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Author Topic: Rail-Blazers of Karad'Gor OOC  (Read 8513 times)

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Offline Xavier Akafur

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Rail-Blazers of Karad'Gor OOC
« on: September 23, 2015, 11:02:00 AM »
Halloooo everyone.

Just taking a quick poll to see if anyone would be interested in the following setting. Just a few notes! This will likely be a one-off RP. One character per player. Waffles are fantastic. The writing style will be paragraph to multi-para, so if you can't maintain a decent post length probably look elsewhere! Don't worry, though, I'm not too anal about it. Magic is rare here, so if you want to play a spell-caster or a magically-involved character just be aware that such powers are few and far between, and are far weaker than traditional high fantasy. IE No fireballs, you pesky wizards.


The setting is Steampunk, but I want to keep tech to a slightly lower level. Guns are traditionally revolver-based, semi-autos are extremely rare and experimental. Be creative with it, though. Creative means interesting.

Setting: This story takes place in the land of Karad'Gor, a swampy region on the northern side of the continent of Raael. The landscape was once a bustling metropolis of road and railways. Eight years ago the Plague-Storm, a horrible catastrophe of chemistry and magic, overtook the land. Nobody  knows what happened for sure, but we do know that the epicenter of the event came from the capital city of Havarstein. A pall of dark clouds lay over the land, and those that lived there quickly withered, rotted... and died. Karad'Gor has since been considered a cursed land, and the gloom still hangs. Nobody lingers long under the dark clouds, for to do so invited destruction and death. Bandits roam the land, preying on travelers brave enough to pass through, as there is no law here. Darker things lurk in the swamps and ghost towns, mutants of the plague-storm. Some stories even claim that the dead come back to life at night.

Our story takes place as a group of travelers looking to make their way through the lands. An ambitious architect has hired the players to scout a route through the swamps and mires, so that he may attempt to build a railway that passes through the land, offering safe travel through Karad'Gor for the first time since the plague-storm.

So let me know what you think, and if anyone is interested. If we get say... 5 or more people who can commit to regularly writing (Once every 2-3 days at minimum) I'll throw us up a thread. :D
« Last Edit: September 27, 2015, 10:02:30 AM by Xavier Akafur »
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Offline Drakeyboy

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Re: (Interest Check) Steampunk Plaguelands Survival
« Reply #1 on: September 23, 2015, 06:09:45 PM »
Why do you make interesting RPs regularly?

I'm in! XD
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Offline coolcoyote

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Re: (Interest Check) Steampunk Plaguelands Survival
« Reply #2 on: September 23, 2015, 07:38:41 PM »
Ok...im interested :3

Offline Eden-H

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Re: (Interest Check) Steampunk Plaguelands Survival
« Reply #3 on: September 24, 2015, 01:49:49 AM »
If sapient mythical quadrupeds that can take on a more humanoid form fall under the minor magic allowed, then I would happily join as well, ahah.

Totally feel like a creeper now.
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Offline Drakeyboy

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Re: (Interest Check) Steampunk Plaguelands Survival
« Reply #4 on: September 24, 2015, 02:03:27 AM »
i know the feel Nemael. XD
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Offline Xavier Akafur

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Re: (Interest Check) Steampunk Plaguelands Survival
« Reply #5 on: September 24, 2015, 03:36:26 AM »
I... think... that would be fine Nemael xD Your characters are all so unusual.

And for why I make interesting threads, dunno? I just have a lot of free time and I like to write xD
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Offline Eden-H

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Re: (Interest Check) Steampunk Plaguelands Survival
« Reply #6 on: September 24, 2015, 03:50:56 AM »
That is the first time I have seen you use ellipses twice in a single sentence. THE WORLD IS ENDING. I will also take the unusual bit as a compliment.  XP
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Offline Xavier Akafur

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Re: (Interest Check) Steampunk Plaguelands Survival
« Reply #7 on: September 24, 2015, 04:13:44 AM »
Bahaha. :3

Well hopefully we get a few more people. We can start with less, obviously, but I would prefer around 5.
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Offline Eden-H

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Re: (Interest Check) Steampunk Plaguelands Survival
« Reply #8 on: September 24, 2015, 04:23:22 AM »
...I just realized how that sounded given the subject of this role play. *hangs head in shame*

Never the less, I'm sure you will get more interest once this thread has had a bit more time to circulate!
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Re: (Interest Check) Steampunk Plaguelands Survival
« Reply #9 on: September 24, 2015, 03:59:38 PM »
Nemael... why do you make bad pun... :'(
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Re: (Interest Check) Steampunk Plaguelands Survival
« Reply #10 on: September 24, 2015, 05:07:57 PM »
I shall use my coyote bandit KAZ!

Mwhahahahahaha! Steampunkery away!

So if we want to roll up a character sheet what should we include?

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Re: (Interest Check) Steampunk Plaguelands Survival
« Reply #11 on: September 24, 2015, 05:12:34 PM »
Xavier is normally on at night. You'll have to wait till then for a awnser.
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Offline Eden-H

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Re: (Interest Check) Steampunk Plaguelands Survival
« Reply #12 on: September 24, 2015, 07:41:01 PM »
Fortunately for the sake of everyone's sanity, that was not a terribly written pun.  ^_^ And Drake is quite right about that. Though when he is on, he is quite responsive.
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Offline Xavier Akafur

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Re: (Interest Check) Steampunk Plaguelands Survival
« Reply #13 on: September 25, 2015, 04:48:15 AM »
I am here, and it is night-time as suggested. I do most of my posting from work xD Also somewhat surprised nobody else has wanted to join, yet.

