(Okay, sorry it's also a bit long, writing detailed character sheets is too much fun I wanted to try taking a stab at this character who I kinda used a little once before... Hopefully the Magic-School of Metallurgy fits with your RP setting Xavier, I noticed you said you wanted magic to be more low-key so I figured this might be the best bet for a steampunk setting I tried to give a good description of it, along with its shortcomings and abilities. Please tell me if anything needs changing and I will do so!)
Name: Katyusha (or just 'Kat' for short)
Race: Lynx
Age: 21
Gender: Female
Primary Combat Style: Scout / Support
Description: Fairly typical of her species, her thick grey fur is mottled with sandy browns and darker spots while a splash of white fur covers her stomach, chest and muzzle. Like most lynx her build is fairly short and stocky, although Kat is a little more 'ample', shall we say, than most in this matter. Even accounting for the thick fur of her species she tends towards a slightly full-figured nature, particularly around her waist, hips and thighs, in what some have described a classic 'pear-shape' body, about which she still feels rather insecure. Kat's dark hair is cut simply from around mid-length bangs at front to a short crop at the back.
In terms of clothing Kat's wardrobe is practical, but rather worn and even scorched in places due to the nature of her career as a Metalmancer. She wears rugged boots and soft grey jodhpur-type pants reinforced with sections of metal-lined leather over the knees and shins. A dark brown bomber-style jacket is worn over the top buckled around the middle with a belt and similar sewn in patches protect the forearms, shoulders and chest. She often wears a scarf that covers much of her muzzle when pulled up.
The only hint in her clothing to any magical ability is a pendant of gold hanging from a chain around her neck, inlaid with a finely etched silver dragon which constantly shifts and moves as though alive, the symbol of a Metalmancer.
Personality: Relatively timid, though persevering and hard working despite her lack of experience. She is a quiet but no-nonsense sort of person.
Background: Kat's story is one which she rarely recounts to others. From a young age in a family of great wealth she was bought a place into the college of Metalmancy by her parents, a prestigious and demanding application. During her years of teaching it was often remarked how she did not seem to have the natural aptitude for magic, and indeed instead she often found more enjoyment reading in the vast libraries or sneaking out to shoot with the royal archers and hunting. As such she was eventually thrown out of the college on the basis of poor discipline and study. Unable to face the ridicule from her parents she knew she would face Kat fled the capital, spending the time since always on the move, seeking work where it came. It was only recently that she found employment with the railroad company investing in a project through Karad'Gor, where after showing her skills at map-making (which would be of the utmost importance in laying the rail lines, she argued) and a rather flashy show of Metalmancy was figured to be of enough use to send out on the railroad trail-blazing team.
Prevalent skills: Tracking and Scouting, Minor mechanical skills, Archery, Cartography (map-making), Alchemy of compounds such as black powder.
Gear: Unusually Kat eschews the use of black-powder firearms in favour of the silence, reliable mechanics and re-useable ammunition of a compound bow, a choice that primarily came from her experiences hunting and shooting. Such a bow is far from old-fashioned however and has kept up with advances in technology, its mechanical cam-wheel pulley system producing a high draw weight and power that can punch through even thick animal hides and armour. Such a weapon also provides an opportunity for unique arrow-head payloads, from explosive black powder to even more exotic choices.
(Something like this:
http://mrhd.deviantart.com/art/Compound-Bow-1-414156462 )
Besides this Kat carries a long-handled hammer, just as much a tool as it a weapon, held on the back of a bandolier that crosses her chest which also supports a quiver of ammunition and various pouches for odds and ends. Clipped to the belt around her waist at her back she carries a pack with several cylindrical cases for various map scrolls and writing equipment.
Magic: Metallurgy, the school of metals and alchemy~
The mages of this school go by many names to the engineers, mechanics and railroad workers of Raeey: 'Metalmancer', 'Alchemical Mage', 'Metalurgist'... They are all are one and the same, and all are shown a general feeling of distrust and caution. Despite this a Metalmancer is always highly sought after amongst companies, particularly when working around the finicky new railroad engines.
A Metalmancer's magic, as their name suggests, is limited to elemental control over metals and alchemical compounds. These magicks often work best through direct contact with the metal, and given enough time a practiced Metalmancer can alter and repair the inner workings of machinery without the necessity of taking it apart. Such control is mostly limited to changes in a metal's temperature, warping of its shape or even shattering, but despite rumours a Metalmancer is no less able to make metal from thin air than the next man and turning lead to gold is a challenge even for the most highly trained in their order.
Although a school of magic ill-suited to combat it is a foolish man who would attack such a mage and consider his metal plate-armour to be protection, rather than a weapon in the hands of a skilled Metallurgist.
Extra: The most distinguishing features of Kat are perhaps those that she tries to keep hidden. The practice of Metalmancy does not come without its costs, which manifest themselves the longer and deeper a person delves into the magic.
Perhaps the most visible is that the irises of her eyes glint a deep golden colour, having overtaken the natural blue of her eyes. Less visible, though far more worrying, is the slow spread of change to her hands and forearms as the once grey fur has turned a shining gold. This is not just a problem with colour as the flesh beneath has suffered the same fate, turning to the precious metal which she sought to control and shape, such is the curse of a Metalmancer. While she retains her sense of touch in her hands the conspicuous nature of such a change is enough that Kat wears long gloves of tanned leather at all times when around others.