this RP is not about following a set and strict storyline, it is about making the most of what you got, it is set in a barbaric time and world, mostly unknown to all but those who travels its unknown territories, i encourage use of imagination to make various NPC's and challenges for yourself or others. imagination under the frame of some sense and comprehention of coarse. weaponry is set to medieval time weapon types, melee, ranged, early engineering products, -like gunpowder cannons, maybe newer weps if i allow it(PM me asking if it's ok to use it), etc- (NO ALIEN TECH), and various forms of magic, including the divine kinds.
the explored areas are as such:
seahaven, an old small fisherman- and seatrade village in the north, it's coast goes in a halfcircle ending in two pointy peninsulas, the people here is very openminded, and usually will accept people of all shapes and sizes, as they may prove useful in trade. either as traders, sellers or buyers, buyers esspecially. the people here is very cunning and will likely try and make you pay more than you should, or take payment for services, however small and insignificant. the woods around the village is sometimes filled with monsterous beasts that is hunted and treasured for their skin.
the peninsula's gap points against north and far stretches of sea before new land, the land of the furrs. and to the south lies the lands of adventure. to the east into the land lies another village, if you go far enough to the east there will be a way to get to the furry lands by land.
to the east of seahaven lies an old civilization, where the main village is called dretark. here lives a very barbaric human race, that can prove troublesome to furries, if done right they can be pursuaded into valued merchanaries, due to their skills in melee and ranged. a few exelles as shamanic magicwielders, these are to be warned of, each holding a tremendous magic strenght, these -often elders- shamans rarely leaves the villages exept for going to one of the other villages under their rule, they worships the spirits of the earth. the leader is a great warrior with a foot within shamanism as well his name is warchief harrok and dislikes outsiders. here there is spoken of great legends of men killing the tainted and vile dragons living in the mountains around them. tainted beyond cure, lost to madness and lost for the remaining dragon lineage.
to the west of seahaven there is a land of great and legendary kings, with big and beutifully constructed citys and towns where the capitol is named Thrinnshield after a long dead legendary king. said to have built the beginning of the city with his bare hands, and was an exelled swordsman in his time, bested by non. the recent ruler is king mikan. here they look at furrys as some sort of decease. exept for the wizzards living across this land, who knows far better, some being so exelled in the magic arts that they can almost breach through and commune with their god, Ghloir, the god of creation and magic, honed by most of those humans living in this part of the world
across the sea to the north lays the land of furrs, where many a village is spread across the lands rich and various terrains, the only village worth mentioning is that of the kind and caring furries of fairmoon that mostly worships the suns and moons passing.they are a people of various kins and mixkins, each as devoted to make life easier for eachother as the next. thus resulting in a harmonic place to live. here you may be overwhelmingly well met, but don't get fooled, 'there's allways a few black sheeps in every herd', smeone whos intentions are not as pure and harmonic as the others, most of these are found and chased out in an early age, but some develop this view on life later in life and then allready knows how to stay hidden.
begin as you wish, you can be good or evil, just try not to use too rough language and dont harrass others. just have fun exploring and stay within some manner of reasonable posting.