly.  In only 20 slak-falls (80 years), they advanced from an oil age (present day) to a space faring race.  This was on account of their long lifespans and massive breeding numbers.  Their own planet (think a mix of Jupiter's size and Venus' landscape) was already facing overpopulation so in an effort to relieve their suffering planet The Dauntran Maw decreed a mass exodus now known as The Dauntran Nova.  Like the name suggests, much of the species left the planet all at once in a massive wave of ships.  The Dauntran slave races say that it looked like Dauntraka had exploded into shards on the day of the Nova.  The Dauntra spread across their system like a plague, overrunning every planet in their way until the indigenous races were nothing but cattle and slaves.  They stayed within their system for 5 slak-falls (20 years) until they realized that the smaller planets that they had taken couldn't hold enough of them.  They were forced to expand again.  Dauntran slaves joke by adding onto the previous statement "...and again, and again, and again, and again."


Strengths (Non-Militarily):

Breeding- A single Dauntran female can have as many as 500 hatchlings in an Earth year
Long Lifespan- A healthy Dauntran can live up to 150 years

Weaknesses (Non-Militarily):

Overpopulation- With the massive number of newborns each year, Dauntrans are constantly having to expand their borders...whether they want to or not.
Low intelligence- Only a select amount of Dauntra have any intelligence of note-worthy portion.




Hyper Tech:
Organ Harvesting- Many Dauntra are born with unneeded organs and many of these organs are interchangable.  These are taken at birth and given to the Claws of Vurakas' scientists to be made into weaponry, 'machines', ships, or medical supplies.  Every piece of Dauntran equipment is made up of Dauntran flesh.  Their natural regeneration allows for near limitless ammunition, weapons, and self-repairing ships.  Also, if a Dauntran is badly injured he can be given one of these spare organs as a replacement.
Species Mold- Dauntran have developed a special medical treatment in times of war which is often given to POW's (who aren't taken into slavery) which brainwashes the subject and morphs them into a Dauntran themselves.  The subject retains no memory of his former life and becomes another part of the Dauntra war machine.
Hyper Ooze- Reddish brown slime which covers all planets in Vurakan Space.  This slime is highly toxic and corrosive to all species besides the Dauntra and is used to melt any material.  The Scythe of Dauntra uses Hyper Ooze to make planets inhabitable for Dauntran use.



MILITARY:
Doctrine: ZERG RUSH!!!!  Seriously though...Dauntra use their massive numbers to simply overrun most armies.

Ships:

Ship Class Name: Astaroth
Hull Size: Dreadnought
Combat Designation: Command Ship (Only five...each commandded by a Claw of Dauntra)
Weapons: Reaper Tentacles (30 massive tentacles. Grabs opposing ships and places them in Digestor.  Regenerate incredibly fast), Digestor (Massive organ that, you guessed it, digests metal and flesh.  Anything smaller than a Cruiser is digested immediately.  Battlecruisers and Dreadnoughts do not fit.), Acid Cannons (15 large acid spewing cannons), Caggers (Bombs.  Filled with Cags, small but voracious creatures which devour metal)
Engines: 20 Vuraxin Bladders (pumps out gas produced by the ships organs, allowing it to move)
Defenses: Exoskeleton (Thick bone that covers entire ship.  Stronger than most metals it is highly resilient to most weaponry.  Strongest Dauntran armor.)
Other: Planetary Assault

Ship Class Name: Golgotha
Hull Size:  Destroyer
Combat Designation: Frontal assault
Weapons: Acid Cannons (8 Large acid spewing cannons), Thorn Throwers (30 basic ship guns), Rose of Dauntra (12 high velocity machine gun), Caggers (Bombs.  Filled with Cags, small but voracious creatures which devour metal)
Engines: 8 Vuraxin Bladders
Defenses:  Heavy Carapace (3 levels down from Exoskeleton)
Other: Base Assault

Ship Class Name: Zeal
Hull Size: Gunboat
Combat Designation: Fighter
Weapons: Thorn Throwers (2 basic ship guns), Rose of Dauntra (1 High velocity machine gun)
Engine: 1 Hatchling Vuraxin Bladder
Defenses: Thick Carapace (5 levels down from Exoskeleton)
Other: Swarms in massive numbers to overwhelm fleets.

