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Author Topic: The Random Thread  (Read 2056153 times)

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Offline White Wolf Guardian

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Re: The Random Thread
« Reply #98880 on: November 09, 2013, 06:20:00 PM »
This is good:


www.gametracker.com/images/graphs/server_maps.php?GSID=3721064

Why?

Because that means the map voting system works, people choose different maps, not the same ones over and over again like all other servers.
« Last Edit: November 09, 2013, 06:22:47 PM by White Wolf Guardian »
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Offline George

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Re: The Random Thread
« Reply #98881 on: November 09, 2013, 07:15:05 PM »
That's actually quite a surprise...when I play, it's always Nucleus or Dustbowl, no matter what map we started on.  :/


0h, and apparently not even fortune tellers know what they're saying...I viewed the memberlist to see who's online, and at that exact moment someone named Cuddlesmuch made their account, and I figured they'd make an intro. They never did, but apparently WWG cuddled much and fulfilled the prophecy! XD

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Re: The Random Thread
« Reply #98882 on: November 10, 2013, 06:21:10 AM »
Ok, say you had an aerial vehicle, say a commercial jet
and you had a double-barred cannon built into the aircraft. (let's go with the Hull)
If the Jet was over 2.5 tons (5,000 Lbs) and was falling at 1400 m/s at a 65º angle facing earth
plus the applied force of gravity 9.8 m/s^2.
Including we know the cannon's both barrels fire at the same time.
The cannon shoots at a force of 240 N.
Then how many shots are needed to slow the jet to a safe landing?
The jet low enough to crashland and be destroyed, about 130,000 M up.




2500 kg - 240 N - 9.8 m/s^2 - 1400 m/s



I hate to break it to you, but the force due to gravity would be 2500*9.8 N which is about 25000N. A 240N cannon won't do very much to slow it down.
Note: when you say falling, I'm assuming that you mean that no force is being provided by the engines. Also, I'm of course ignoring air resistance here, so that might change things.
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Re: The Random Thread
« Reply #98883 on: November 11, 2013, 07:31:44 AM »
My turn to give questions. A motorbike is at rest 5m away from a 10m long ramp at a 30 degree angle. An identical ramp is set up facing the opposite direction with a 20m gap between the two ramps. If the motorbike  provides  4900N of force while in contact with the ground and has a mass of 700kg, will it make the jump? Ignore friction, air resistance, whatever else. Assume this is on Earth and not a planet with different gravity.
Good ol' mechanics

a = 7m/s2
v2 =2*a*r
v = (2*a*r)1/2
r = 15
v = ~14.5 (nearest 1 dp)
vy = ~7.25

Assuming that the height of the adjacent ramp is the SAME as the height of the previous ramp (ie: We don't even need to take the height of the ramp into account)

Because we don't need to take the height into account, then the time it takes to get to maximum height is the same as it takes to get back down to minimum (ie when v = 0) therefore

0 = u - (1/2)at
t = 2u/a
t = 1.48 seconds (nearest 2dp)

In this time his horizontal velocity is given as 12.56 m/s (nearest 2dp)

therefore he traveled 18.56 m, and therefore didn't make the ramp.

If the ramp wasn't there and we assume the sides of the canyons are on the same level then we can take our origin to be the ground and thus the person actually started from h meters high
h = sin(30)*10
h = 5
0 = 5 + ut - 1/2*a*t^2
Using quadratic formula t = 1.911

meaning he would travel 25 meters, which would clear the gap!




Ok, say you had an aerial vehicle, say a commercial jet
and you had a double-barred cannon built into the aircraft. (let's go with the Hull)
If the Jet was over 2.5 tons (5,000 Lbs) and was falling at 1400 m/s at a 65º angle facing earth
plus the applied force of gravity 9.8 m/s^2.
Including we know the cannon's both barrels fire at the same time.
The cannon shoots at a force of 240 N.
Then how many shots are needed to slow the jet to a safe landing?
The jet low enough to crashland and be destroyed, about 130,000 M up.




