The Wolf Among Us: 9.5/10
Played the first episode of this, which lasted about 1.5 hours and yet I still thought it was one of the best games I've played this year. It's epic, got such a good atmosphere, great music, dark themes, symbolism, funny, interesting, unique setting and anthropomorphic creatures. Without spoiling anything, I can just say that the setting is you are a sheriff named Bigby Wolf who runs fable town, fable town is a town full of fairy tale characters who need to use a spell called "glamor" to make them appear human to the rest of the world. Bigby Wolf is of course, the big bad wolf, that occurs in many fairy tales (including the three pigs and little red riding hood), the game is a very dark portrayal of what happened to this characters after the fairy tail. Expect drugs, murder, prostitution and the likes, if you decide to buy this masterpiece you're in for quite a ride, even if the ride is cut short because the full game isn't out yet.
Tomb Raider: 7.7/10
Although less impressive than The Wolf Among Us, Tomb Raider is by no sense a bad game, in fact it is quite a good game. Expect to get a good 10 - 11 hours playing just the campaign (and this is skipping the dozens of collectables and the many, many optional challenging tombs, as well as the challenges, gears, multiplayer and so forth), the game is a very long game pack with a whole bunch of features. The games set pieces and adventure sequences are some of the best I've seen around, you'll be falling down waterfalls, jumping off burning bridges and so forth and you'll generally feel quite entertained. The character development is solid, although a bit jumpy at times (for instance you might get hurt by falling on a spike, but after a few minutes your character completely forgets about it, and of course your character being super upset about her first kill and then suddenly forgetting that and killing everyone in sight). The storyline is a bit predictable, no serious twists were found that I hadn't already anticipated by the obvious scripting. Combat wise the game has some short falls, your character cannot cover (even though the game gives you chest high walls around) and while your character ducks behind these walls you can still find yourself being shot, this makes combat infuriating at times because the game seemingly expects you to cover in some spots where you doing so is useless. The actual game itself wasn't difficult though, although I died a fair few times, I managed to get through it without much difficulty and I was playing the hardest difficulty. The thing I liked most about the game is how you felt traversing the terrain, it truly was scary and heart felt, you didn't feel like some unstoppable person who can just do anything, you felt vulnerable and this made the experience much more fun and satisfying.
F.E.A.R: 7.5/10 (deciding to flesh out my previous "review")
This is the first time I've ever played a F.E.A.R. game, so this review might upset those who lived with it, because of nostalgic value. However, the game has aged generally well in terms of the gameplay mechanics, but not well at all in terms of the environmental mechanics. Lets talk about the gameplay first. The Gameplay is actually really good and solid, it's a nice change to most modern day shooters nowadays and it's nice playing a game with actual intelligent game mechanics. You see, in modern day shooters you'll go through a path and people will jump at you, hide behind cover and it'll be similar to playing a game of whack-a-mole, but in F.E.A.R. you and your enemies are given a vast wide open space to play around in, they will flank you, run at you, move to places you weren't expecting and so forth. For a game made more than 6 years ago, the AI is extremely intelligent, they communicate with each other, have a line of sight mechanic and really do try to trap you, it's akin to what you would find in Rainbow Six: Las Vegas. The guns are diverse and fun to use, you can find yourself pinning enemies to the wall with your penatrator gun, or blowing peoples heads off with a particle sniper or turning people to red dust and gory meat chunks with your shotgun, there is truly a weapon to cater for all play types. The environments however, aren't so great. They're generally confined to bleak, grey hallways with nothing much adding to them then that, expect to run through repetitive environments, solving the puzzle here and there and just moving to the next objective. The story is vague and not really fleshed out (to the point where they give you a wall-of-text just to explain what just happened) and the "scare tactics" aren't really that scary, they may of been scary back in the day, but once you realize they can never hurt you, you just don't feel invested in at all. Despite the good gameplay mechanics, it gets repetitive and non-gripping story just makes you not as invested.
The Stanley Parable: 6/10
The Stanley Parable is an AWESOME game, don't let my mark fool you, I'll explain the mark soon. The Stanley Parable is hilarious, mind bending and just plain awesome, I would definitely recommend it to anyone, I unfortunately can't say too much about the game because it would spoil it, but it's definitely worth a shot because it truly is a funny, fun and entertaining experience. So why the low mark? Well, after doing pretty much everything in the game, going through all alternatives, doing all achievements, you probably could get through the game in 3 hours. It's a very short game, although this wouldn't be a problem for a game that cost $5 this game costs THREE TIMES that much. $15 for a 3 hour game (and that's after doing everything you can do, which I haven't done but I've done most things and have played 2 hours of it) is far too much. So I simply give it a 6 because it was short and expensive, but let me tell you that six is one beautifully hand written 6 in the finest font from the finest pen.
Although I've played more games, those were the only games I hadn't played before so I reviewed them.