As a general fyi, the opportunity to escape is rapidly closing. One and Two may have a round or two of dialog, but once the power goes out, I expect anybody who wants to continue to either be outside or well on their way there. Even though Three is capable of flight, there won't be enough time for everybody to be air-lifted out before getting noticed. There are other alternatives, such as improvised rope and the like, but everybody will need to be quick. The power will come back on within five minutes, meaning security will be on alert and touching the 20ft wall will result in a wicked jolt that will incapacitate even the resident Zeusian for several minutes.
Those who do not get out and far away from the facility before the explosion will die. Essentially, this is an IC role call that will cut the stragglers (who don't message me via PM to work something out) from those who will be continuing the RP. I don't like engaging in character death as a GM, but there is no way around this one. The facility must fall for the story to continue and in a way to prevent the administration from engaging in any sort of effective hunt of the escaped Subjects.
Consider this a warning for those who are considering in lingering behind.