2500 kg - 240 N - 9.8 m/s^2 - 1400 m/s



I hate to break it to you, but the force due to gravity would be 2500*9.8 N which is about 25000N. A 240N cannon won't do very much to slow it down.
Note: when you say falling, I'm assuming that you mean that no force is being provided by the engines. Also, I'm of course ignoring air resistance here, so that might change things.

He's generally right, if your cannon can only apply 240 N, this would be insufficient (because we're working with acceleration, it doesn't matter how many times your cannon is firing, a cannon firing at 240 N would apply a constant deceleration, which opposed to the constant acceleration of gravity, would not stop the plane from falling). However, lets for the purpose of argument see how much force it would take to decelerate a cannon completely so that it landed safely (by landing safely we assume that means it is not accelerating when it touches the ground).

So first things first, we need to know the actual acceleration that would be required to successfully land on the ground, we're assuming the cannon is placed on the planes center of mass and air resistance is neglected (If we didn't assume the cannon was in the plane's center of mass, then we'd need a length of the plane. As well, if we assumed that air resistance wasn't neglected, than we need the temperature of the surrounding area (and if it wasn't constant we'd need a function to describe how it changes with altitude)).

The plane is falling so it's y velocity is given as -1400 m/s or we'll call it -u, the planes mass is 2.5 tons (we'll call m) and the force due to the cannon firing would be F and gravity would be g, we'll also call d the distance the plane is from the sky and the ground (this is 130km up, so the plane is actually a space shuttle). For the moment, we're also going to assume g is constant, but this assumption isn't technically correct because the space shuttle is very high.

the equation for velocity is in the y direction would be

v = -u - at
a is given as (g - F/m) therefore the velocity would be given as
0 = -u - (g - F/m)t
this means that t = -u / (g - F/m)

Therefore, in order for t to be positive, F / m needs to be greater than g, which makes sense.

Now that we've got one version of t, we need to equate it for another version of t, lets consider this equation

y = y1 + u1t + 1/2(a)(t)^2

subbing in our values we have

0 = d - ut - 1/2 (g - F/m) * t^2

We then sub in for t

 0 = d + u2 / (g - F/m)  - 1/2*u2 / (g - F / m)

Huh would you look at that, the denominators of the first two terms are the same, that's nice :D

d = -u2 / 2(g - F/m)

2*d(g - F/m) = -u2

2*d*F/m = (u2 + 2*dg)

F = (u2 + 2*dg)*m / 2*d

Therefore subbing all our values in we get

F = 43,346 (to the nearest dp)

Now F is the required force for the plane to maintain it's altitude, if we assume again that the plane doesn't change angle, then the amount of force the cannon actually has to release is

Ft * sin(65) = F
Ft = F / sin(65)

this is 47,827 N (to the nearest integer)

This was done pretty quickly so there may of been a few mistakes. Also this assumed that air resistance was negligable, no torque was applied to the plane and that gravity was constant.

EDIT: Realizing now you can probably do it an easier way by solving the equation v2 = u2 + 2ar

EDIT2: Found out I missed a -, fixed now
« Last Edit: November 11, 2013, 08:23:40 AM by anoni »
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Offline The Past

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Re: The Random Thread
« Reply #98884 on: November 11, 2013, 09:50:49 AM »
I'm gonna attempt to stay awake all night and day until at least 10 PM CST.

Offline MaskaTheOtter

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Re: The Random Thread
« Reply #98885 on: November 11, 2013, 03:38:29 PM »
^tried that the longest I have stayed awake was 51 hours. I started twitching after 40
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Re: The Random Thread
« Reply #98886 on: November 11, 2013, 07:33:56 PM »
^world recorded for staying up latest on this planet.
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Offline MaskaTheOtter

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Re: The Random Thread
« Reply #98887 on: November 11, 2013, 09:18:10 PM »
As long as I have something to do I am good to go. Sometimes not eating food helps
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Offline The Past

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Re: The Random Thread
« Reply #98888 on: November 11, 2013, 11:19:16 PM »
I know someone who was in the military who stayed awake for a solid month with no ill effects, though it a test for a drug to keep troops alert without any bad side effects.

