I'll do it, cuz if I do it I can force a combat scene >
xD
But do you know what you're going to be teaching for the Charm classes? I haven't explained what the students are learning fully, or at least I don't think.
So I was inspired to do this RP through I game I play(Trickster Online
) And I'm going to semi base the abilities off of the IG skills. Evasion and Defense would learn basic skills, which were how to dodge and block. You're going to make up some bullcrap move names, which enhance the students' defense or dodging abilities. And of course, just teach them how to dodge. However, each RPer can develope their own "style" as Blair was talking to Lance about. It's a preference, and each RPer can make their moves unique to themselves. Like Blair would focus on dodging, as she had said.
Agility and Damage Reduction would be teaching students how to stop other students, particularly Arcana and Fighter students, or interrupt them in the sequence of pulling off an ability of their own. For Arcana students, I think anything that would break their focus would be enough to interrupt them. Fighter students would probably have abilities that are made of chain attacks(Horse, go on and make these up, I'm not a fighter type guy, so I am not too creative) so the student would stop the chain by, say it was a kick, they would grap the ankle and twist. Those are the basics, I want you to build your creativity on these basics, cuz I'm too lazy to
Plus, I think you'd be happier teaching stuff you like
Endurance: Teaching students abilities to help them continue on, so it'd be like tightening your muscles to feel less pain.
Fighter basics: Fighter class would learn moves like chains, which would strike certain points in a student's body to weaken them, and build to a main attack. This is for singular combat. That's the most I can think of right now. ><
Speed would be teaching students how to, as it says, GO FASTER. It would teach them how to be swift, but deal a lot of damage at the same time.
Arcana, I'm going to explain anyway.
Basic Magic: Attributeless magic. Students learn how to harness internal energy and turn theirselves into an output, which will release the energy in a certain form depending on the student. They might also learn miscellanious students.
Classical: Attributed magic. Students will choose dark, light, or will keep neutral. More energy harnessing, however, dark students will be more able to use offense while light will be more able to use miscellanious skills and healing forms. Neutral has yet to be decided lol ._.
I kinda also gave you some ideas of how to introduce the students to the class through a speech :O