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Author Topic: Against the Night OOC  (Read 21287 times)

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Offline Xavier Akafur

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Against the Night OOC
« on: July 16, 2015, 10:04:17 PM »
[If interested please drop an application and character sheet below]


This is the OOC thread for our high fantasy adventuring party. I'm going to be taking votes for the general layout of the world [see below], and I will be working out a more solid plotline than just "Generic adventurers save the day and find treasure" once we have some solid character stories.


Alright, first we'll need the character sheets. Try to be as detailed as possible for this thread, as I intend to try and weave everyone's backstory into the plot of the world and the story.


Quick note about the power scale of this story. Imagine a civilian being about a 2, and God being 11, a Demi-god being a 10. Superman probably falls in around a 9, your run of the mill wizard at about a 4. I would prefer if we didn't have any characters above a 6. Playing demigods in fun and all, but it makes playing a lower-power character feel irrelevant to the scheme. If you want to play a stronger character, run it by me first and I'll see if we can work it in.


CS template
-----------
Name:
Age:
Species:
Gender:
Class (Or general combat style):
Power Scale:


Description:


History:


Noteworthy gear (Any magical items or trinkets):


Abilities(Magic/weapon abilities):


Noteworthy skills:


Flaws or Weaknesses:


----------


And here's my character


Name: Xavier Osmodeus Akafur
Age: 24
Species: Otter-Wolf(Alchemical Construct)
Gender: Male
Class: Brawler/Sorcerer
Power Scale: 5.5


Description: Top to Bottom: Pointed ears, covered in a plush chocolate fur, rest atop the hybrid's head. Gently rounded along the edges until they disappear in his flame-colored hair. The male's three-tone hair is silky to the touch, a bit of softness on an otherwise rough fellow. Red roots fade to orange, then to yellow at the tips, which fall haphazardly around his head. His face is dominated by vivid, emerald green eyes often hiding behind those yellow sunglasses he favored. His muzzle is shorter than the average canine, though still respectably long, and capped with a broad, black nose. Three whiskers protrude from each side of that snout, set in a triangular pattern and shifting slightly with every change of facial expression. Mouth was often set in a contented smile. Dangerously sharp teeth were white, but not perfectly so, canines slightly accentuated. Slightly long, yet powerful neck attached to broad shoulders. The hybrid was naturally large, and it showed most in this area. Chest was barrel-like to a slight degree, tuft of extra long hair a lighter shade of brown than the rest of his short, sleek fur started near his neck and tapered down to a point between his pectorals. His arms are long, and muscled in that subtle way that bespoke practicality rather than vanity. The male's body is toned by years of living in the wild and on the road. A slash of white fur cut diagonally across his chest, mirrored on his back. He'd always had a voracious appetite, which allowed him to have such a solidly-built body. However, due to that his stomach had the slightest bit of fluff, though with all his sleek fur he still looked rather striking. That extra bit of softness to his body was only highly noticeable when touched or under close scrutiny. He possessed the heavy paws of a brawler, each digit of which was connected to the others by a webbing of soft, brown skin, darker than his fur. Digits were also tipped with a blunt claw, black as coal and slightly less than an inch long. Pads on his palms and on each finger-tip, the skin of which was black and worn to a leathery texture. His spine was flexible, as an otter's ought to be, allowing for improved dexterity in any situation that demanded it. A massive tail was situated just above his rump, the four and a half foot length of which was solid muscle covered in the same sleek fur as the rest of him on top, while a small stripe of lighter fur ran underneath. While not terribly dexterous, it was flexible enough to curl  into a semi-circle comfortably, and could be used to devastating results when in a fight. He is rather peculiar about his tail. He will allow nobody to touch it and never lets it drag the ground while walking, even though doing so causes him to slouch forward slightly to offset the weight of it at times. His hips had the tiniest of curves thanks to that appetite of his, and his thighs were well-muscled from years of walking and swimming through the wilds of his home. Digigrade legs caused him to have large foot-paws, toes webbed and clawed much like his hands. The pads on his feet were rough from wear, and much larger than those on his hands.

