This is taking too long. I say we wage a hit-and-run style rebellion against the Thalmor in Cyrodil around the time that the game Skyrim takes place, starting with Anvil. We won't have an army, just our little group and what ever damage we can do before we retreat. Remember that lycanthropes are allowed, and rather awesome, especially werewolves. Here is my character:Name: Morodor Sillonor
Race: High Elf
Age: 50 (Young for a High Elf, who can live hundreds, if not thousands of years)
Class: Pisjic Monk/ Mage
Appearance: An average height High Elf, Morodor is 6' 8'' tall. He has an unimpressive build, his talents more suited for magic than physical combat. He wears the orange robes of the Psijic Monks, and always has his hood on.
Starting Equipment: Psijic Monk robes. Silver Short sword (Because who doesn't like swords?)
Bio: Morodor Sillonor, or just Moro for short, was given to the order of the Psijic Monks when he was just a baby. With these mysterious monks, he trained to be a mage, and wielder of the Old Way: ancient, long extinct magic that allows him a limited degree over the fabric of reality based on his faith. When he was around 50, Moro saw the destruction and cruel hatred the Thalmor inflicted on their foes, and hated them from not allowing freedom of Religion, despite the fact that they are the same species. While he did not worship Talos, he believed that the Thalmor had no right to restrict the worship of that Divine. With his young, foolhardy notions of honor driving him, he secretly left the order of the Psijics on the mysterious isle of Artaeum, and traveled to the Cyrodilic town of Anvil, in hopes of finding some way to stop the Thalmor. His secret weapon: His ability to partially bend reality due to his incomplete knowledge of the Old Ways, the ancient magic known old to the Psijics. While he could use magic unseen to the Thalmor, he has no hope of success unless he finds allies to team up with.
I tried to be as accurate as I could with this character, basing everything off of what I know of Elder Scrolls Lore. If I made a mistake, please let me know. Moro can still use normal magic, like the stuff in the games, but in addition to that, he has the ability to halt time temporarily, bend reality into him existing in a different location (Essentially teleporting, but more complex and exhausting), Making certain objects stop existing for brief periods of time, etc. While this may seem overpowered, know that Moro is inexperienced, so he can used them only on occasion, as anything more would burn him out and kill him. He will also become exhausted after using any one spell from The Old Way. Mostly, he uses normal magic. For additional information on the Psijic Monks, here is a link:
http://elderscrolls.wikia.com/wiki/Psijic_Order Side Note: This is just one of several possible special powers a character could have. Remember that anyone can know the Thu'um, and such skill would be very helpful.