If it gives you more time to play, then you should if you ask me! The only thing you have to focus on is the game, while in an arcade you have to deal with all the noise and people in the room. It's better for practicing games in my humble opinion.
True! But then my mind asks - "why not just go to the Arcade and practice with the cabbie itself?" -- and then I get locked in a tussle between "The point of playing the game isn't to win, it's to play the game!" and "But if you can't progress without doing the easier method, how will you learn the rest of it!?" -- I accidentally gave my partner a complex about using QoL measures in newer ports of older games, because I didn't personally like using them - and they go "well, now I feel like I need to match your power!" -- I joke about it being a complex, we're joyfully co-operatively competitive when it comes to this kind of thing
"You push me, I'll push you! We'll both get better!"
Makes sense. On keyboards though, I haven't actually encountered that issue. But then again, playing on a keyboard has a different feel than with the actual intended controls, so maybe it's not the best way to play retro games (from a control stand point).
The only problem I have, is that they keep trying to tie extra 'helpful' buttons into more recent ports, that you can't turn off
'This one rewinds! This one pauses! This one opens a sub-menu! This one speeds it up!' -- For some reason, I'm having this problem playing the MegaMan Legacy Collection - I keep pausing MegaMan 5 at integral moments...
Plz, sir, am trying to dish it to Star Man's bishie face! Though it seems to be a CAPCOM oddity mostly; I had no problems with any of the ports of my other favourites, like the Mother trilogy on the NSO service (or the prior ports on the WiiU and 3DS)
That's a good point actually. Physical arcade buttons do not press or retract as fast as mouse or mechanical keyboard buttons do, so fast inputs are much harder or even impossible to preform in some cases.
Not to mention input lag, refresh rate, messing with Vsync, so on...
Sometimes just setting up MAME is a headache in of itself if you know exactly what you want. You can get a crash-course in the easier version of this by talking to any Smash Bros. Melee fans; it's not got exactly all of the same bells and whistles as emu'ing an arcade game, but you'll learn a lot of the jargon verrry quickly. Oh yeah, we're serious nerdarinos
Of course, a lot of ports will take that in their own hands, but...
For better or for worse, sometimes.