Super Weapon Name: Scythe of Dauntra
Hull Size: That's no moon...
Combat Designation: Final Assault
Weapon: Harvester-Scythe splits apart and surrounds its target (i.e. planet, fleet, star in extreme cases) and covers target in Hyper Ooze.  The covered target is either instantly destroyed (ships) or immediately colonized by any nearby Dauntra (stars, planets, planetoids, asteroids, etc...)
Engine: Too many Vuraxin Bladders to count.
Defenses: Exoskeleton
Other: Superweapon


Ground Troops:

-Soliders-
Slave- Builder and grunt trooper.  Carries a Spline (bone knife).  Sometimes may carry Frackles (organic pistols)
Needleback- Basic Footsoldier.  Carries a Nettle (an organic rifle), Speutem Grenades (acid spraying grenade), and a Femurak (One handed bone sword)
Skullrush- Melee Specialist.  Carries 4 Femuraks (one for each hand) or two Rykes (two handed bone sickles).
Ooze Walker- Stealth unit.  Carries Splines and can produce Hyper Ooze from their bodies.
Exo- Heavy unit.  Is covered in a thick exoskeleton (not ship grade) that protects it from harm.  Carries a Thorn Thrower and in rare cases a Rose of Dauntra.
Cag Runner- Demolition unit.  Has dedicated its body to become a hive of Cags.  Cag Runners carry their "children" into combat and unleash them upon their metal heavy enemies.  Fast and great against vehicles, mechs, and buildings.

-Vehicles-
Scrattle- Light Vehicle.  Quick and agile walker with ten legs.  Works on any terrain.  20 ft long, 7 ft high, and a Thorn Thrower mounted to the front.
Scragite- Medium Vehicle.  Large walker with ten legs.  Works on any terrain.  40 ft long, 20 ft high.  Has 2 Acid Cannons and a Rose of Dauntra.
Fell Worm- Heavy Vehicle.  Massive worm that can tunnel through rock.  300 yards long, 30 ft high.   Has 6 Cannons and 3 Roses of Dauntra. Can be used as a transport.



Offline Armalite_

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Re: The Universe
« Reply #5 on: September 09, 2010, 08:49:36 PM »
IT GOES RIGHT HERE

...Can I have a character ref sheet from you?
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Offline Gabag

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Re: The Universe
« Reply #6 on: September 09, 2010, 10:02:31 PM »
IT GOES RIGHT HERE

...Can I have a character ref sheet from you?

you vill child

in due tiem


Post Merge: September 10, 2010, 07:26:45 PM
if Kitt r Beesley ever posts we can start

« Last Edit: September 10, 2010, 07:26:45 PM by Gabag »

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Re: The Universe
« Reply #7 on: September 10, 2010, 10:18:35 PM »
OMG TOTALLY LONG TIEM!!!

Nation name:  Artainai

Race(s):  Genisi
              Wolf like race that stands on two legs, height can range from 6' to 12' (If they're lucky [Record height is 17' 4''])

Nation size: Level two - 4 systems

Government type: Corporatocracy (Look it up if need be)(very similar to America's democracy, just without the whole people vote situation.  Instead they get their chosen politician into the ranks buy purchasing w/e goods or services they have to provide.)

Important Government Figures: CEO Of WDCD (Weapons Development Center of Durongo) Derik Gensen,  MCG (Military Commanding General) Jewrnin Grefas, and IMA (Interstellar Market Association) Chairman and CEO Frundish Crecs (going to see him a lot).

Economy: Free Market, but the Commanding Peoples of the Government have the ability to regulate commerce between planets.

Important Economic Leaders: All those listed as Important Government Figures are all the same Important Economic Leaders, with a few non-worth-mentioning additions.

Religions: Mostly Atheistic, but remnants of a few religions still remain.  Those remaining are both monotheistic and polytheistic.   

Points of interest:
     
      System of Durongo - Very Productive planet, Headquarters of the WCDC and home to CEO of the WDCD Derik Gensen.  Economy here relies on the trade between the other 3 systems.
      System of Genishi - Home Planet of the Genisi Race, Headquarters of the IMA and home to both Jewrnin Grefas and Frundish Crecs (they are the bestest buds EVAR!!).  This planet is the central Hub for trade and military alike, making it easily the most defended and self-reliant system of the nation.
      Artain - Renamed after the Genisi (From Genishi) occupied the planet, eliminating the Reuqon (Local opposing race) from existence.  This planet is indeed named after the Nation, and is still a colony in the making.  It would be no surprise for the standing Political leaders to see another major Corporation rise from the trees of this planet.
 



