This is a first for me, but lets see if I'm going to end up missing anything....
Okay, to begin with, you can have only one character (prevents confusion), if you want the character to die or be replaced, that is up to you.
Character sheet (so far...)
Name/Alias:
Age:
Species:
Gender:
Motive(to be explained):
Class(hybrids [spell warrior] are accepted, but their skills will be quite inferior to the 'pure-calss'[pure warrior or pure mage]):
Markings/Colorings:
Other/Bio:
Dm's character...(more to come as rp unfolds)
Name/Alias: Chrono Goldwyng
Age: 5
Species: Human(for now)
Gender: Male
Motive: Protect
Class: none atm...
Markings/Colorings: a blue vertical scar on the right eye
Other/Bio: He can't remember his family or what he was doing before the age of 5, also, he's rediculously good at using his surroundings to survive
Background story: The council of Time is an organization with under a thousand members, but each member is a platoon all their own. The Watchers, who oversee any possible way to maintain peace and order, have found that there was a child who, if not murdered before the age of 6, would have become one of the most powerful and benevolent entities in this dimension, you are one of the thousand 'operatives' that The Watchers have decided to send to that time to prevent the death from occouring. However, once you are sent there, you must decide for yourself if he is worth saving, because if he becomes powerful enough, he will become a possible threat to your own designs...
Survive(Neutral): you reach there, but then decide you don't want to help Chrono, and try to get by on what your skills offer, building your own power.
Destroy(Evil): The child is a threat to your plans in the future, you have to kill him so your own existance isn't at risk.
Protect(Good): You want the child to become a symbol of peace, so you do everything in your power to keep him on his goal.
Update: Magic play a vital role in almost everything that everyone does, as such, there are many spells that can change a person's species, but all of them come under one condition, the recipient must WILLINGLY be changed, a forced change will actually damage the caster and the unwilling recipient will be unaffected...