I wish I had your mother's talent
.
I had to learn a 3D Graphics API, and be able to make something usable in three weeks time. That's also excluding learning a metric heap of other libraries with poor documentation that I needed to use to get the program to operate fully.
And the oh so helpful team mate I had that I needed an algorithm from... to get the simulation to work.
End result, it's done.... but buggy as crap. A lot of code was even commented out to save time. I mean... you look at it crossways... and it just don't like it. You right click on it, and it crashes.