History: The year "1" was recorded when the Genisi had only been around for about 1,000 years.  They were a newly rising species of land mammal, posing a clear and present threat to the various countries currently on the planet.  They quickly evolved into an Intelligent species, engineered for eliminating all other intelligent life of the planet.  They quickly learned the Reuqon's languages, and their technologies in order to know how to beat them.  In the process they created their own methods of destruction, and languages that the Reuqon's ears could not even receive.  In the year 1001, the Genisi finally broke out in mass destruction.  The Reuqon race has had space travel for some time (around 90 years) and quickly launched a colony ship to a nearby system with a similar ecosystem as Genishi.  They had named the Planet Trutashk in memory of the scientist and architect that constructed the colony ship that allowed the Reuqon to quickly establish a new world.  Over the next few centuries the Genisi were devoloping their own space ships and weaponry.  Before they were just a Gorilla force bent on the destruction of the meddling Reuqon.  In the year 1345 the Genisi were able to colonize a planet of their own.  But they ignored the very well known planet of Trutashk, and went to colonize Durongo and establish an escape route there, in case the Reuqon were to ultimately win the "war".  Years and Years passed, and after the Genisi had successfully colonized a third planet, they set their sights to Trutashk, whom had no colonies for they were dealing with various intelligent life forms.  50 years after the succesful colonization of Craiton (1654), the new political leader, Isaac Crecs targeted Trutashk, and with his military force, annihilated several species of intelligent life.  They renamed the planet Artain, after the Nation, to forever stain the hated Reuqon.  In the year 1699, Isaac Crecs' son, Frundish Crecs took command of the government, via death of the Father.  Not 3 years into his political career, his childhood friend had suddenly risen into political power, via military company.  Crecs quickly employed his once long lost "Brother" and now funds the companies intake of weaponry, ammunition, and recruitment operations.  This gave rise to the very young WDCD and CEO Derik Gensen, who is now lead supplier of the Artainian Military.


Strengths (Non-Militarily):

The strengths and weaknesses are balanced between the systems.  Those that are hardworking and unhappy, usually end up moving to Craiton, a very lightly populated system that has much potential, whereas those that are young and ambitious will most likely move to the "Work-in-progress" Artain, and attempt to establish a business there to attempt to rise into the political ranks.  The same goes for Genishi and Durongo, just for different reasons.

Weaknesses (Non-Militarily):
Although this balance greatly assists the economy, and usually is able to sustain itself without government interference, there have been incidents.  In the year 1478,  every single worker in both Genishi and Durongo stopped working, and demanded more in return for their services.  Being a Corporately run government, this nearly destroyed the economy permanently, but the standing government officials were able to act quickly, and grant the workers a minimum of two weeks paid vacation and seven "emergency days".  Not only this but a minimum wage was established, as well as minimum and maximum work hours.



Hyper Tech:
1.  Particle Laser.  You know Rutherford's cathode ray experiment?  The one where he discovered electrons and stuff?  Yes well a rising Particle Manipulation Company on Artain has developed something similar, except its used as more of a super-fusion cutter if ya know what I mean.  Range on the device can be switched from 3 inches to 1 foot, and can be used for easily for destroying structures and equipment.  This device won't show up for a while in the RP, but when it does the Genisi military won't be able to wait to get a hold of this form of technology, and a new, very powerful political figure will arise.
2.  Boarding Ray 2000.  The same company that invented the Particle Laser created Boarding Ray 1000 (which was a complete failure).  Years afterwards they attempted again, and successfully created a boarding method to ships that require no physical contact with the ship, like walking up a ramp.  It basically lifts you into the air into whats named the "Living Cargo Zone", then a platform is closed, sealing off the once entrance into the ship, and the ray lets you go to about a 2 foot fall to the floor, and viola!  You're walking on the Ship.  (Modifications for vehicles, and even smaller ships to board larger ships are currently in the making, but all follow under this category.)
3. Auto reconstruction.  An Idea originally formed by MCG Grefas, and taken to the stage by the WDCD, which allows damaged structured and mechanical troops and even armor to slowly repair themselves.  A form of technology created by the WDCD called Nanitrons are a microscopic repair unit that takes resources from the envrionment around the "wounded" subject and places them extremely carefully to form a new armor in place of the old.  Often times large chunks of armor end up replaced by a wood like material, or in one particular case pure gold.



MILITARY:
Doctrine: Quick.  The Arkainai forces are extremely limited, due to the various workers each individual corporation and business, supply for soldiers is limited.  The advanced technology of the Genisi allows them to send in a small group of forces to eliminate a large standing force through stealth and superior tactics.

Ships:

Ship Class Name:  Genesis
Hull Size: Battle-cruiser
Combat Designation: "Mother ship" of the Genisi Navy.  Usually the central hub of intelligence, command and operations in a large-scale battle, but mostly reserved for Defending Arkainian Core Worlds as the Genisi have run into no real threat just yet.
Weapons: 10 strategically placed Super Defense Turrets (One super defense turret has the firepower of 2-3 depending upon operator)
              2 Forward Strike Cannons - Used to taking down other ships of similar or larger size, the cannons embed themselves into an enemy's hull and then cause an implosion of the hull.  Recharge time is Medium High
Engines: There are four Proteon engines, two in back for speed and acceleration, and the other two on either side of the ship for maneuverability.
Defenses:  Teratry IV Hull (Highest Level of thickness and defense hull currently in action)
Other: Anti-air and troop carrier

Ship Class Name:  Arkitry
Hull size:  Frigate
Combat Designation:  Usually only 1 to 3 of this Ship class used in any operation.  Support Ship.
Weapons:  2 Forward SDTs and 1 Rear SDT.  Quad-Chain gun Turrets for anti-air forces (armor piercing rounds)
Engines: 1 Proteon engine in rear, and 2 Placef engines on either side.
Defenses:  Teratry III Hull
Other:  Is used for forward deployment of fighters and dropships.