As for a CS I was just thinking of that today. Template below.

Name:
Race:

Age:
Gender:
Primary Combat Style:
Description:
Personality:
Background:
Prevalent skills:
Gear:
Magic (If applicable):

---Example (Also the character I plan on using)---
I'm still developing this character, she's only been used once before.

Name: Ayllaina "Laina/Trips" Tripenka
Race: Pine Marten

Age: 26
Gender: Female
Primary Combat Style: Marksman/Stealth


Description: Shoulder-length blonde hair frames the face of the marten, highlighted with streaks of dark red and brown. Two small ears top her head to either side, both having small nicks along their rim. Slightly wavy bangs fall across her face from time to time, obscuring the gentle blue of her eyes and the soft curve of her cheeks. A tiny light brown nose tips her short muzzle, a pair of small whiskers poking from either side. Her mouth was often set in a neutral expression, flashing small bubbly smiles whenever anyone looked her way.
Her shoulders are slender, and combined with her long torso make her appear almost lanky were it not for the graceful way in which she moved. She often wore a dark leather jerkin that covered most of her modest chest, under which she always wore a grey-white tunic, small frills of fabric at the wrist, and a simple rawhide string keeping the garment closed in the middle. Similar dark leather covered her legs and wrists, the hardened material acting as a weak sort of armor. Metal plates were affixed at the shoulders, hips and thighs of her garments. No doubt the metal was almost as much as a decoration as for protection. Strapped diagonally across her chest is a belt of several pockets, both of her bracers also having slots for storing bullets. Her paws were dainty, though quick, and her feet are by and large covered by a heavy set of boots. Jerry, a heavy carbine rifle, is typically held at the ready or strapped across her back for travel. A second belt around her waist showing the handles of both a smaller gun and some type of blade.


Personality: Friendly, bubbly and generally shy. Laina does not work well with groups because she has a hard time communicating with the others on anything other than a surface level, and often people feel she is distant. In battle she is quite fierce, and it often catches allies off guard how the small marten can switch from almost painfully introverted to a violent killing machine.


Background: Trips comes from a poor and violent family of thieves and scoundrels that was both a bad environment and a good training ground for the young marten. She learned how to fend for herself at an early age, and despite being regularly abused both emotionally and physically by her family, she vowed to never become those she hated so passionately. As soon as she was able, she stole away one night, taking most of the family's money with her. One of her greatest fears is that her family is still trying to find her for her betrayal. After a time of living as a highway bandit, she made an enemy of the wrong noble. He dispatched a squad to arrest her, and while she was captured she managed to barter for her freedom by offering her services as a body guard. She was forced into this role for some time, but eventually the honest man allowed her her freedom, claiming that her debt was paid. She now works as a freelance mercenary, making an honest living with her rather dishonest skill-set.


Prevalent skills: Laina is an excellent marksman, and while her weapon of choice is a short-range carbine, she knows how to shoot most gun with a moderate proficiency.
Laina is also an excellent pick-pocket, and is able to pick most simple locks with basic tools.
She is naturally good at climbing, able to scale most grippable surfaces easily.
Her small body and innate quietness make her excellent at sneaking around and avoiding notice.
She is serviceable in melee combat, though will avoid it if at all possible.


Gear: Jerry- A modified heavy revolver that has been outfitted into a carbine rifle with the addition of an extended barrel and a hefty wooden stock. The gun's name has been scratched into the barrel, though if Laina named the gun or it was the name of the previous owner was unknown. Fires 7.62 rounds. The user of this weapon has to be careful where they're holding it, as the revolving chamber is not shielded and the large rounds cause quite a bit of blow-back. Jerry is loud as hell to boot. 30 rounds -> 18 rounds (after rat fight)


A single-barrel shotgun pistol. With only a 6" barrel, this gun is practically useless unless you're within 5 feet of your target. However, it will punch a hole in just about anything at that range, and Laina usually loads it up with slugs or heavy gauge shells. The gun has a typical loading style and needs to be reloaded after each shot. Typically used when her position has been compromised or if she runs out of bullets with Jerry. 12 rounds


A simple steel knife, used as much as a survival tool as for combat. This is a last resort weapon.


Boiled leather armor, capable of stopping most blades at the right angle, but certainly not a bullet or a well-placed strike.


Magic (If applicable): No magic~
« Last Edit: December 18, 2015, 08:54:36 AM by Xavier Akafur »
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Re: (Interest Check) Steampunk Plaguelands Survival
« Reply #14 on: September 25, 2015, 05:41:07 PM »
Hi, uhm I might also be interested in joining if that's ok?   :)    Taking a stab at returning to the forums after a while of being away and your RP idea really caught my eye... Steampunk post apocalypse-esque railroad trailblazers strikes an awesome mental image!   :P
« Last Edit: September 25, 2015, 05:43:14 PM by KittKat »
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