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Author Topic: Magic thread (for people's creative spells)  (Read 24004 times)

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Offline Rob_Silvermyst

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Re: Magic thread (for people's creative spells)
« Reply #60 on: December 28, 2015, 12:27:30 AM »
You would have to be inside the barrier to even be able to get it inside of there. The barrier prevents spell penetration. Unless you are inside the barrier and cast it, it doesn't work.
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Offline Dmscootr

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Re: Magic thread (for people's creative spells)
« Reply #61 on: December 28, 2015, 12:28:23 AM »
*you hear screams as I flow down the street*
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Offline Rho'Syn Ilwynog

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Re: Magic thread (for people's creative spells)
« Reply #62 on: December 28, 2015, 12:28:44 AM »
Technically you could open the rift from the plane of darkness, that way you wouldn't be in the current plane where the barrier blocks it.
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Offline Cecilia Peromi

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Re: Magic thread (for people's creative spells)
« Reply #63 on: December 28, 2015, 12:29:14 AM »
Ahh! *closes the doors but gets splashed by the chocolate and turns into chocolate*

Really!?
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Offline Dmscootr

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Re: Magic thread (for people's creative spells)
« Reply #64 on: December 28, 2015, 12:30:09 AM »
*you hear faint screams* SOMBODY HELP MEEEeeee
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Offline Rob_Silvermyst

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Re: Magic thread (for people's creative spells)
« Reply #65 on: December 28, 2015, 12:31:40 AM »
This spell functions like prismatic wall, except you conjure up an immobile, opaque globe of shimmering, multicolored light that surrounds you and protects you from all forms of attack. The sphere flashes in all colors of the visible spectrum.

The sphere’s blindness effect on creatures with less than 8 HD lasts 2d4×10 minutes.

You can pass into and out of the prismatic sphere and remain near it without harm. However, when you’re inside it, the sphere blocks any attempt to project something through the sphere (including spells). Other creatures that attempt to attack you or pass through suffer the effects of each color, one at a time.

The sphere can be destroyed, color by color, in consecutive order, by various magical effects; however, the first color must be brought down before the second can be affected, and so on. A rod of cancellation or a mage’s disjunction spell destroys a prismatic wall, but an antimagic field fails to penetrate it. Dispel magic and greater dispel magic cannot dispel the wall or anything beyond it. Spell resistance is effective against a prismatic wall, but the caster level check must be repeated for each color present.

Prismatic sphere can be made permanent with a permanency spell.


Color   Order   Effect of Color   Negated By

Red   1st   Stops non-magical ranged weapons. Deals 20 points of fire damage (Reflex half).   Cone of cold
Orange   2nd   Stops magical ranged weapons. Deals 40 points of acid damage (Reflex half).   Gust of wind
Yellow   3rd   Stops poisons, gases, and petrification. Deals 80 points of electricity damage (Reflex half).   Disintegrate
Green   4th   Stops breath weapons. Poison (Kills; Fortitude partial for 1d6 points of Con damage instead).   Passwall
Blue   5th   Stops divination and mental attacks. Turned to stone (Fortitude negates).   Magic missile
Indigo   6th   Stops all spells. Will save or become insane (as insanity spell).   Daylight
Violet   7th   Energy field destroys all objects and effects. Creatures sent to another plane (Will negates).   Dispel magic
« Last Edit: December 28, 2015, 12:34:15 AM by Rob_Silvermyst »
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Offline Rho'Syn Ilwynog

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Re: Magic thread (for people's creative spells)
« Reply #66 on: December 28, 2015, 12:33:45 AM »
True, all forms of attack from the outside, but it doesn't say anything about extraplanar attacks.


Or just truename magic/counterspells.
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Offline Remo The Sponge Guppy

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Re: Magic thread (for people's creative spells)
« Reply #67 on: December 28, 2015, 12:34:35 AM »
*licks Cecilia* Yummy! *then uses a net to catch Scoots*
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Offline DarkHound

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Re: Magic thread (for people's creative spells)
« Reply #68 on: December 28, 2015, 12:35:40 AM »
. . .
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Offline Cecilia Peromi

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Re: Magic thread (for people's creative spells)
« Reply #69 on: December 28, 2015, 12:36:53 AM »
*kids saliva melts my body a little "

No! Please don't!
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Offline Remo The Sponge Guppy

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Re: Magic thread (for people's creative spells)
« Reply #70 on: December 28, 2015, 12:38:09 AM »
*turns Cecilia back to normal and hands her a chocolate bar* Don't eat that or you'll turn into chocolate again.
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Offline Dmscootr

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Re: Magic thread (for people's creative spells)
« Reply #71 on: December 28, 2015, 12:39:42 AM »
*Sits halfway in the chocalte* HEY IM *Gurgles* STILL IN THE *Gurgles*
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Offline DarkHound

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Re: Magic thread (for people's creative spells)
« Reply #72 on: December 28, 2015, 12:40:08 AM »
wtf even...
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Offline Remo The Sponge Guppy

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Re: Magic thread (for people's creative spells)
« Reply #73 on: December 28, 2015, 12:41:16 AM »
*picks Scoots up and holds him up by his shirt* Ya derpy Wolf
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Offline Rho'Syn Ilwynog

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Re: Magic thread (for people's creative spells)
« Reply #74 on: December 28, 2015, 12:43:03 AM »
*summons eldritch horror to wander around chat*
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