Hello all! I understand that there have been some flighty members of this rp that have come and gone, but I'm a bit more disciplined than that. I consistently attended Pathfinder Society sessions for an ongoing campaign through the Emerald Spire, through the Eyes Of The Ten retirement games, and onward. This stretched out over months and I faithfully attended every single one on time.
That being said, here is a sheet updated with more details per Xavier's request:
Name: ??? (Likes to use the name Micah)
Age: ???
Species: Kitsune Feykin
Gender: Male
Class (Or general combat style): Reanimated Medium/Amnesiac Psychic
Power Scale: 5 (Amnesiac status can cause fluctuations in either direction)
Description: This psychic is a snow white kitsune with two tails. He wears a gunmetal grey armored coat with a matching hooded cloak and closed leather greaves providing him with enough protection to withstand a fair bit of abuse. While his eyes are an alluring dark amber, the most notable feature he has is around his eyes. Thick, pale blue lines run across his skin and into the fur sprouting from that skin creating swirling patterns that vaguely resemble occult symbols. These markings aren't usually apparent until you get face to face with him under some light which requires his hood to be down. The lines and patterns continue down his cheeks, down the side of his neck and disappear beneath his collar, though there are similar markings on his hand paws goin up into his sleeves if one were to catch him with his gloves off.
History: The fox's memory goes back as far as a year, back to an evening when he woke up feeling hot all over and covered in wounds that were barely closed. He gathered himself, his backpack and the wooden staff that was lying several feet from him. There was some sort of ruins further up the hill, but the fox knew he had to leave. Heading down the hill he ran into a couple mercenaries who looked more than startled to see him. When they rushed him he thrust a paw out and dropped them to the ground with a surge of psychic power. It was then he noticed the markings on his hand paws, they glowed very faintly when he used his magic. The fox tried to meditate on the subject and even tried to get magical aid in recovering his memory. The mage, however, encountered a block. Upon pressing at this blockage both the mage and the fox were wracked with visions of aberrant horror and feelings of disorientation and twisted alien thought. It was concluded that something had happened that warped part of his mind, sealing off most of his memories and muddling about half of his psychic magic. Whenever he tried to push his magical potential beyond what he could remember and safely cast it was a gamble. Every day since then has been a quest for answers, and the key to the darkest corners of his mind.
Noteworthy gear (Any magical items or trinkets): Among his things were a pair of gunmetal grey goggles with blue lenses that augment his senses and allow him to observe auras with better clarity as well as partially shield him from gaze and vision based effects. There was also an amulet with a vibrant blue gem which seems to slightly expand his magical potential, but also restricts the upward and downward potential of his amnesiac powers. The staff he found can absorb a portion of his psychic powers to allow it to act as a magic and psychic weapon.
Abilities(Magic/weapon abilities): Being a hybrid of a medium and a psychic, the fox uses psychic spells and abilities as opposed to traditional arcane or divine magic. The spells do not use incantations or gestures, but instead use thought and emotion components. Psychic magic is embraced by a some, questioned by others, but rejected by many. His amnesia related blocks cause a good portion of his magical potential to be unpredictable. Trying to tap this fuzzy area can prove fruitless and in some cases disrupt his ability to cast spells. Most of the time it works, but in a few rare instances he'll accidentally reach some spell or power beyond his normal capability, but lose it once it's cast. This variance is usually mitigated by focusing through his amulet. His staff is marked with occult sigils that glow when he channels his power through it. When channeling through his staff and striking with it, bits of magic discharge and cause the nerves to light up in pain.
Noteworthy skills: The fox has pushed his mind and spirit beyond normal boundaries and even forcibly held on to his body when he was at the point of death on a few occasions. Other adventurers healed him, thinking he was only bleeding out when in truth he'd been walking the veils edge.
Flaws or Weaknesses: His magical potential is only halfway cemented in most cases. Over the past year he's remastered the basics, but his mid level magics aren't all there. Once he's reached the end of his known spells he must venture into the tempestuous realms of his fractured mind to pull out more spells.
[Mechanically he's a blend of the Reanimated Medium and Amnesiac Psychic archetypes of the Medium and Psychic classes from Pathfinder RPG's Occult Adventures book. His spell list a slight blend of the two with some more offensive abilities as well. His kitsune powers vaguely follow the Magical Tails abilities with some added tricks from the 3rd party book Kitsune Compendium. The important mechanical aspects are listed below]
A Reanimated Medium has died and forcibly re-inhabited it's own body. As a Reanimated Medium this character gains the following abilities:
Channel Self: The fox possesses it's own body and as such channels it's own spirit and it's own potential legend. Instead of regulating influence from a spirit he relies on maintaining high influence over his own body. If his influence drops to 0 he will lapse into a coma as he looses control over his own body.
Spirit Surge: The fox can call up a surge of his own energy to help tip the favor in matters relating to his current legend by burning influence
Ease Passage: The fox's tight grip to it's body eases the passage back to the living should he require a raise dead
Lingering Spirit: The fox can stay rooted in it's own body for a short period after he dies by burning influence, during which time any healing magic will still affect him. Once that period is over, effects similar to Breath Of Life will still affect him for the time immediately following.
Spirit Warding: As the fox is a spirit possessing it's own body, he is resilient (not immune) to all manner of possession, death, and negative energy effects
As an Amnesiac Psychic he has access to a Psychic's spell list and Phrenic pool, but his two highest spell levels are clouded by his amnesia. When tapping an "amnesia spell slot" there is a 10% chance the attempt will fail and he will not be able to cast other spells for a brief period. 25% chance he will fail to remember a lost spell but still be able to cast known spells. 60% chance he will remember a spell and be able to cast it. 5% chance he will remember and cast a spell one level above the spell he's trying to remember, then lose that spell immediately after. The fox's discipline is Faith, his devotion going to Inari Okami
As a Feykin kitsune, his features in his human form and kitsune form are more slender, delicate, and full of an ethereal beauty. His abilities are more focused on enchatment, though he can still use foxfire