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Author Topic: Life Stone (OOC - Closed)  (Read 18737 times)

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Offline Shinzuu Katame: Her Tolfy

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Re: Life Stone (OOC - Closed)
« Reply #450 on: April 08, 2014, 01:58:11 AM »
since you haven't posted you catching up yet, i'll just ignore that comment for the time-being.

Offline tangletail

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Re: Life Stone (OOC - Closed)
« Reply #451 on: April 08, 2014, 02:28:48 AM »
It's mentioned, but if you want it to be specific, then I could go ahead and delete that portion from my last post, and then make a new one.
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Offline Shinzuu Katame: Her Tolfy

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Re: Life Stone (OOC - Closed)
« Reply #452 on: April 08, 2014, 02:48:37 AM »
I adjusted my post. guess the last part just slipped my mind, being so short.

Offline tangletail

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Re: Life Stone (OOC - Closed)
« Reply #453 on: April 08, 2014, 02:51:23 AM »
Still going to rewrite the pass off... it's confusing as crap.

But I went ahead and started writing a new response anyways after some bizarre events that happened in the house and involved calling the five'oh. I will also go ahead and remove that as it is a bit confusing.
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Offline Shinzuu Katame: Her Tolfy

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Re: Life Stone (OOC - Closed)
« Reply #454 on: April 09, 2014, 03:38:05 PM »
so where the heck is everyone?

Offline Vosur Aekira

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Re: Life Stone (OOC - Closed)
« Reply #455 on: April 09, 2014, 05:42:18 PM »
I should be waiting for Suzumi to post before I do, but I posted ahead of time.

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Re: Life Stone (OOC - Closed)
« Reply #456 on: April 09, 2014, 05:45:52 PM »
Im here... post is up. Sorry about the delay boss has been heavy with those extra hours.
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Offline Shinzuu Katame: Her Tolfy

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Re: Life Stone (OOC - Closed)
« Reply #457 on: April 10, 2014, 02:39:28 AM »
boy is Sage in for a surprise when she finds out everyone but Korius isn't experienced in adventuring like her. XD

Offline tangletail

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Re: Life Stone (OOC - Closed)
« Reply #458 on: April 10, 2014, 03:43:20 AM »
<_< would traveling from afar count as adventuring.
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Offline tangletail

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Re: Life Stone (OOC - Closed)
« Reply #459 on: April 13, 2014, 07:23:11 AM »
You know... I am actually a bit curious now...

What kind of argument is it to tell a thief that what he's doing is uncivilized <.< and then mention an assassin as acceptable?

The Thief when he becomes notorious is commissioned to steal and frame people.

The Assassin when he becomes notorious is commissioned to steal people's lives.

Now... I could understand it if I look at it appearance wise. Maybe this guy...
Spoiler for Hidden:


is more terrifying than this guy

Spoiler for Hidden:


Buuuut.... I think I'd rather have my stuff stolen than my life. It seems friendlier.
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Offline Shinzuu Katame: Her Tolfy

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Re: Life Stone (OOC - Closed)
« Reply #460 on: April 13, 2014, 03:21:16 PM »
In this world, it really takes the quote, "No honor amongst thieves" quite literally. Assassins are more highly skilled, and possess stealth/power/precision that are beyond what thieves can accomplish. On top of that, assassins no longer require tools like lock-picks, petty trick items, etc. They carry less, but they're deadlier and (as per your complaints) much more useful in all battles, not just some of them.  Also, don't hold onto the cliche look of Assassin's Creed, it's not the look of any other fantasy assassins in existence. It's an original creation by the developers. An assassin more falls in the line of this:




There is actually an Assassin's Guild that, like Elder Scrolls, seeks you out if you're qualified. Because of the level of discipline they possess, assassins follow a code of honor, even if some of them don't like it, carry less equipment, and even gain abilities that are considered borderline magic and alchemy.

Magic users, it's kinda self-explanatory what kind of abilities they gain.