History: The origin of Xavier Akafur is not known in its entirety, even to the man himself. His knowledge is only through secondhand accounts of the incident. A great alchemist once perfected the formula to combine organic matter, making homunculous-like creatures in a secret workshop, far away from the prying eyes of civilization. Such power cannot be kept a secret, however, and a bandit kingpin soon came knocking. In the ensuing conflict, the alchemical mixture was spilled. This is where those whose story he knew had fled. The workshop exploded shortly after, as the alchemical compound was not stable is such large quantities. Xavier came stumbling out of the smoke and rubble some twenty minutes later, with no memories prior to that. He stayed with the nearest village awhile, nursing some minor injuries over the harsh months of the winter. The following year he departed to try and find his own way in the world. Since then he has become a rather experienced adventurer and treasure hunter, using his gains primarily to purchase and fund an exploration crew on a sailing vessel known as the Stormrider. Some consider him and his crew pirates, but most who have spent time with the hybrid know he simply had a low regard for the common law, and is quite friendly and helpful to those in need. As for the treasure hunting venture, he has made it his personal mission to never relenquish or use for himself artifacts of great power. Those stay locked safely away in the cabin of his ship, heavily guarded and warded against magical intrusions. He is currently looking for some kind of vault or reliquary to store a number of extremely dangerous artifacts.

Noteworthy gear: Xavier is never seen without a long, calf-length overcoat emblazoned with the insignia of his ship across the back. It's a bright blue heavy fabric, with flame patterns embroidered along the cuffs and hem. Lightning bolts crease the shoulders and the back of the garment. It is magically enchanted to be slightly tougher than standard fabric, and will slowy repair itself over time if damaged.
Xavier also possesses a golden stopwatch chained to the right pocket of his coat. The hands of this stopwatch are constantly spinning, and when to top button is clicked twice the watch will project a portal onto any surface that will take the owner to wherever they consider home at the time. This effect reads the innermost desires and cannot be tricked into going to any other location but the user's honest home.
Abilities: Xavier is a magical construct, and as such his physical form is augmented heavily by magical energy. He is a lot tougher than he should naturally be, able to take a heavy amount of punishment and still stand back up. This effect translates slightly into physical strength, but no more so than a normal human would be capable of. He is also resistant to poison and disease.
Xavier wields twin forces of magic, one is a destructive energy fueled by rage and sheer power called Wildfire. It is pure arcane energy channeled into a destructive power, giving it the appearance of angry orange flames. Unlike typical fire magic, wildfire actually does more kinetic damage than heat damage. A fireball fromn Xavier is not fearsome because it will burn you, but because it will explode with the force of a bomb.
The second magic has been dubbed Lux Lucis, or silverlight. It's a repairative and shielding magic, able to enhance the strength and repair non-living items, while able to very slightly mend living tissue. This magic appears as a bright silver refracting light, and can be used as a shield if projected into the air, though it is substantially weaker than traditional shielding magic. This magic is more versatile, but a great deal weaker than wildfire.
Noteworthy Skills: Xavier is a competent unarmed fighter, swimmer, and actor. He's highly charismatic when the situation requires it, and is well-liked by most. He also has a fairly expansive knowledge of dungeons, traps and common magical items. He can use other types of magic but requires a spellbook or other information source, and is a novice at best, as he has had no formal training in the arcane arts. He knows how to sail a ship and navigate using star charts.
Flaws: Being a magical construct, he will lose a large portion of his vitality is exposed to any type of anti-magic effects. These effects wither him and make him look like he is near death after long-term exposure.

 He is also a walking magical anomaly, and that will occasionally attract monsters and other magical phenomena to his location. He never stays in one place for this exact reason, becoming stationary for any length of time greatly increases this effect.


His magical fortitude only protects him from physical damage. Caustic effects like venom or acid will eat through him just as easily as a normal human.



Image: http://wolf-shadowclaw.deviantart.com/art/Xavier-Reference-Sheet-by-Solar-Paragon-531227146
« Last Edit: July 16, 2015, 10:08:25 PM by Xavier Akafur »
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Re: Against the Night OOC
« Reply #1 on: July 16, 2015, 10:58:19 PM »
I'll post a sheet as soon as I can.