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Re: The Random Thread
« Reply #98889 on: November 11, 2013, 11:36:56 PM »
< Stays awake days at a time with some sude effects
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Offline Tim Siguire

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Re: The Random Thread
« Reply #98890 on: November 12, 2013, 12:41:59 AM »
Wow, you guys are pretty amazing. (Anoni and Drente)
Well, I feel that way anyways.
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Re: The Random Thread
« Reply #98891 on: November 12, 2013, 02:47:10 AM »
Good ol' mechanics

a = 7m/s2
v2 =2*a*r
v = (2*a*r)1/2
r = 15
v = ~14.5 (nearest 1 dp)
vy = ~7.25

Assuming that the height of the adjacent ramp is the SAME as the height of the previous ramp (ie: We don't even need to take the height of the ramp into account)

Because we don't need to take the height into account, then the time it takes to get to maximum height is the same as it takes to get back down to minimum (ie when v = 0) therefore

0 = u - (1/2)at
t = 2u/a
t = 1.48 seconds (nearest 2dp)

In this time his horizontal velocity is given as 12.56 m/s (nearest 2dp)

therefore he traveled 18.56 m, and therefore didn't make the ramp.


Hmm..... I think I got a different answer. By the looks of it, you didn't take into account the lower acceleration due to gravity on the ramp. I think I calculated about 10m covered, so still not a success, but I might have screwed up somewhere so feel free to calculate that again.
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Re: The Random Thread
« Reply #98892 on: November 12, 2013, 04:29:07 AM »
No problem, just put it in the oven with the other biscuits.
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Re: The Random Thread
« Reply #98893 on: November 12, 2013, 07:03:18 AM »
I think my diary will explode soon because of all of the chemicals that have been spilt on it
that or it'll corrode away to nothing
oopsies  :P

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Re: The Random Thread
« Reply #98894 on: November 12, 2013, 07:21:20 AM »
Ah yeah, forgot about the weight of the bike on the ramp, but problem is though even if you didn't forget about it the problem could be really complex, especially not given whether the distribution of the force was constant over the time. You couldn't just, for example, get the force the bike had and deduct that force with the weight on the bike on the ramp, because then you're assuming for the first 5 metres you were on a ramp, which you weren't, so without knowing exactly how the force of the bikes engine was distributed over the problem, it's very difficult to tell.

I have a hard question, this is one I haven't actually attempted yet, but I think it's a good one (it will take you quite a bit of time if you decide to do it)

  a) Determine a formula to calculate the distance a projectile travels using only v (initial velocity), Theta (angle of initial velocity) and any constants.

Suppose you are playing a game called Tanks, Tanks is a game where you have a tank in a certain position and you fire projectiles at a chosen angle and power to hit enemy tanks, the game does not take into account air resistance or friction. Lets say you had an enemy take that was 50 in-game meters away. You have a certain weapon that fires n projectiles out of the cannon, the spread of the projectiles is 5 degrees with increments of 0.1 degree (that is, if you fired the weapon from a 20 degree angle, the angle of the projectile would be in-between 15 degrees and 25 degrees, with 100 equally likely possibilities altogether). At the same time, these projectiles bounce off the ground with 0% energy absorbed (meaning if a projectile bounced on the ground moving at 50m/s, it would bounce back up still moving at 50m/s). Assume that the entire area between the two tanks is entirely flat.

  b) If you fire this weapon at an angle of 40 degrees at 15m/s, and 10 projectiles came out, (assuming that the enemy tank is a dimensionless dot) what is the probability that all 10 projectiles hit the enemy tank?

  c) If the tank was a square of with sides 1 x 1, what is the new probability that all 10 projectiles will hit the enemy tank?

  d) Assuming the enemy tank is a dimensionless dot again, what is the probability that all 10 shots will hit IF ground absorbed 50% of the velocity of the projectiles (IE: Once a projectile bounces, it will be moving half it's original velocity)

  e) Do the same thing assuming the tank is a square with sides 1 x 1.

Good luck, I'm probably not going to attempt that one in a while, so it's entirely your choice whether you want to attempt it or not
« Last Edit: November 12, 2013, 07:23:30 AM by anoni »
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