Ok. Here is a wonderful fantasy roleplay, set in the mideaval world of Hetain. I'm going into detail with the setting and intro, and this roleplay will be semi serious. Cussing is alowed, but please keep it down to five per post. Kissing and romance, but no sex. Just be sensible please! Anyway: here is Hetain!
World description & History: Hetain is alot like just your average world, but with magic, and you guessed it, magical creatures. It isn't completely happy though. It used to be a nice place, albiet with plauge, dangerous creatures and other things, but then the six came. On one autumn morning, the world changed. Or more acurately, the furs did. Every single fur on the planet, gained powers. And that was when the six came. The six are the gods that rule Hetain. They each are gifted with one of the six powers (which I will explain later)and apparently sent to bring the world into order. At first, they helped the furs, teaching them how to use their new powers. But eventually the six started to get restless, arguing that their method of rule was best, then the wars started. Hetain split from the perfect empire it had been, into six warring nations. Many furs died, but eventually the wars died down. By then Hetain had been seperated into six kingdoms, one for each power. Now the kingdoms still war, but not as violently. The furs now live in fear of the six, and their awesome power. They slave under tue watchful eye of the raisers, who are priests of the six.
Magic: In Hetain, there are six classes of magic which include Magica, Enchantment, Alchemy, Warping, Cunvery and Mentistry.
Magica- Control of the raw elements of Hetain. The elements are: Fire, water, air and earth. They can create natural disasters (the size depending on how powerful they are) That respond to their element. Occaionally furs of this magic have two powers, but these powers aren't very strong. Usually two bloods (as these furs are called) favor one element over another. They can also summon their element and, like in the case of fire, be immune to it's effects.
Enchantment- Enchantment is the power of curses and spells. The user says the spell out loud and may use gestures to move it. (Please don't make furs with this power OP. It's really annoying. )
Alchemy- Alchemy is the magic of potions and runes. An alchemist can use his magic to make potions that make them faster, stronger and better. They can also use runes to enhance objects.
Warping- Warpers can teleport and travel in time. Powerful warpers have minor pre cognitive abilities, allowing them to teleport and dodge potentially lethal strikes.
Cunvery- Cunvery is the magic of controlling raw energy. Practitioners of cunvery are called flares. Using cunvery, a flare can attack using a bolt of energy, which is more or less powerful depending on the stregnth of the practitioner. Flares can also create forcefields with their power.
Mentistry- Mentistry is the magic of the mind. It includes; hypnotism, telepathy, entering others minds (aka probing) mind control and, on very advanced levels, manipulation of the nervous system. Probing is able to be deflected in most cases by a mental barrier. Mental barriers are small mantras, sometimes softly spoken, that any fur other than a practitioner of Mentistry, can focus on while repeating in their head. Practitioners of Mentistry, often known as Temperists, can keep one of these up with little effort.
Shapeshifting- This power is shunned by the six. Shapeshifters are common, but most only have weak powers. Once a shapeshifter is found, Temperists wipe all knowledge of shapeshifting from their mind. Luckily, shapeshifters are also gifted with one of the other six powers. The other power is strong or weak reflective of yheir shapeshifting abilities. For example: A powerful shapeshifter, would have weak other abilities.
Each of the abilities, excluding shapeshifting, is represented by a member of the six. But there is a flaw to this magic. Every fur has a weakness, which completely eliminates their ability to use magic. (Please don't do OP magic, and make the weakness possible.)
The six: The six are the rulers of the six kingdoms. Magica- goddess of magica, Kanda- goddess of enchantment, Ferton- god of alchemy, Sindraw- god of warping, Blaze- goddess of cunvery, Dassisan- God of mentistry.
Fur template
Name:
Age:
Species:
Height:
Appearance:
Weapons (Mideaval remember):
Magic (has to be listed above):
Weakness:
Bio:
Misc:
Mine is-
Name: Alegra
Age: 15
Species: Dragon
Height: 5"1
Appearance:Silver scales, gold facial markings, small silver horns, grey opalescent eyes.
Weapons (Mideaval remember): Two small daggers, as well as throwing knives.
Magic (has to be listed above): Powerful shapeshifting and weak cunvery.
Weakness: Platinum
Bio: Mysterious mysteriousness...
Misc:N/A
Current setting: The scene is set in a large prizon cell. The roleplayers are chained to a wall, unable to use their powers. The air is slightly humid, and light comes from further down the passage outside tyeir cell. They woke up there, chained to the wall. There have been no signs of guards. They are just starting to wake up.
Please try to join in the first five pages! You can join any time, but if it's too far on it might have to be postponed to another chapter. One last thing. A rule of this roleplay is that you have to spell my name correctly. It's not that hard. Ok everybody! Remember the details and happy roleplaying!
The cell:
Alegra inspected the platinum shackles around her wrists. This was it apparently, the end of her shapeshifting. Her heart sank as she thought fondly of days whizzing through the trees as a ball of light, spying on people and experiencing utter freedom. She leaned back, chains clanking, and sighed.