Offline coolcoyote

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Re: Against the Night OOC
« Reply #2 on: July 16, 2015, 11:44:27 PM »
I qm interested in this but i wont be able to join for a while. Offline stuff came up and all that

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Re: Against the Night OOC
« Reply #3 on: July 17, 2015, 12:59:58 AM »
Name:
? "Dragonhawk" Faeray

Age:
Uncertain

Species:
Reaper

Gender:
Neutrois, but will accept male pronouns if required

Class:
Aethermancer/melee

Power Scale:
4.5

Description:
A tall and imposing 9'6", Dragonhawk is immediately made distinct by the fact the entire upper portion of his head is a bare skull with somewhat large, fanged teeth and eye sockets that are lit from within, giving an idea of the direction he is peering in. Long, pointed horns extend out from behind large, feathery ears that can either stand erect or fold down, picking up sound from all around. Beneath them lay a pair of spiraled horns, a studded brace attached to the top and bottom of both with a chain linking the two. From what remains of the upper portion of his head grows a mane that is shaped similarly to a mohawk.

His chest is formed from a distinct keel that makes it appear as though he has two sets of pectorals. The first is attached to a massive pair of wings that have two layers of feathers on the back for insulation and a membrane that extends out from beneath it, both having six distinctive fingers with the skin stopping 3/4ths of the way down. They allow for fine maneuverability and aerial prowess far greater than a bird or bat. Set just below them are his arms, which are marred by a railroad track scar that adorns both the middle of his upper arms and legs. Beneath them on the forearm SEE-064 has been branded and tattooed over as well as a set of three-link chains at the wrist, the third appearing broken and angled upward, treated to the same process.

Beneath his arms and wings appears to be a bare rib cage, but in fact it is external bone that grew to cover those that lay underneath as well his spine. Beyond this anomaly of anatomy, he is carried by digitigrade legs that end in three toes and a single, hooked claw. His tail is long and reptilian in form, ending in three distinct spikes with a hooked blade at the tip; as much a weapon as the talon-like claws on his hands and feet.

He is covered in a silken blue fur with a white underbelly and blue-purple wings that almost appear crystalline.


History:

If you were to ask where he came from, on a good day he would say that he was irrevocably seared in an inferno of his own creation and that he suffered his own, personal hell because one of his Elders prophesied his untimely death and rebirth. Ask again and he may instead state that he was born to a wealthy baron as a bastard child and once sailed the seven seas on the Flying Dutchman. Or perhaps something even more wild: That he was a simple dock worker in a major fishing village that simply got lost out on sea... somehow.

In reality, the truth is far simpler: His species is dying. None of them know how it began, but whatever is slowly killing them eats away at the flesh. Some have lost minimal parts of their body and are only marred so far as small patches of missing muscle and fur. Others are similar to Dragonhawk in that their loss is more profound, some even missing portions of their legs or neck. And while they have not made any headway in understanding what is happening to their people, they have managed to stop its progression through the usage of magic.

However, they claim these spells were not of their or any mortal beings creation, but through that of a pantheon of gods--at least according to the first who ended their afflicted blights progress. It is claimed that they are now tied to the avatar of Death incarnate and must reap the souls of the Shift, as well as those they send to their graves. Whether or not this is true or purely a fantasy to put them at ease, the race has become known as the Reapers or Angels of Death, depending on how fanciful the person in question is feeling.

Noteworthy gear:

An unusually unique key attached to a silver chain that he always wears around his neck. Golden-orange studs in both ears and a single teardrop earring that he constantly cares for. A black pouch with a white, fur-lined closure tied to his leg by a couple of straps, containing several handmade journals, a few pens, and numerous, well-sealed ink wells "just in case". For weaponry, he carries a modified crossbow with no bolts to be located on his person as well as a combined blade and whip.

Curiously he does not wear anything else, whether it is armor to protect him or clothing to cover what doesn't exist. He claims that all he requires is his pouch and an array of straps to carry his choice of weapons on.


Abilities:

Dragonhawk uses one distinct form of magic that he refers to as aethermancy, a class of spell primarily based on healing and tears that draw their energy from the Shift. What he understands is that he can open rifts that span relatively small distances that allow anyone to step through them, so that they may escape or have the jump on an enemy. As for the healing, it can be relatively strong and is capable of mending broken bones, cuts, lacerations, and even staunching the flow of blood from a severed limb. However, it cannot regrow or reattach lost arms and legs, something he discovered in a most unfortunate series of circumstances; but it can mend the flesh of body parts that have not quite been removed completely. Even if only by a tendon and if they are miraculously still alive.

In regards to other spells, he can recreate the memory of an object, such as a torch or small bridge. He can also create magical bolts for his crossbow or imbue his blade/whip with the same energy, making their impact and slashing far more effective. He is also fiddling with other types of magic that can make someones blood boil or create a flurry of fiery butterflies that are for both show and destruction.


