This is in case it is okay to have another character. He will be the main forerunner with DH sort of in the background; less there and more of a reminder as well as a sort of ferry for off-post errands that deal with Nemael's lore and magical capabilities.
Name: Nemael "Laharin" S. Tandal*Age: 24
Species: Icairi
Gender: Transmale
Class: Shift Mage
Power Scale: 5.7
Description: Veiled in a hooded cloak and heavily patterned armor that covers him from muzzle to foot, he is a fairly tall individual at an even 8'6". Aside from this, the few details that can be seen are the large wings donning his back, for which his guise has been purposefully cut to allow and a pair of special gauntlets and heavy boots made from an unknown metal. Only "Dragonhawk" knows what this man looks like in his entirety for he is not easily trusting of strangers. Extraneous features that cannot be covered by the outfit are hidden through the usage of magic to the exclusion of his wings.History:
On the continent of Iyix there are nine cities that have been built around the capital of Solace. Each one is said to be its own contained utopia for they cater to all denominations of specific religions, ideologies, theism's and spiritualities. Everyone is allowed entry so they may experience all of the belief systems and choose one of their own. Of course, once they have chosen to set down roots they are never allowed to leave again.
However, this was not entirely true of Anaxas, a city run by a race known as the Kuar who considered the number six to be divine due to its correlation with the number of their deities, holy books and divinely appointed priests/priestesses.
In Anaxas, you were free to leave so long as you fell under one of the four ranks out of six. Rani, Tako, Illan, or Paka. If you were considered Chata, you would either be thrown outside the walls to fend for yourself or sent into the arena to prove your divine worth. However, if you were deemed Icairi you could live within the safety of the cities walls, but you were considered lesser than everyone--even the Chata, for those that remained at least fought for their right to live there.
Thus as misfortune would have it, Nemael was born and ranked Icairi to parents who were considered Rani. While they were free to explore the ruins and the Shift, travelling throughout the known world, he was forced to accept a belief system he had no desire to follow.
After many years passed and his curiosity about the outside world grew to an all time high, his parents decided to take it upon themselves to request that their child be re-evaluated or at least given the same title as they were. It made no sense that a child born to Rani would somehow be seen as a lesser entity, just as it did not for a child born to Icairi parents to be ranked Illan.
The Kuar's response was something neither they or their son expected.
Deemed to be acting outside of the constraints of their holy rank and spitting in the faces of the six deities who had kindly given them shelter in a world of madness and death, they were chained by their wrists to the city walls and left to rot. Unsurprisingly,
Nemael did not take to this kindly. What did shock them, however, was that he had been secretly taught how to control a magic that was intertwined with the Shift, a realm of reality that was seen as the land between the Ereworld and the dead.
Similar to Aethermancy, it allowed the opening of portals between places. It was also capable of opening small rifts that spirits and demons could spill out through, something he had chosen to do when he went to save his parents from their ill deserved fate. However, he did show the Kuar and their ilk an unexpected kindness by only allowing several entities to come through the rift and into their reality, leaving it open only long enough so that he could retrieve them and get away without injury.
To this day his parents still explore ruins far away from this continent.
Nemael, on the other hand, decided he wanted to aid others as he had with them in whatever way he could. He knew there were people out there dealt a hand similar to his, if not worse, and he had no intention of leaving them to rot. Postings outside taverns and small villages quickly became his friend and for a time he roamed the country side, dispelling spirits and killing monsters who proved too dangerous.
During this time was how he met Dragonhawk, thought by townsfolk to be a dangerous monster when sighted in the forests at night. When
Nemael discovered otherwise the two became quick friends, eventually leading to
Nemael making the request to take his last name. While he loved his parents dearly, he no longer wanted to be associated with the world he was once a part of.
*Noteworthy gear:
Black cowl attached to cloth covering arms, circling back at the waist and creating a tattered coat tail. Metal shoulder pauldrons, bracers and separate gauntlets (latter partially ruined from Hound of Lockwise attack). Gold finger braces with thick claw tips. Golden breast plate with hide necked lip and slim V-shape from the throat to the chin. Black pants. Golden thigh and shin bracers as well as boots with distinct 'talons' emulating his own. Tail is covered half-way down by black cloth with spiked, gold metal plates. Rest is uncovered for maneuverability, balance, and usage as a weapon. A key worn on a silver chain that appears to be fairly similar to Dragonhawk's. A black pouch with a white fur-lined closure attached to his leg via two straps.
Abilities:
-Can open rifts that allow short jumps to nearby places OR attract spirits and demons from the Shift, as well as transport a living being into it if they step through an incorrect rift
-Can imbue weapons with the magic of the Shift, making them more resilient to blows as well as giving them a burning, white energy that acts similarly to fire
-Can briefly cloak himself and allies from nearby enemies
-Can create the 'memory' of an item that once existed in various places, such as torches, bridges and doorways
-Can heal moderate injuries such as strains, some fractures, cuts and stop internal bleeding; can staunch the bleeding from severed limbs or cut arteries, but at a great cost* (note Shift flaw)
-Can conjure weapons from the energies of the Shift into physical, lethal objects
-Can see into the Shift* (note flaw)
-Can use his own blood (immediate) or the energies/magic/"souls" of weakened enemies to protect himself from physical and magical blows
Noteworthy skills:
He has become extremely skilled in the usage of each weapon he is able to conjure into existence from the Shift, whether it is melee, fisticuffs or ranged. However, there is one he does find preferable and has used most often, but he tries to keep it varied so he can remain sharp and agile, regardless of what is being used.
Flaws or Weaknesses:
When using his blood as a barrier he will be severely weakened, only capable of creating an almost entirely ethereal weapon with what energy he has left if he has not already done so. This is due to the fact that its production is a reaction to threats that he has not yet perceived, but that his magic has detected and moves against. Thus it is often a surprise when his blood wall goes up and a move that he was not able to anticipate, putting him at a severe disadvantage immediately.He also has no control over the spirits and demons that may come walking out of the rifts that lead from the Shift. Thus he will not be able to direct them into attacking their opponents or prevent them from charging at allies, leading him to solely use it when it is tactically advantageous and everyone can quickly get out of the way.Although he can see into the Shift, this can prove to be a massive disadvantage. At all times he must concentrate on remaining in the reality perceived by the majority of people, otherwise he will be incapable of differentiating between what is here and can harm him and what is over
there. While this has become second nature, just like breathing, if anything major shakes his foundations or he becomes too weakened by magic-draining abilities, healing major wounds typically outside of his purview or any other cause, the veil will drop.
Lastly, though it may seem like an odd weakness, he will do anything necessary to make sure his cloak remains on when around those he knows little of, regardless if it is during a combat situation or a normal conversation. He carries a debilitating fear that someone may discover who he actually is and blame him for events of the past; ones that were written by false prophets.*Extra: Has no blood relation to Dragonhawk; reason for last name explained in history. Nemael also happens to be his real name, though he will more often state that it is 'Laharin'. Every now and again he will accidentally slip up; such as what happened in the RP and why he got nervous. Laharin is the name of one of his oldest friends who is deceased. His middle name is Seranus and another common one he will use in place of 'Nemael'.Imagery: http://sta.sh/24gu2yz42rs