"You know the legends. You've heard the Tales. You know all their is to know about the Ancient Blood Mage known only as The Bloodied. Tales of him would be told around campfires and on those long airship voyages. How blood bent at his whim. How he could control your body with little more than a thought, or rip people apart with the wave of his paw. They did a great job of frightening little children and the supersitious sailors who've had a bit to much to drink, but surely not you. You know these tales are little more than tales. You don't believe such rubbish. And so you scoffed at the stories and laughed at the frightened children. None of it ever mattered to you.
This all changed, however, when you are hired by a mysterious relic hunter. He wants you and a few others to travel deep into the island of Hema in search of an ancient temple. Within this temple, you hope to find your hireror's prize, an ancient Book called
The Blood Letting which is suppost to contain the last traces of the ancient art of blood magic. The Relic hunter would not say why he wants the book, just simply that you get it back to him. The gold he offered as payment was well worth the trip. So you foolishly accepted the job, unaware of the evil that the ancient ruins of Hema contains. Our story begins with you and your fellow treasure hunters on an airship as you slowly fly towards your destination, Hema island."
This is an action/adventure RP that will be Co-led with Kayato and I. The setting consist of several large islands all near each other. Tall, rocky cliffs on each side of every island impose any sort of contact with the rocky, monster infested sea below. Instead, the inhabitants have turned to the sky as their main mode of transportation. Several steampunkish air ships have been constructed and air travel has become a major factor in life in the area. Despite how the introduction may have seemed, air ship travel, combat, and exploration is a MAJOR part of this roleplay. defeating The Bloodied is the key goal of this Role Play, but Air ship travel will be the bulk of the Role Play, as much island hopping will be taking place. the Era is a more middle ages fantasy, with some technilogical improvements much as guns, airships, and other steam punk tech.
If you wish to join, Bio must include:
Name:
Species:
Age:
Clothes/Appearence:
Weapons: [Max of two for mages, four for non mages.]
Magic: [Optinal, only one school of magic is allowed per person. However, any school of magic is allowed, except for blood magic, as it is an extinct art]
Skills: (Things your good at)
Shortcomings: (Things you cannot do or are bad at. At least one is required)
Brief Story: (Optinal)
Other:
A few basic rules:
1. No God moding
2. No power killing, Make fights last abit
3. No flawless characters, you can be skillfull, but coming out untouched/ unharmed from every fight, never being tricked, Never loosing a fight, ect. These all get old fast. Try to be more realistic
4. No devine blessings or immortality.
5. No killing off Characters you don't own, unless an arrangment has been made via PM
6. Romance is allowed, but keep it PG-13 and tasteful.
7. No controlling other characters, unless given permission by that Character's owner.
8. Guns allowed, but only to the extent of muskets and such. Like Pirate times
Basically the standard RP rules apply. Other than that, have fun and steer the RP any way you want!
Post Merge: December 30, 2011, 08:03:17 AM
Natually I will be in this
Name: Shadis
Species: Umbra Wolf
Age: Physically 22. Actual age: Ageless (Immortal to age, so Im very old
)
Appearence: About the same as my avitar and Bio. Black fur with blood red runes. Trench coat with matching runes. Loose Black pants, Black boots. six feet, 3 inches tall.
Weapons: two Daedric shortswords from the game, Oblivion.
Magic: Umbramancy (Shadow Magic)
Skills: Knowledgeable from all his years living. decent swordsmenship. Good focus when it comes to magic.
Shortcomings: Suffers from a horrible lack of common sense and is prone to do foolish things. Also refuses to use guns as they are a "sign of weakness" as he would say.
Brief Story: No, he usually keeps his extensive past to himself
Other: Actually believes in The Bloodied, as he has fought with him before. No one believes him though.