Noteworthy skills:
A competent ranged fighter when it comes to the usage of a crossbow, he prefers to be in the air and off the ground instead of up close and personal. He finds raining death from above highly entertaining when he is incapable of using any spells that may be considered worthy for combat. However, if it must become up close and rather personal, he will primarily use his blade/whip with his teeth, claws, feet and tail serving as secondary offensive weapons, viciously slashing with the full intent to disembowel. He can also see the spirits of the departed, technically being 'dead' himself.

Another thing he can do which may or may not be considered a skill is that he can carry a single person in flight, so long as they are light enough. Although when grounded, he can ferry people of virtually any weight for what some would consider abnormal distances, under the circumstance they are not the equivalent of a stone golem.


Flaws or Weaknesses:
Though he will always attempt to hide it, when he heals the injuries of others it is exceedingly common for him to gain them to a lesser degree, though his body will quickly repair the damage unless it is directly inflicted. Then he will bleed like any other.

He will also completely freeze when his scars or the brands that adorn his body are mentioned either directly to him or overheard, whether it is during a nice conversation around a fire or the middle of combat; regardless who is perceived to be talking. If asked why he suddenly stopped shooting people in the face in exchange for staring at butterflies in the meadow, he will have no answer.

Imagery: http://sta.sh/229cfdos1zh6
« Last Edit: December 17, 2015, 12:43:31 PM by Nemael »
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Re: Against the Night OOC
« Reply #4 on: July 17, 2015, 01:19:35 AM »
Name: Silas Brekke
Age: 47
Species: Genetically modified Alsatian (German Shepherd)
Class: Closest thing that I can think of to his skills and abilities is a witcher (though, rather than blatantly stealing, I shall call them "Vorsord" From the Armenian "Hunter"), from the video game (and book) series of the same name. There's also a TV show, but we don't talk about that >.> . He's basically an extremely skilled swordsman, monster hunter, who dabbles in magic. Technically not magic, but "signs".


Power scale: maybe... 5.6. without his signs, he's a solid 4.


Description: Top to bottom: Silas has softly pointed ears, going down to his ears at a slight angle, flaring out near the base, shrinking back down as it touches his skill. His eyes, turned to that of a cat as a part of his mutations, glow a soft gold. His forehead slopes down at an abrupt, straight angle, ending in a straight, square muzzle. He has no hair, but that is not due to his mutations, that is due to choice. He has a rather thick, muscled neck, sitting on top of a set of broad, strong shoulders. His chest, arms, and legs, are all covered in a myriad of scars, from a myriad of things. Those scars sit atop a coat of sleek, jet  black fur. If one would care to touch it (And he lets very, VERY few people do so), one would find it quite soft. His arms are thick and muscled, ending in a pair of strong, clawed hands. Said claws are naturally rather dull, but, Silas has taken to sharpening them on a semi regular basis, giving them a coating of silver. All that does, is give them a barely noticeable shine, and give Silas a last ditch weapon, in case he looses his swords. Which never happens. but, as his old instructor Vesemir once said "The surprising is only a surprise because you don't expect it. so expect everything."
His tail curves out ever so slightly, leaving just a small bit of fluff. Said tail is there to help him remain balanced on a set of strong, digitrade legs.

History: Silas most likely wasn't born to that name, or even the nationality that said name connotes. Vorsord are all orphaned children, and, contrary to rumor, are not taken from any parents (who all loved their children so much!), who's children had suddenly disappeared. As such, said children are usually found in, near, or around war zones. Said places have a tendency to cause orphans. It's a sad, but true fact. Silas is, as you could guess, one of those children. His parents were ended by a Tsendian soldier, quite angered that Silas's father would not oblige his (quite gentlemanly) requests to wed (in much, much more crude, vulgar terms) his wife.


