That's great. So, I have a few curiosities.
How do you plan on doing the surface for the windows?
I noticed in the image it has zero visabilaty into the house.
Will you use just a reflective surface or will you use a texture?
I know in lightwave's surface editor panel you can set the reflection to use a texture. It's been a while so I can't
remember the correct terms.
But if you're going to move the camera try to keep in mind the fresnel effect.
I was going to try and explain it and sound smart, but it got complicated.
Check this link out to read about it and see how you might be able to use this principle in your program.
I doubt 3dmax has the same panels in the same terminology.
http://www.newtek.com/products/lightwave/tutorials/surface/texturing_for_dummies_004/index3.html