'Ello, I'd like to join your Role Play. I generally use a shadowy mage type character, but considering our group has a surplus of rouges and one mage, I think we will need a warrior to even it out a little. I do have a knight character I use on occasion, with a twist. He is familiar with one school of magic, that is different from most magic. If this character is acceptable, I will happily use him. Please feel free to let me know if a magical warrior is allowed.
Character Applications: Adept at paw to paw combat. Mainly trained in using a long sword and a dagger, but has basic training in most forms of melee combat and archery. High damage threshold combined with enchanted armor means he can soak up a lot of damage, so others don't have to. Knows Nordic rune magic, called Sed.
Name: Zackary Vann (Pernounced Vaunn)
Age: 22-ish
Height: 6 feet 3 inches
Species: Arctic Wolf
Weapon(s): Long sword with embellished, wolf-themed handle. Slightly curved Wolf-themed dagger. Rune Magic. And of course, teeth
Elemental Affinity: Anything Astral at night. Examples: Stars, the Moon, The Northern Lights, etc. He will burn with a faint, green flame that enhances his Rune Magic and stamina. Does not work on cloudy nights, however.
Class: Magically enhanced Warrior
Description: Zackary Vann is a completely white arctic wolf with a not overly bulky build, but still rather strong. Randomly adorning his white fur are streaks of shiny, silvery fur that he was naturally born with. According to the priests, it is a sign of being a natural, skilled magic user, though he was never trained in traditional magic, so his gift is largely unused. He wears shiny, white armor that was created specially for him, so it fits him well. The armor is adorned with various runes, some of which are activated, which gives his armor various enchantments, most of which do little more than keep it in good condition. On his head sits a thin circlet/ crown made of silver with some blue gems adoring it. The crown does little more than decorate him, having no meaning whatsoever other than a memento from a previous quest. He also wears a large fur cape that can cover his entire body if need be, as he spends much time in the snow, and armor gets very cold. Included is a picture of what Zack sort of looks like.
Biography: Zack, as he usually prefers being called, once belonged to an order of white knights based in the north. He was abandoned there by his family when it was discovered he was destined to be a master of magic, magic being hated in that region. He was raised up to be a knight, developing his combat skills. Eventually, he was sent north on a scouting campaign to investigate rumors of pagan magic users. His group was ambushed by Trolls and Zack was the only survivor. The Nordic tribals he was sent to investigate found him and nursed him back to health. He then discovered they were indeed magic users. However, instead of reporting back, he stayed, being naturally inclined toward magic as he was, plus he was believed to be dead by his fellow knights. Eventually, he learned Sed, the ancient Nordic Rune magic. According to these Nordic peoples, the Cosmos, the Northern Lights especially, were full of magic reserves that, if one spent enough time meditating on, could be drawn into one's self on command. Doing so had little effect, save for some extra energy (Hence Zack's Elemental Affinity of the Cosmos) but it could be used in a useful way if directed. the method of this direction is runes drawn or carved onto a surface. Then, the cosmic energy must be transferred, generally through physical touch, into the rune, which would refine the energy into something. For example, if Zack puts the cosmic energy into a rune that says "fire," then the rune will burst into flame. If a rune says "crumble" and is on a wall, then it will crumble that wall once powered. Zack, now armed with this magic, wandered the world looking for adventure, as he is no longer considered a member of the white knights, being a magic user. He has a good moral character, and would happily lay down his life for the innocent. If offered a just adventure, he would gladly accept. He is essentially a "good" mercenary.