Silas was found, mewling and crying in his crib by a Vorsord hired to deal with some corpse eaters that have been terrorizing the local villages. Said Vorsord (who's name Silas never learned) took him in, and he was inducted into the wolf school. He was taught almost all forms martial arts, from ones that require just his arms, to ones that require swords, to spears. He also learned almost all there is to know about monsters, ghosts and spirits. He also dabbled in various alchemical things (to distinguish what was done by a human from what was done by a monster)
Once he reached the age of about 17, and completed his training, it was decided that his training was complete.
He was given a mix of alchemical herbs that directly affected his nervous system. Said herbs have an extremely high chance to give him one of the most painful deaths possible. Luckily, Silas survived, and gained lightning quick reflexes as a result, in addition to a heightened sense of smell, sight, touch, hearing, and even taste.
After that, Silas stayed at his place of training for a few weeks, to recuperate. Then, a random place was chosen to send him, quite literally throwing him out on his ass.
He went to the nearest village, and did as his training told him. He looked to a notice board, and started killing Monsters.


Equipment: He wears a coat of plates, with Dimetrium (said to be thrice as strong, and rare, as steel. But, however you temper it, it has extremely poor qualities when you're looking into making a blade) plates riveted to the inside. The cloth of his coat of plates reaches to about his ankles, with Dimetrium Chainmail  (riveted to a tough leather weave) reaching down to his knees. His shoulders are guarded by Dimetrium Pauldrons, and his forearms sandwiched between a pair of dimetrium plates. His gloves are a relatively thin (But tough) leather, in order to maintain maximum mobility of his wrists, and to allow him to use his signs.
Silas has two swords on his back, one steel, one silver. One for monsters, one for humans. They are both of an extremely high quality alloy, that is not exactly steel. A closely guarded witcher secret. No-one but the Vorsord know. To the rest of the world, it is steel.
Both swords are of the "Bastard", or "hand and a half" variety, that is, they are midway between a Longsword, and a shortsword. It has a specialized grip, giving enough space for just one hand near the crossguard, and a thinner, less ergonomic grip to encourage the user to grip it around the pommel.


Noteworthy gear: A pendant in the shape of a wolf's head, which vibrates in the presence of magic.


Noteworthy skills: He is an extremely skilled swordsman; one of the best. And that is without his enhanced senses.
He is also one of the best trackers in the land, second only to his master in Vorsord school.
He is also has quite a bit of stamina, speed, and strength compared to your average person's.
His signs seem like magic, but aren't technically so. Magic is technically only usable by a select few. His signs require only concentration, and the memorization of certain hand gestures.


(Im just gonna copy the signs from the witcher wiki cos I'm getting tired. I'll fix it tomorrow!)


Aard
– a telekinetic wave that can throw back, knock down or stun an opponent. This sign can also be used to destroy obstacles, for example crumbling walls or stacks of barrels.
Igni
– a gush of flames that wound opponents. When upgraded, the sign has a chance of incinerating opponents and has a larger area of effect. It can also be used to detonate flammable gases emitted by some bombs.
Yrden
– a magical trap placed on the ground, which will wound and immobilize opponents. The sign's basic level allows you to place a single yrden sign on the ground. After upgrading it, you'll be able to place up to three yrden signs at a time. These will work in unison, creating an impassible barrier.
Quen
– a protective shield that lasts for 30 seconds at the sign's basic level. It is a sign that Geralt uses on himself – quen absorbs all damage directed at Geralt, and the upgraded version reflects 50% of the damage back toward to enemy. While quen is in effect, Geralt cannot regenerate vigor.
Axii
– a charm placed on an opponent. If the charm attempt is successful, the enemy will become your ally for a short while, fighting at your side.


Flaws and weaknesses: he just plain tends to not like mages. He had had onky a few negative experiences, and they had hardly affected him at all. But honestly, he doesn't really know why. He also has quite the penchant for these Tsendian inventions called "Cigars" He also is quite the lone wolf, believing that he alone is one of the few competent people around. As he says "I would rather trust a beast than a man."

Armor ref: http://static.gosunoob.com/img/1/2015/05/mastercrafted-bear-armor-set-look-1024x558.jpg

Steel sword: http://pre09.deviantart.net/d637/th/pre/i/2012/285/5/8/serrated_bastard_sword_wip_10_by_eblackmore-d5hn22n.jpg

Silver sword: http://bladesmithsforum.com/uploads/post-99-1128440618.jpg
« Last Edit: July 20, 2015, 05:10:08 AM by Sturmtruppen Shepherd »

 FDF forever!



To judge from the notions expounded by theologians, one must conclude that God created most men simply with a view to crowding hell.
-Marquis de Sade
The way is lit. The path is clear.
We require only the strength to follow it.

