Alright, I'd be able to work with that. However, I was thinking that this shouldn't just be a mindless murder-fest, but I was thinking it should be more based on the psychological factor instead. Like, instead of focusing on the killing and fighting, we should focus on the survival idea, the desperation within the group of survivors to get what they want or need. Sure, there can be points of fighting, but you as a roleplayer should treat every single character within the story as a living being, being hesitant when you pull the trigger.