Archers that gain a high enough skill can go to the respective guilds to possibly become Rogues or Hunters.

Berserkers, kinda their own class.

Wildmen/Amazons are also their own class.

Warrior fletchlings eventually can gain the rank of a full Warrior or even Demon Warrior

As stated before, Novice Tamers can become one of many different kinds of tamers, depending on the creatures they choose to make a kinship with.

And swordsmen also have a large array of possibilities: Fencers, Dragoons, Lancers, Knights, Blade Masters, Templars, Phalanxes, Holy Knights, Absent-Armors, and Fighters.

Offline Vosur Aekira

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Re: Life Stone (OOC - Closed)
« Reply #461 on: April 13, 2014, 04:29:10 PM »
Give a little more detail behind Rogues and Hunters, please?

Offline tangletail

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Re: Life Stone (OOC - Closed)
« Reply #462 on: April 13, 2014, 05:17:57 PM »
It sounds like you are comparing a master assassin to a novice thief.

Honestly... the Elder Scrolls Assassin thing was you had to kill someone in cold blood. It wasn't a qualification of skills, just temperament. According to the game series, it used to be much larger. And only a handful of people were actually specially trained. Mostly Argonians. The quest line wasn't all that difficult. Again, you were able to kill people without repercussion.

Thieves guild's requirements changed after Oblivion. In Oblivion you had to steal something, or end up in prison. In Skyrim you had to have been able to call out the guard on his sham. The persuasion check was mostly dependent on stolen gold in your inventory. Oblivion's quest line was harder than you could ever imagine if you didn't have any stealth enhancements. With a stealth of 50 *considered advanced* you are sort of able to avoid detection in the final mission. Granted, you need to be hard pressed in a dark corner in a special way.

Really the thieves can be just as skilled as assassins. The two just have different specialties. When it comes to combat it just depends on who gets the jump on who. If the thief directly conflicts. Yeah he will loose. If the thief catches the assassin, he can win the fight if he uses his gadgets if he can't sink the blade square in the back. The thief wouldn't be the first one to drop his guard, or come out of hiding. The assassin wouldn't be worried about having to dodge a blade, or an arrow.

Also <.< my character's background in-depth is based on the rivalry of Thieves and Assassins. His family being a line of thieves, which do get hired for things like rakes, spys, ect. And a family feud with assassins.
« Last Edit: April 13, 2014, 05:40:26 PM by tangletail »
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Offline Shinzuu Katame: Her Tolfy

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Re: Life Stone (OOC - Closed)
« Reply #463 on: April 14, 2014, 01:03:42 AM »
@tangle: I'm just saying that you are sought out, not join on your own accord. I'm not basing this on the game. You have to remember that each of the worlds I create for my RPs are still original. I just use other games as comparisons.

@Vosur: Rogues are those who use and equip crossbows and use them like guns. Hunters are the bow-users.

Offline tangletail

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Re: Life Stone (OOC - Closed)
« Reply #464 on: April 14, 2014, 02:33:27 AM »
So thieves are required to become assassins? Can't I use the Guild Wars 2 Thief concept? Which you are a thief with combat ability. A cross breed really with the best of both worlds. Acrobatic Fighting style, slippery, Fast as crap. Deadly in one on one, and really annoying to fight when it's one thief vs a group. And you use your pick pocketing in combat. I am sorry, but I just don't like assassins and ninjas :/. It's the whole anime crowd that did it in for me. It's more skillful to me if you can get a job done without killing anyone, or ever being noticed.

Also... forewarning Shinzuu

Quote
assassins no longer require tools like lock-picks

I am gonna turn that into a running gag. They don't need them because in anime or the games the doors and windows are wide open or unlocked. And if it's locked the key is lying around somewhere. Or they have crazy vuudu powers, doesn't seem like Leo is getting that ever.

The assassin is so intimidating, he doesn't need a wrench. One death glare to the bolt and it unscrews it's self after rusting.
« Last Edit: April 14, 2014, 03:30:26 AM by tangletail »
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