Offline coolcoyote

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Re: Against the Night OOC
« Reply #5 on: July 17, 2015, 02:07:24 AM »
This is just a rough draft for when / if I am able to join. I am also typing this while waiting for my ride to show up so parts my be left incomplete until later.

Name: Xia
Age: mid twenties
Species: Fox with some coyote running in her blood.
Gender: Female
Class (Or general combat style): Warrior, Merc, Adventurer for Hire.
Power Scale: Low


Description:

The length of Xia's ears compensate for her shorter than average stature. A vixen with light brown fur her pelt is coated with patches of darker brown spots, her underbelly is a light creme yellow.

Under her fur Xia has accumulated enough girth to be called unpleasently plump. Rolls of flesh cling to her body giving her a pot bellied stocky look.

Despite this fact she still wears the standard gear of a female adventure which is to say she wears a cloth wrap around her chest covered in a small green vest. Her waist is adorned by a yellow loin cloth that comes down to her knees as do the green pair of shorts about her legs. Her rather fleshy middle is left exposed for better...or worse.



History:

Xia never hit the big time as an adventurer. She never had a taste for parties and long drawn out quests. She would drift from town to town picking up smaller jobs, most legal, some not. When her money for ale, food and lodging ran out she would move on.

The fox caught a break rescuing the daughter of a wealthy cattle baron from g'nouls. Small lizard like people with a taste for helpless villagers. The job paided off a modest sum, enough for Xia to survive for several months in comfort.

She only realized later that it was the start of her decline as an adventurer. Sloth and gluttony took their toll on the vixen, leaving her plump and out of shape. Over the next few years the vixen spent more time in taverns waiting for adventures to come her way rather than actually being on an adventure.



Noteworthy gear (Any magical items or trinkets):

Halberd. A pole weapon with a curved blade.

Abilities(Magic/weapon abilities): none


Noteworthy skills: skilled halberder. Experienced adventurer.


Flaws or Weaknesses:

Gluttonous

Lazy

Loud mouthed
« Last Edit: July 17, 2015, 05:47:40 AM by coolcoyote »

Offline Xavier Akafur

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Re: Against the Night OOC
« Reply #6 on: July 17, 2015, 08:46:51 AM »
Haha, the chubby fox is sure to be an amusing addition. Looking good so far, everyone. I'm hoping to get one or two more solid characters before we begin. So far everyone has somewhat enigmatic backgrounds, myself included ^^;
Captain of the Stormrider

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Re: Against the Night OOC
« Reply #7 on: July 17, 2015, 02:41:41 PM »
One question real quick, how exactly is magic handled? Is it something everyone can use? Or are only a few people born with the "source?" (Hence the term sorcerer, sorceress)

 FDF forever!



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Re: Against the Night OOC
« Reply #8 on: July 17, 2015, 06:42:00 PM »
 Name: Mortimus Maximus
Age: 24
Species: English Bull Terrier Hellhound
Gender: Agender Transmale
Class (Or general combat style): Magic User/Brawler
Power Scale: 4.5-5


Description: Mort stands at about 5’11” and has a thick build. He has short, thin fur that is a creamy brown color that grows to a darker brown/black near the end of his muzzle. His eyes are heterochromatic – the left eye is white, and the right eye is brown – a result of being on the mortal plane and absorbing positive energies. Between them runs a triangular white streak – the base starting at his black nose and tapering a little above his brow – and a white marking that starts at his chin and ends in a large splotch on his chest. His fingers and toes are also white, and he has dark ‘brow’ marks that are the same color as his muzzle. On his pectorals, there are two pinkish scars that mirror one another and run slightly under his arm, evidence of breast removal. He also sports two tattoos that look like three chain links on each wrist. Lastly, he has a long, thin spaded devil tail that is dark in color and furless. On the spade itself, there are four hard, but fleshy spines that run along the middle ridge and point in the same direction as the ‘head’ of the tail.


History: Originally from Hell (or the alternate dimension deemed as Hell by mortals), Mortimus worked as a foot soldier beneath a lesser demon. After crossing over to the mortal plane and seeing how mortals lived, however, he was no longer interested in returning home to the life he'd had as a disposable pawn. As a result he stranded himself on the mortal plane and became a deserter. Since then his memories have become more rooted in the real world and his talk of hell seem like whispers of a madman, the only thing proving his ramblings as true being his spaded tail and heterochromatic eyes, which allow him to see both the living and the dead.


