7 Days to Die (Alpha State) 68.5/100
7 Days to Die is a voxel based zombie survival game.
You craft, eat, drink, find shelter, scavenge, farm, kill zombies, hunt, chop trees..
Overall, it's good. As an Alpha state game. It has a long way to go if it is wants to be fully worth all of the $30 I have paid for it.
I'ma knock this out in list format.
1: Graphics (7/10). The Graphics in 7 Days to Die are so basic that I suspect many textures where formulated in Microsoft Paint. Shapes in the game for models/characters are quite good, but the voxel morphs some of them sometimes.
2: Animations (5/10). Animations in the game are.. Lackluster in most cases. Some are placeholders, and some are downright broken. Placeholder animations are used for reloading guns, hitting, punching, chopping.. Pretty much anything with the suffix -ing in the game has a placeholder. Broken animations... Primarily the deer and dogs. The deer should cover more ground with the animation they use, it is similar to bounding, but ends up as ultra-rapid hops that are entirely unrealistic. The dogs spin around on their axis (aparently in the shoulder blade area) and levitate to jump. The rabbit animation is pretty accurate, but rough. General zombie animations are actually decent.
*The newer updates smooth a small bit of animations, but not many*
3: Crafting/repair (9/10). Crafting is simple, and logical (in most cases). Unlike most other voxel games, it adds a menu with its 5x5 crafting area, to show only the outline of the materials needed to make an object. Assuming it's materials are in your inventory. Repair is simple. Use two like objects to mix into one better-conditioned object.
*The new crafting system makes the game more realistic, and adds a certian difficulty that wasn't there before*
4: Weapons (7.5/10). Weapons in the game consist of whatever you can pick up. A sharp stick, a regular stick, baseball bat, shotgun, sub mech gun, sniper rifles. The selections of weps are limited currently, but is expected to increase in the next update. My issue is with the reloading. Reloading your wep without going through all the ammo in it removes the ammo you already have in it, and apparently makes it blip into non-existance.
*Reloading and ammo along with the gun construction and repair has been re-vamped, making the guns much more useable and efficient*
5: Models (7/10). Models are pretty much all placeholder. They are, however, smooth for an Alpha.
6: Biomes (8/10). Biomes are a little.. rough. Good, but rough. My main issue is the way they are seperated, which is by a definate difference in terrain, atmosphere, and stuff in it. There are four right now. The cedar forest, plains, burnt zone, regular forest, rad zones, ruins, and desert. All are pretty okay as a whole, but all need some, if not a lot of work.
*There have been several added areas, making the roaming of the game FAR more extensive, taking a full 60 minutes or more to get from one side of the map to the other safely.
7: Scavenging (9/10). Yeah. A two. There is WAY too much EVERYTHING that is far to useful. Searchables everywhere, almost all have good loot. Needs a complete overhaul of looting and searching system.
*A GIGANTIC leap forward in this area. It got it's complete overhall, decreasing loot, and making places to loot less easy to find (or I guess I should say trip-over)*
8: Food/water/stamina/health (9/10). All effect each other. Eating and drinking is pretty obvious for most things. The only real issue is that corn does virtually no food increase unless it is added to stew or something. Stamina is bad if food or water is down. Health goes down if starving or dehydrated. Will not heal major damage unless pretty much bed-ridden.
9: Zombies (8/10). Unlike most zombie games, these seem to actually consider terrain, obsticles, and traps into play. If you make a wall with a door, they'll go for the door. A corridor surrounded with spikes, they'll go through the not-spike area, or weakened spikes to get to you.
10: General construction (10/10). Every material comes into play when it comes to construction. You can't build floating or unsupported structures. Everything has its durability, and can be repaired. Overall, it is a nice construction system.
I'll continue to play this game, and revise my score as it updates. Anyone who wants to give it a try, pick it up on Steam, or their website at
http://7daystodie.com/*Updated topics*
*The new version of this game brings its general rating up to a 71.5/100*