Lol, true that. So how about this.
Option 1:
Each player gets five hp. Each turn players roll 1d20. Rolling 1 or 2 subtracts 1 hp. Rolling 19 or 20 adds 1 hp.
Option 2: at the start of each or new challenge turn the gm rolls a number. Players have to meet or beat that number. Those that dont lose hp and they are wounded icly or narrowly dodge the challenge icly.
Option 3: we each roll 1d20 each turn. When the collective number reaches 100 we tally up the points we rolled. Player with the least dies. And so on and so forth until last player standing wins.
Option 4: when you try to over come a challenge you roll a d20. 20-18 is a critical success. 17-13 is a normal success
12-7 is a slight success, 6-3 you fail, get injured. 2 you are severly injured. 1 you die.
You can get injured three times or severely injured twice before you subcome to these injuries.
Of course in all of these options you can opt out to getting captured instead of dieing, its just your character is taken to the final treasure room where they await rescue...or a horrible demise should the party fail.
Like i said, this is an experiment in making dice rolling in forum rp enjoyable with the suspence that there are consiquences should you fail
So im up for any suggestions