Noteworthy gear (Any magical items or trinkets): He wears a collar leather with studs. From said collar, an orange glass eye hangs from it – said eye can contain or store spirits and other magical energies.


Abilities(Magic/weapon abilities): Can see and communicate with the dead, uses blood magic (abilities which include weaponizing/manipulating his own blood; see: hardening blood to hit harder/take hits, clotting blood to stop wounds from bleeding out, etc. Must be in close proximity to blood to manipulate it, must be own blood), and is fire resistant, is sometimes able to manipulate fire, but nothing too large. Cannot create own fire.


Noteworthy skills: Very skilled in hand to hand combat, blood magic making him a very hard to handle opponent. Can take hits very easily. Has enhanced hearing and sense of smell.


Flaws or Weaknesses: Blood ability can be offset by vibrations/very loud noises. Can get hotheaded and is very stubborn/an independent thinker. Will not follow orders if he does not respect the person asking.


Images: Armor x | Character x x x

Offline Xavier Akafur

  • Boisterous Bear
  • **
  • awards This user has been a forum member for over 10 years
  • Posts: 142
  • Gender: Male
    • Awards
  • Species: Otter-Wolf
  • Coloring: Chocolate brown, tan
  • Height: 6'0"
  • Weight: 205 lbs
  • Build: Sturdy
Re: Against the Night OOC
« Reply #9 on: July 17, 2015, 10:51:03 PM »
For high fantasy I generally take the "Only certain people are capable of learning magic, but it's not insanely rare." approach. Like maybe 1 in 10 people are capable of using magic, but of course some of those people never get the training needed to unlock their potential or simply take a different route. Most civilians or common folk you run into will not have any magic abilities, or if they do they'll be more like cantrips and minor tricks than full blown sorcery.
Captain of the Stormrider

Offline Drakeyboy

  • Foxy Fox
  • ****
  • awards This user has been a forum member for over 8 years
  • Posts: 403
  • Gender: Male
    • Steam
    • Awards
  • Species: Fox/Raccon (hybrid)
  • Coloring: Red with white fur
  • Height: 5'11"
  • Weight: 145 lbs
  • Build: long arms and legs with a very slim build.
  • Currently: gaming, job huntig, and listenig to music. Like a Elite!
Re: Against the Night OOC
« Reply #10 on: July 18, 2015, 03:40:21 AM »
I soooooo want in! But I'm pretty tired right now so I'll do it in the morning.
  • Avatar by: Me, myself, and I

Zane the Fox

  • Guest
Re: Against the Night OOC
« Reply #11 on: July 18, 2015, 06:58:41 AM »
I like in very much. I doin it from my phone though which sometime it either low net or weird grammar and spelling

Offline Xavier Akafur

  • Boisterous Bear
  • **
  • awards This user has been a forum member for over 10 years
  • Posts: 142
  • Gender: Male
    • Awards
  • Species: Otter-Wolf
  • Coloring: Chocolate brown, tan
  • Height: 6'0"
  • Weight: 205 lbs
  • Build: Sturdy
Re: Against the Night OOC
« Reply #12 on: July 18, 2015, 09:43:49 AM »
Please try to post from a computer, because at the moment you're barely intelligible.
Captain of the Stormrider

Zane the Fox

  • Guest
Re: Against the Night OOC
« Reply #13 on: July 18, 2015, 10:14:00 AM »
Ah. Well I see what I can do. However if I don't get anywhere then strike me off. It cool and don't really want to mess up the thread.

Offline Kyle MaJoi

  • Foxy Fox
  • ****
  • awards This user has been a forum member for over 8 years
  • Posts: 424
  • Gender: Male
  • The Void is Calling...
    • Steam
    • Awards
  • Species: Cat/Wolf Hybrid. His true form is too hideous to describe.
  • Coloring: He has dark green fur and gray stripes down his back and tail. His eyes are black and have glowing, lime green pupils.
  • Height: 6'2"
  • Build: Very lean and slightly muscular.
  • Currently: I answered their calls... they wanna go to Toco Bell for dinner ;D
Re: Against the Night OOC
« Reply #14 on: July 18, 2015, 05:38:50 PM »
I really wanna join this RP, but I'm still deciding on a character to use  D:
“The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown”
― H.P. Lovecraft

 

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