Ship Class Name:  Destoni
Hull Size: Gunboat
Combat Designation:  Genisi Air superiority Fighter
Weapons:  4 EH-11 Forward Blasters for a direct line of fire (very high damage output for these basters against frigate and gunboat hull sizes) And 2 BABEH tracking missiles (one on each wing, if direct hit, goodbye enemy gunboat)
Engines:  2 Placef engines in rear (Placef engines are directional based)
Defenses:  Teratry I Hull
Other:  Is occasionally used for anti-ground due to the high blast radius of it's missiles.


Ground Armies:


Ground Troops:
Zealon - Basic melee footsoldier, armed with 2 Render Blades (anti infantry swords)
Sereng - All-purpose ranged assault soldier.  Armed with a single Critix 43 Rifle. (Single Shot Rifle using piercing rounds)
Geneis - Sniper Rifle class soldier, range 5x that of a Sereng easy, armed with a Neuwehr 21 Sniper Rifle

Vehicles:
Walker (Heavy) - 4 Legged vehicle with siege mode (legs dig into the ground) armed with Critac Shellshocker anti infantry rounds.
Jeptix (support) - Assault vehicle with three locations for personel, One is the driver in the front right, the passenger whom is usually a Sereng, and a backseat built for a hidden Geneis to get some snipes.  Atop the vehicle is a single SDT.
Blade Mine (Light) - Remote controlled vehicle used for ambush; this vehicle pops out of the ground and starts spinning at rapid rates to cut through infantry and even lightly armored vehicles.  Armed with 4 curved, shortened and midified Render Blades.

Air Vehicles:
TTX Dropship (Light) - Can carry up to 10 infantry units and each has a special place for carrying two Jeptix or a single Walker.
Bane-Riders (light) - Soldiers whom literally ride this aircraft are armed with 2 interchangeable weapons (never at the same time)  A pair of Anti vehicle PDX chainguns and four Class-C Auto Critix rifles (automatic Critix 43)


Post Merge: September 11, 2010, 12:48:45 AM
I have a been approved.
« Last Edit: September 11, 2010, 12:48:46 AM by Artemis »
The kind of people who take the lead, are the ones who die most famously.
Those who follow, die in peace.
Which one would you prefer?


Offline x

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Re: The Universe
« Reply #8 on: September 11, 2010, 02:39:20 AM »
Oh no, I think my sheet got lost in cyberspace cause I no got one, yo. That or Gabag must clearly think I am incapable of creating something like an entire planet. T.T...And here I so really wanted to join. Is this guys only or something cause that is sexist! -goes and cries on my bed- Look at that, Gabag, you made me cry. Where is the remorse? Lemme join...pwease pwease pwease...XD
x

Offline Gabag

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Re: The Universe
« Reply #9 on: September 11, 2010, 04:50:58 AM »
Oh no, I think my sheet got lost in cyberspace cause I no got one, yo. That or Gabag must clearly think I am incapable of creating something like an entire planet. T.T...And here I so really wanted to join. Is this guys only or something cause that is sexist! -goes and cries on my bed- Look at that, Gabag, you made me cry. Where is the remorse? Lemme join...pwease pwease pwease...XD

well i had th e idea before you returned from Ima rip my own heart out surgery land

lemme set you up over PM

Offline x

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Re: The Universe
« Reply #10 on: September 11, 2010, 04:55:50 AM »
Thank you VERY much. XP
x

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Re: The Universe
« Reply #11 on: September 11, 2010, 06:27:26 AM »
Thank you VERY much. XP
also last time your pulling out the line "Is this guys only or something, THIS IS Sexist!"

Cause im not sexist, and you werent back on the forums yet, and then you disappeared again.

I moniter activity to make sure "Oh hey im not getting someone in who disappears every 3 weeks"

Also your avatar scares me
« Last Edit: September 11, 2010, 06:31:22 AM by Gabag »

Offline Entaru

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Re: The Universe
« Reply #12 on: September 11, 2010, 06:29:10 AM »
I like her new Avi  ^_^

Self mutliation and undeath is always sexy



Offline Gabag

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Re: The Universe
« Reply #13 on: September 11, 2010, 06:30:05 AM »
I like her new Avi  ^_^

Self mutliation and undeath is always sexy
your avatar is also scary

your opinion is noted and documented in the Library of the Gabag

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Re: The Universe
« Reply #14 on: September 11, 2010, 06:30:28 AM »
I like her new Avi  ^_^

Self mutliation and undeath is always sexy

agreed. (Y)
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