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Author Topic: Competition(Open OCC)  (Read 15347 times)

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Offline Gen

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Re: Competition(Open OCC)
« Reply #45 on: September 07, 2011, 03:39:20 AM »
I'll do it, cuz if I do it I can force a combat scene >:D xD

But do you know what you're going to be teaching for the Charm classes? I haven't explained what the students are learning fully, or at least I don't think.

So I was inspired to do this RP through I game I play(Trickster Online :D) And I'm going to semi base the abilities off of the IG skills. Evasion and Defense would learn basic skills, which were how to dodge and block. You're going to make up some bullcrap move names, which enhance the students' defense or dodging abilities. And of course, just teach them how to dodge. However, each RPer can develope their own "style" as Blair was talking to Lance about. It's a preference, and each RPer can make their moves unique to themselves. Like Blair would focus on dodging, as she had said.

Agility and Damage Reduction would be teaching students how to stop other students, particularly Arcana and Fighter students, or interrupt them in the sequence of pulling off an ability of their own. For Arcana students, I think anything that would break their focus would be enough to interrupt them. Fighter students would probably have abilities that are made of chain attacks(Horse, go on and make these up, I'm not a fighter type guy, so I am not too creative) so the student would stop the chain by, say it was a kick, they would grap the ankle and twist. Those are the basics, I want you to build your creativity on these basics, cuz I'm too lazy to :D Plus, I think you'd be happier teaching stuff you like :3

Endurance: Teaching students abilities to help them continue on, so it'd be like tightening your muscles to feel less pain.

Fighter basics: Fighter class would learn moves like chains, which would strike certain points in a student's body to weaken them, and build to a main attack. This is for singular combat. That's the most I can think of right now. ><

Speed would be teaching students how to, as it says, GO FASTER. It would teach them how to be swift, but deal a lot of damage at the same time.

Arcana, I'm going to explain anyway.
Basic Magic: Attributeless magic. Students learn how to harness internal energy and turn theirselves into an output, which will release the energy in a certain form depending on the student. They might also learn miscellanious students.

Classical: Attributed magic. Students will choose dark, light, or will keep neutral. More energy harnessing, however, dark students will be more able to use offense while light will be more able to use miscellanious skills and healing forms. Neutral has yet to be decided lol ._.

I kinda also gave you some ideas of how to introduce the students to the class through a speech :O
Regards;
~Gen(陣らー元始)

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Re: Competition(Open OCC)
« Reply #46 on: September 07, 2011, 03:42:55 AM »
I got Charm down for sure. Do you want me to post what I am planning on "teaching" for each section?
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Offline Gen

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Re: Competition(Open OCC)
« Reply #47 on: September 07, 2011, 03:44:24 AM »
Go on :3
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Re: Competition(Open OCC)
« Reply #48 on: September 07, 2011, 03:47:27 AM »
May I teach them swords and weapons at some points?
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Offline Gen

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Re: Competition(Open OCC)
« Reply #49 on: September 07, 2011, 03:59:42 AM »
yeah but if you look at it at a teacher's perspective, it would probably be smarter to first teach them basic hand to hand. That'd probably be a fighter class advanced class or something, but if ya want we can do it in the normal classes. it's your subject, so do what you see fit. also, teachers should also try to use demonstrations in lessons.
« Last Edit: September 07, 2011, 04:29:57 AM by Gen »
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Re: Competition(Open OCC)
« Reply #50 on: September 07, 2011, 04:42:53 AM »
Charm:
Evasion and Defense
The first class will start out very basic, hand outs, introductions, and basic moves of evasion on basic fighting attacks. The evasion tactics will build from there, to full on defensive moves where a student will be taught how to attack using some of the crossover methods from Agility and Damage Reduction.

Agility and Damage Reduction
Starting with footwork drills, and building to faster footwork drills. Damage reduction will string along with evasion and defense, because it has to do with blocking, while distracting your competitor so the student may get a harder hit in, and/or regain a little bit of their own strength.

Endurance
Starting with hill running, and sprints this class will build overall endurance, and then muscular strength in a battle that will have them on their toes the whole time, while the competitor is sweating, and unable to keep up with the fancy footwork from the agility sector of Charm.
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Offline Gen

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Re: Competition(Open OCC)
« Reply #51 on: September 07, 2011, 04:48:27 AM »
My name is Gen Jinrav, I approve of that message.

 Remember you have to also test the students in addition to the training. Your tests would be things like flexibility, fitness, and a combat test as well. I'm starting Arcana with a written test of puzzles, and for fighter class I'm basically going to have the students fight(NPCs v RPer)
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Re: Competition(Open OCC)
« Reply #52 on: September 07, 2011, 04:50:20 AM »
No worries. I'm very creative.
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Offline Gen

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Re: Competition(Open OCC)
« Reply #53 on: September 07, 2011, 04:52:27 AM »
I have creative capability, I just rarely use it xD
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Re: Competition(Open OCC)
« Reply #54 on: September 07, 2011, 06:01:15 PM »
Having some real life troubles today with an exam I'm very ill prepared for. Promise to post as soon as possible to keep this RP moving.

xo,
-Kay
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Re: Competition(Open OCC)
« Reply #55 on: September 08, 2011, 12:16:55 AM »
I'm afraid I cant participate from here until monday I'm afraid. Internet outage while they put in some new lines. just say im in the background. Ill catch up when I get back :3




sorry guys


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Re: Competition(Open OCC)
« Reply #56 on: September 08, 2011, 02:17:47 AM »
I think I'll just drag him around. I could play him, but I don't think I'd convey how Cairi would want him to act. Plus I'm already acting for 3 chars x.x
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Re: Competition(Open OCC)
« Reply #57 on: September 09, 2011, 02:20:52 PM »
Hey Dingo- I don't care that you throw in a little powerplay every once in awhile (it has to be done) but I just wanted to be sure that you knew that Kay is one of my characters and I'm actually playing her.
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Re: Competition(Open OCC)
« Reply #58 on: September 09, 2011, 10:11:34 PM »
ok sorry, i knew she was ur char :l
this is my first rp, wont do it again
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Re: Competition(Open OCC)
« Reply #59 on: September 09, 2011, 10:36:37 PM »
For a first RP you're doing good. However, try not to make other characters do actions or use dialogue unless it's your character or unless someone tells you to take over for them

That aside, sorry for not posting, I've been working on my school's anime club events and have been doing AP homework x.x I'll post tonight I promise.
Regards;
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