Name: Icy Destination
Scenario:
Ten thousand years ago, an ice age swept the earth. Glaciers expanded over the land, sucking in water from the oceans and digging gouges into the earth. Thousands of species died out, many the largest to walk after the dinosaurs. Why it came about is debated, but all agree that it was a bleak chapter in earth's history.
Our story takes place before this dark time, among clockwork machines and steam societies. Before the ice age, Furry peoples thrived and explored the world around them, reaching for the snow capped arctic and the sand brushed deserts. Cities rose far and wide, as tall as the lowest clouds. Airships flew between the peaks of the buildings and mountains. All was well.
Now, though, the Furry people are dying. Food is growing scarcer, the world colder. Society is dying, and crime and strife run amuck. And above it all, disaster looms.
A group, five strong at the best, must try to find a new home for the remaining people around them. They must brave danger, hunger, illness, and cold, and even then, the future is not certain.
How many will survive the end of the furry society and the beginning of a new one?
Setting:
Steampunk apocalypse
Minimal fire arms
Eventually, the setting will localize to a single airship and will move together. Before that, it will take place in one city, Ruinse City.
Bias between species is alright, but don't pull any speciesism cards.
Try to get everyone in the same group, guys. If you want a bad character, you must make a good one first. The opposite does not apply.
Magic is MINIMUM. Elemental powers must be kept within the range of, say, avatar. No blood bending, no powers over death, no healing powers, no jumping the shark. Give a description of all powers, and work with the GMs on it.
Rules:
1. No God-Moding or powerplaying. Pretty basic, Seemingly rather tricky to keep from doing.
2. OOC AND IC ARE NOT TO INTERCECT. This means that, if something is revealed in OOC chat or on the OOC thread, you do not, for any reason, have your character immediately know about it. Case in point: A player reveals a character's backstory, linking them directly to the big bad. This has been hinted at IC, but the big reveal has yet to happen, and the character has told no one. Upon learning this as a player, your character CAN NOT act on this knowledge. This is a form of God-moding that puts a character as omniscient and often ruins what the other players want to do, dragging the spotlight back to the omniscient character and off the other players. If I or the other appointed mods see this, you will get one warning, then booted.
3. Do not drag more people into a roleplay or OOC simply to prove a point. If you can't prove it yourself, you should concede or leave. That's not to say you can't ask others already in the roleplay, just don't try to use people who are not actively participating to join you side.
4. Use your learnings, people. Proper English, in story format, is required at all times. No stars, no chat speak, no leet speak, no exceptions. You have spell check, you have time.
5. Do not be afraid to ask questions support each other. We are as much Roleplayers as we are people. Let's make this enjoyable for everyone, and do what we can to make this a good one.
6. We may or may not have a posting list. Either way, do not lap people. Give warning if you have to leave for a time too.
Character Bio:
1. Name
2. Age
3. Gender/Pronouns you prefer (EVERYONE will honor this. No exceptions.)
4. Species
5. Occupation (Not everyone should be a single occupation! Assassins are alright, but don't overdo it.)
6. Starting location
7. Magic (If you have it.)
8. Skills
9. Faults (Every skill must have an equivalent fault. No "Person with powers over death but clumsy". Just, no.)
10. Description (Limit of two weapons. Not weapon types, two weapons.)
11. Personality (You don't need to over do this, but give us some idea what the character is like. In sentences.)
My character:
1. Rachel Tuns
2. 18
3. Female/she, her, etc.
4. Tiger/Snow leopard mix.
5. Airship pilot. (Owns her own) Worked somewhat off the books as an exotic material worker.
6. Airship Taneris
7. None
8. Airship piloting, hand to hand combat, hunting, gathering
9. Intensive repair work, long range fighting, fishing
10. Long white and black fur, brown eyes, well muscled build. Prefers cargo pants or heavily pocketed loose pants, high boots, three quarter sleeve shirt, vest, and simple earrings. Sometimes wears gloves, sometimes not. Wears a long red coat out and about. Carries a knife and sword.
11. Hard working, Rachel is always up for a new adventure. She loves the open skies and making her own way, pushing her limits to the max. She can be short sighted at times, though, and often forgets to look at the consequences of what she does. She's caring for those around her, particularly children, but has been known to be overbearing around those closer to her age. Called in to get set for a new set of work, she's docked in Ruinse City, waiting for her instructions.