No, I kinda like it when it keeps a nice slow pace that's easy to follow and not too "jumpy" with places and the time of the day x-x
(Like "And so they walked the long dangerous trip from point A to point B" without actually "playing" the trip and just skipping straight to point
It's better if it gets to take the time it needs without jumping from Place A to B to C back to A up to E every 20 minutes.
(I used to be in a Pokémon-RP where it could take days or even weeks to get from one town to another, because so many things happened on the way)
What I meant was that I don't like it when people have to make overly-dramatic entrances into an RP or who always have to "AND SUDDENLY THERES A HUGE MONSTER. I KILLED IT AND LOST AN ARM IN THE PROCESS" or "AND THEN I JUMPED IN AND DID AN AMAZING THISANDTHAT AND EVERYTHINGS FINE"
In short, people who "take too much space" and makes everything center more around themselves and less around the actual story of the RP...
If an RP isn't allowed to change it can never progress, but the changes should be relevant for the situation and story.. If people are sitting around a campfire in the evening and the theme of the RP is something medieval, there can't be someone who decides to make a dramatic entrance in some freakish time-travel accident from the future and bringing lots of random modern things with them, because that kinda ruins the feel of the whole thing >_<
In a situation like that, it'd probably be better to watch from afar first and then proceed to go forward and introduce yourself.
Or, if there has to be a dramatic entrance, someone could be chased by a wild beast or some robbers or something..
As long as it not something that "really shouldn't be there" it's fine...